Catalog
Tags
Genres, themes, features, and Minecraft versions used across ModDex. Open a tag to browse the project catalog with that filter applied.
Genres
Gameplay style and overall format
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Focuses on strategic base fortification and defense against PvE threats. Usually includes traps, turrets, enhanced enemy AI, and automation.
Centered around complex tech and/or magic where large-scale automation is necessary, often taking many hours to craft items and hundreds or thousands of hours to fully complete.
Includes a little of everything without sticking to any one particular type of gameplay or style.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Used for mods with little to no gameplay elements.
Generally combat-focused with playthroughs split into short "runs," encouraging players to frequently restart to apply new knowledge or in-game skills and loot.
Features role-playing elements like character progression, quests, and story-driven gameplay.
Incorporates real-time strategy elements, including resource management and tactical combat.
Focuses on fast-paced combat, usually involving shooting mechanics.
Fast paced gameplay that involves guns, with a focus on combat.
Featuring a challenge world that gives the player limited starting starting area and resources typically a small island in a void world.
Featuring a challenge world that is entirely or mostly underground.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Features content that solely expands on Vanilla mechanics and gameplay.
Features a central focus of farming and villages/ homesteading.
Themes
Setting, tone, and creative direction
Inspired by anime series and other cultural phenomena, often featuring recognizable characters and settings.
Themed around underwater exploration, marine life, and oceanic environments.
Set in cold, snowy environments, usually with survival elements centered around extreme weather conditions.
Designed to be relaxing and comfortable with little challenge, often including elements like peaceful villages, farming, and gentle exploration.
Set in hot, arid environments, usually with unique survival challenges like managing heat and finding water.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Designed to be spooky or terrifying, often including dark environments, scary monsters, and survival horror mechanics.
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Themed around castles, knights, medieval weapons, and magic from the Middle Ages.
Includes humorous, quirky, and often nonsensical elements.
Focuses on contemporary settings, including cities, urban infrastructure, and modern lifestyle.
Themed around various myths and legends, featuring gods, mythical creatures, and ancient lore.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Reminiscent of older video games and Minecraft versions, often using old textures and mechanics.
Features strange, extraterrestrial environments and creatures, often with unique biomes and resources.
Set in a world after a major catastrophe, focusing on survival, scavenging, and rebuilding in a devastated landscape.
Themed around ancient times with dinosaurs, primitive technology, and survival elements in a prehistoric setting.
Themed around advanced technology, futuristic settings, and often alien worlds or advanced machinery.
Themed around space exploration, including traveling to other planets, building spaceships, and surviving in outer space environments.
Themed around Victorian-era technology (steampunk) or early 20th-century technology (dieselpunk) with a retro-futuristic twist.
Features
Gameplay systems, content types, and project descriptors
Adventure & World
Improves the visual aspects of the game with better textures, models, etc.
Features new biomes or content focused on overhauling existing ones.
Contains enhancements to cave generation, including ambience, decorative blocks, or changes to the noise generator itself.
Introduces new dimensions with unique biomes, resources, and challenges.
Contains handmade maps or world presets with adventure map features. Typically features highly detailed builds of larger scales than seen in procedural world generation.
Features structures with designs often found in RPG games, typically tiered and full of monsters or traps.
Contains enhancements to the End dimension, expanding on existing features or adding entirely new ones.
Enhances plant life and foliage in the game world.
Includes a custom backstory, written world-building, or narrative writing within the project or through external content.
Includes mods that provide maps, minimaps, and informational tools for navigation.
Features structures of no particular theme, or meant as background decoration.
Contains enhancements to the Nether dimension, expanding on existing features or adding entirely new ones.
Contains enhancements to ocean biomes or features content that improves on underwater related gameplay.
Adds new ores or other raw resources.
Includes quests that drive progression, whether through a quest book, NPC, or other in world source.
Includes gameplay revolving around space travel and planets.
Includes a structured narrative with plot progression and story-driven gameplay elements.
Contains enhancements to village mechanics, expanding on existing features or adding entirely new ones.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
Magic & Fantasy
Includes gameplay or mechanics related to brewing systems, potions, or the transmutation of matter.
Features gameplay themed around shamans, nature magic, and spiritual practices.
Introduces new enchantments and/or changes the vanilla enchantment system.
Features a blend of magic and tech themes in a more Sci-Fi style, either in a "magic like tech" or "tech indistinguishable from magic" setting.
Features gameplay themed around the various forms of occultism and paganism associated with witches.
Includes magical spells, wands, and other casting tools.
Combat & Entities
Adds or overhauls bosses to the game.
Emphasizes combat mechanics and fighting gameplay.
Adds dinosaur mobs and related content.
Features dragon mobs, items, and often dragon-taming mechanics.
Adds or enhances hostile creatures and enemies.
Enhances or adds content related to Illagers, such as new types and behaviors.
Introduces new magical creatures and beasts.
Introduces new non-player characters with various roles and behaviors.
Adds parasitic or alien creatures with unique behaviors.
Adds or improves non-hostile and neutral creatures.
Includes new pets and tameable creatures.
Focuses on or is balanced for player versus player combat and competition.
Focuses on zombie mobs, often with new types and mechanics.
Players & Gear
Adds extra equipment such special items and accessories specifically using the Baubles or Curios mods.
Includes aesthetic items like decoration, clothing, and visual effects.
Introduces new armor, which may add special properties.
Introduces new tools, which may add enhanced capabilities.
Introduces new weapons, which may add unique mechanics or abilities.
Adds or modifies hunger and stamina systems for more complex survival mechanics.
Introduces modern weaponry and combat mechanics.
Introduces player leveling systems with skills and abilities.
Enhances or modifies player movement, including new actions or animations.
Adds skill trees or abilities for character progression.
Tech
Features complex tech, often requiring intricate setups and resources.
Features machines that process raw materials or automation processes.
Heavily focused around the Create mod, known for its unique mechanical systems and contraptions.
Features machines that produce and store energy or resources.
Features gameplay revolving around building and managing factories, assembly lines, and industrial processing.
Related to the GregTech mod, known for its extremely complex and challenging tech progression, usually requiring thousands of hours of gameplay.
Features a method of a programmable language system, ranging from pictographs to real programming languages.
Includes a minimal amount of tech, usually small tech features with the purpose of QoL or basic automation/transport.
Features tech with a primitive, prehistoric, or medieval theme, reminiscent of machines from pre 15th century eras.
Mechanics and features that improve on the Vanilla redstone system, from QoL to compact circuit substitutes.
Building
Enhances building mechanics and tools.
Includes creation and management of cities and towns.
Enhances farming mechanics and introduces new crops and livestock.
Adds decorative items and furniture for more detailed building.
Introduces tools for modifying terrain and landscaping.
Multiplayer
Works well on servers with a large amount of players, often adding social features, economy, trading, etc.
Not intended for multiplayer: does not support dedicated servers, lacks a server pack, or is known to break in multiplayer.
Generally has one or more public servers available hosted by the community or developers.
Ideal for small groups of players or cooperative gameplay.
Enhances social interactions and roleplaying elements, ideal for servers and communities.
Qol & Utility
Adds features to make the game more accessible and comfortable to play.
Addresses and fixes known bugs and issues.
Enhances game performance and optimizes resource usage.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Features systems for better item storage and organization.
Miscellaneous
Projects that have been proven to or clearly use AI-generated art assets, including project logo. Projects with this tag are automatically excluded from all Pack Finder results.
Features high-quality textures and models.
A project that is no longer receiving updates.
A project that is still being actively developed and unfinished.
A project that is fully completed, usually only receiving updates for bug fixes.
Includes systems for trading and managing economies.
Includes educational content aimed towards newer modded Minecraft players, usually guiding the player through specific mods.
Inspired by or including content related to the game Factorio.
Emphasizes quick gameplay and fast action.
Adds or expands fishing mechanics, gear, fish, or aquatic gathering.
Focuses on cooking, recipes, and food-related mechanics.
Includes themes or content related to the furry community.
Features a progression system with stages or gates that must be unlocked.
Includes genetic manipulation and biological systems.
Includes themes and content related to the LGBTQIA+ community.
Features small, self-contained games within Minecraft.
Offers different gameplay modes or settings.
Inspired by or including content related to the Pokemon franchise.
Changes or adds new types of portals and dimensional travel.
Introduces lifelike mechanics and detailed enhancements to create a more believable and engaging experience.
A reimagined or remade version of an existing mod or modpack.
Designed or encouraged for speedrunning, with mechanics to support quick playthroughs and time tracking.
Inspired by or including content related to the game Terraria.
Designed to be compatible with virtual reality headsets.
Adds or enhances weather and environmental effects.
Modpack Descriptors
Includes custom-made content like items, blocks, quests, and mechanics designed specifically for this mod or modpack.
Introduces new game mechanics and systems designed specifically for this mod or modpack.
Offers a standard level of difficulty for most players.
Suitable for casual gameplay with lower difficulty.
Designed to be difficult and challenging for experienced players, often with many hours of gameplay.
Mod Descriptors
Provides a framework or library for other mods to use.
Adds client-side tools and features to enhance the user experience.
Improves or modifies the game's lighting.
A mod made using MCreator, which is a tool for creating custom mods without programming knowledge.
Adds extra features or content to an existing mod.
A modified or ported version of an existing mod.
Provides tools specifically for customizing modpacks.
Adds new music or changing the game's music and sound effects.
Adds new methods of transportation for players.
Includes tools and features for server management.
Adds tools to customize the user interface and menus.
Brings features from newer Minecraft versions to older versions.
Minecraft versions
Popular Minecraft versions
Chaos Cubed. Sulfur caves, sulfur cubes, and cinnabar.
First year-based release (26.x). Starts the new numbering scheme and overworld progression changes.
The Garden Awakens. Pale garden biome, creaking mob, resin, and pale oak wood set.
Tricky Trials. Major modding version with growing support.
Armored Paws. Wolf armor, variants, and related wolf gameplay.
Bats and Pots. Decorated pots, pottery sherds, and bat variants.
Trails & Tales. Most popular modding version with a mature ecosystem. First NeoForge version.
The Wild Update. Further polish and features on the 1.19 release cycle.
The Wild Update. Major modding version with unique mods, many ported to 1.20.1.
Caves & Cliffs: Part II. Full new cave generation, lush caves, dripstone, and tall mountains.
Caves & Cliffs: Part I. Deepslate, raw ores, candles, and world height groundwork.
Nether Update. Nether biomes, netherite gear, piglins, hoglins, and bastion remnants.
Buzzy Bees. Bees, hives, honey blocks, and honey bottle crafting.
Village & Pillage. Pillager raids, reworked villages, new workstations, and bamboo jungles.
World of Color Update. Iconic modding version with lots of active support and new projects to this day. Known for its plethora of expert and unique modpacks.
Exploration Update. Woodland mansions, observers, and shulker boxes.
Frostburn Update. Polar bears, magma blocks, bone blocks, and fossils underground.
Combat Update. Dual wielding, shields, end cities, and revised combat timing.
Bountiful Update. Last 1.8.x release with banner patterns, ocean monuments, and rabbit-related content.
The Update that Changed the World (1.7.x). Iconic modding version with many long-running packs and classic mods, known for being heavily associated with GregTech.
Legacy versions prior to 1.7.10. Includes 1.6.4, 1.5.2, 1.4.7, and earlier.
Environments
Where a project is designed to run
Client installation is optional. Works without it but may have reduced functionality or missing visuals.
Must be installed on the client. Works in single-player and when connecting to a server.
Server-side only. Installing on the client has no effect or is not supported.
Server installation is optional. Works without it but may have limited multiplayer support.
Must be installed on the server. Required for server-side features, syncing, or multiplayer functionality.
Client-side only. Does not support dedicated servers.