Mod

A Postknight Mod

Quick rating

A Postknight Mod

No reviews yet

A mod to add Postknight content to Minecraft, a little bit at a time.

Adventure/Exploration
Mod Loaders
Forge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Required

About

Project Details

Type
Mod
License
MIT License
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

A Postknight Mod is a simple mod aiming to add content from the Postknight games to Minecraft, a little at a time.

Please note that it is not advised to play the mod in survival until at least 0.1.0 - the first beta.

Roadmap

0.0.1 - Alpha 1 - Metals (Bronze, Silver, Platinum, Dragonite) - Complete

0.0.2 - Alpha 2 - Trees (Walnut, Maple, Frozen Fir, Cypress, Coral) - Complete

0.0.3 - Alpha 3 - Herbs, flowers, gems, and metals & woods specific to Postknight 1 (Too many to list)

This version has been split up into more manageable sub-alphas to create a more reasonable workload.

0.0.3a - Alpha 3a - Herbs (Postknight 2)

0.0.3b - Alpha 3b - Herbs (Postknight 1)

0.0.3c - Alpha 3c - Wood & metal from Postknight 1 missing from Alphas 1 & 2

0.0.3d - Alpha 3d - Flowers (Both games)

0.0.3e - Alpha 3e - Gems (Both games)

0.0.3f - Alpha 3f - Optional resource pack to switch textures to Postknight 1 style where there is a discrepancy in appearances (main mod will be using Postknight 2 with priority)

0.0.4 - Alpha 4 - Enemy drops (Maille)

0.0.5 - Alpha 5 - Weapons & armour (Maille)

0.0.6 - Alpha 6 - Potions (hopefully)

0.1.0 - Beta 1 - Dire wolves (all 3 stages)

0.2.0 - Beta 2 - Flowerflies & Blooplets

0.3.0 - Beta 3 - Robblins (all 3)

1.0.0 - Release 1 - All remaining Maille content

2.0.0 - Release 2 - Pompon content

3.0.0 - Release 3 - Caldemount content

4.0.0 - Release 4 - Violetfair content

5.0.0 - Release 5 - Aldor content

Please note that this roadmap is subject to change without warning.

When weapons are added (in 0.0.5), it will be advised to use this mod with the Better Combat mod - inbuilt support will be included - to match the feel of the weapons. Epic fight will not be innately compatible.

Bear in mind that this mod contains modified versions of Minecraft assets. I do not claim to have made the originals, and nor do I have any rights to them.

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
CurseForge
Created
Last synced
When ModDex last fetched and imported data for this project from CurseForge or Modrinth. High-traffic and active projects are checked more often.
Next pipeline sync