Mod

Anime Hologram

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Anime Hologram

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Render 3D “holograms” inside tinted-glass cuboids and drive them with redstone. Bring your own models/animations; powered by BlazeRod.

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Fabric
Minecraft

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About

Project Details

Type
Mod
License
GNU General Public License v3.0 only
Latest Version
hologram-1.0.0.jar
Authors
CurseForge
Modrinth

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CurseForge ID
Modrinth ID

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Source Issues Wiki Discord

About

Description

Overview
- Render 3D “holograms” inside tinted-glass cuboids and control them entirely with redstone.
- Bring your own models and animations (none are bundled).
- Powered by the BlazeRod rendering library.
- Server play is currently not tested.

Features
- BlazeRod-based rendering, with a stable CPU transform path by default.
- External VMD animation support for PMX/PMD models. Drop .vmd files next to the model.
- Universal Edge Bus (UEB) redstone control:
  - Model code: 0–255
  - Animation code: 0–255 (0 = rest pose)
  - Ctrl code: 0–15 (reserved for future use)
  - Param bus (scale/offsets), quantized 0–15
- Helpful commands to detect, map, watch, and manage cuboids.
- Clickable TP coordinates in the /holo map output.

Requirements
- Minecraft: 1.21.8
- Fabric Loader
- Fabric API
- Fabric Language Kotlin

How to use
1) Build a filled tinted-glass cuboid anywhere in the world.
2) Use /holo watch while looking at a tinted glass block (or let auto-watch pick it up).
3) Place your model content in your Minecraft run directory (not inside the mod jar):
   - Windows: %appdata%/.minecraft/hologram/models/
   - Linux: ~/.minecraft/hologram/models/
4) Select model/animation via redstone or commands.

Content folder structure
- One folder per model code (3-digit, zero-padded):
  - hologram/models/003/
    - model.pmx (.pmd/.glb/.gltf/.vrm also supported)
    - Idle.vmd, Walk.vmd, etc. (optional; VMD for PMX/PMD)
    - manifest.json (optional)

Optional manifest.json
- Place next to your model:
```json
{
  "file": "model.pmx",
  "scale": 1.0,
  "offset": [0.0, 0.0, 0.0],
  "defaultAnimation": 0
}
```
- file: picks a model file (otherwise the first supported file is used)
- scale/offset: default transform applied to the hologram root
- defaultAnimation: ignored when anim=0 (since anim=0 is rest pose)

Supported formats
- Models: .pmx, .pmd, .vrm, .glb, .gltf
- Animations: .vmd (MMD; expects PMX/PMD rigs with matching bones)

Redstone: Universal Edge Bus (UEB)
- The mod reads redstone from the cuboid edges:
  - Bottom edges → Model bits (8)
  - Top edges → Anim bits (8)
  - Vertical edges (middle Y centers) → Ctrl bits (4)
- If a bus can only fit a single port on a small cuboid, it falls back to an analog nibble (0..15) at that one position.
- Use /holo map to print clickable coordinates for all bus ports and the param bus.

Parameter bus (analog, middle face centers)
- scaleQ: north face center
- offXQ: east face center
- offYQ: south face center
- offZQ: west face center
- Quantization: 0..15 (0 = inactive; use manifest defaults)
- Client mapping:
  - Scale: 0.25 + (scaleQ / 15) * 1.75 (if scaleQ > 0), else 1.0
  - Offsets: (Q − 8) / 8.0 (if Q > 0), else 0.0

Animation behavior
- anim=0 → rest pose (no animation applied)
- anim=1..N → clip indices 0..N−1 (wraps if out of range)
- On clip change: the mod resets relative transforms and morphs for a clean start.

Commands
- /holo detect [x y z]
  - Detect cuboid bounds/size for where you’re looking or a position.
- /holo map [x y z]
  - Print the bus layout (Model/Anim/Ctrl ports + Param ports).
  - Coordinates are clickable:
    - OP (permission ≥ 2): click to teleport.
    - Non‑OP: click to get a suggested /tp command in chat.
- /holo codes [x y z]
  - Print current Model/Anim/Ctrl codes for that cuboid.
- /holo setcodes <model> <anim> <ctrl> [x y z]
  - Set codes and broadcast instantly to clients.
  - Requires OP (permission level 2).
- /holo watch [x y z]
  - Start watching a cuboid (bus is read and broadcast).
- /holo unwatch [x y z]
  - Stop watching a cuboid.

Tips
- To play animation 10, set anim bus = 10:
  - Command: /holo setcodes <model> 10 <ctrl> (OP only)
  - Redstone: power anim bus ports that sum to 10, or feed strength 10 to the analog fallback.
- To select model folder 003, set model bus = 3.

Troubleshooting
- Nothing renders:
  - Ensure you’re watching the cuboid (/holo watch).
  - Ensure your model folder exists and contains a supported model file.
- VMD doesn’t play:
  - Use PMX/PMD models; ensure VMD files are next to the model file.
  - Check client log for “Loaded scene ... animations=K”; K=0 means no usable clips were found.
- Weird pose when switching animations:
  - The mod resets pose on clip change. If issues persist, the rig or channel mapping may be unusual—please report the model format/rig.

Content policy
- No models are bundled with this mod. You must supply your own content.
- The included screenshots/videos are for demonstration only and are not part of the mod jar.

Credits
- Rendering library: BlazeRod by Fifth Light (aka fifth_light). Thank you for the renderer and format loaders.
- This project does not redistribute BlazeRod source; BlazeRod JARs are included jar‑in‑jar for convenience.

License
- This mod: GPLv3.
- BlazeRod: LGPL 3.0.
- Third‑party models/media remain the property of their authors and are subject to their own licenses.

Overview

  • Render 3D “holograms” inside tinted-glass cuboids and control them entirely with redstone.
  • Bring your own models and animations (none are bundled).
  • Powered by the BlazeRod rendering library.
  • Server play is currently not tested.

Features

  • BlazeRod-based rendering, with a stable CPU transform path by default.
  • External VMD animation support for PMX/PMD models. Drop .vmd files next to the model.
  • Universal Edge Bus (UEB) redstone control:
    • Model code: 0–255
    • Animation code: 0–255 (0 = rest pose)
    • Ctrl code: 0–15 (reserved for future use)
    • Param bus (scale/offsets), quantized 0–15
    • Helpful commands to detect, map, watch, and manage cuboids.
    • Clickable TP coordinates in the /holo map output.

Requirements

  • Minecraft: 1.21.8
  • Fabric Loader
  • Fabric API
  • Fabric Language Kotlin

How to use

  1. Build a filled tinted-glass cuboid anywhere in the world.
  2. Use /holo watch while looking at a tinted glass block (or let auto-watch pick it up).
  3. Place your model content in your Minecraft run directory (not inside the mod jar):
    • Windows: %appdata%/.minecraft/hologram/models/
    • Linux: ~/.minecraft/hologram/models/
  • Select model/animation via redstone or commands.

Content folder structure

  • One folder per model code (3-digit, zero-padded):
    • hologram/models/003/
      • model.pmx (.pmd/.glb/.gltf/.vrm also supported)
      • Idle.vmd, Walk.vmd, etc. (optional; VMD for PMX/PMD)
      • manifest.json (optional)

Optional manifest.json

  • Place next to your model:
{
  "file": "model.pmx",
  "scale": 1.0,
  "offset": [0.0, 0.0, 0.0],
  "defaultAnimation": 0
}
  • file: picks a model file (otherwise the first supported file is used)
  • scale/offset: default transform applied to the hologram root
  • defaultAnimation: ignored when anim=0 (since anim=0 is rest pose)

Supported formats

  • Models: .pmx, .pmd, .vrm, .glb, .gltf
  • Animations: .vmd (MMD; expects PMX/PMD rigs with matching bones)

Redstone: Universal Edge Bus (UEB)

  • The mod reads redstone from the cuboid edges:
    • Bottom edges → Model bits (8)
    • Top edges → Anim bits (8)
    • Vertical edges (middle Y centers) → Ctrl bits (4)
    • If a bus can only fit a single port on a small cuboid, it falls back to an analog nibble (0..15) at that one position.
    • Use /holo map to print clickable coordinates for all bus ports and the param bus.

Parameter bus (analog, middle face centers)

  • scaleQ: north face center
  • offXQ: east face center
  • offYQ: south face center
  • offZQ: west face center
  • Quantization: 0..15 (0 = inactive; use manifest defaults)
  • Client mapping:
    • Scale: 0.25 + (scaleQ / 15) * 1.75 (if scaleQ > 0), else 1.0
    • Offsets: (Q − 8) / 8.0 (if Q > 0), else 0.0

Animation behavior

  • anim=0 → rest pose (no animation applied)
  • anim=1..N → clip indices 0..N−1 (wraps if out of range)
  • On clip change: the mod resets relative transforms and morphs for a clean start.

Commands

  • /holo detect [x y z]
    • Detect cuboid bounds/size for where you’re looking or a position.
    • /holo map [x y z]
      • Print the bus layout (Model/Anim/Ctrl ports + Param ports).
      • Coordinates are clickable:
        • OP (permission ≥ 2): click to teleport.
        • Non‑OP: click to get a suggested /tp command in chat.
    • /holo codes [x y z]
      • Print current Model/Anim/Ctrl codes for that cuboid.
    • /holo setcodes [x y z]
      • Set codes and broadcast instantly to clients.
      • Requires OP (permission level 2).
    • /holo watch [x y z]
      • Start watching a cuboid (bus is read and broadcast).
    • /holo unwatch [x y z]
      • Stop watching a cuboid.

Tips

  • To play animation 10, set anim bus = 10:
    • Command: /holo setcodes 10 (OP only)
    • Redstone: power anim bus ports that sum to 10, or feed strength 10 to the analog fallback.
    • To select model folder 003, set model bus = 3.

Troubleshooting

  • Nothing renders:
    • Ensure you’re watching the cuboid (/holo watch).
    • Ensure your model folder exists and contains a supported model file.
    • VMD doesn’t play:
      • Use PMX/PMD models; ensure VMD files are next to the model file.
      • Check client log for “Loaded scene ... animations=K”; K=0 means no usable clips were found.
    • Weird pose when switching animations:
      • The mod resets pose on clip change. If issues persist, the rig or channel mapping may be unusual—please report the model format/rig.

Content policy

  • No models are bundled with this mod. You must supply your own content.
  • The included screenshots/videos are for demonstration only and are not part of the mod jar.

Credits

  • Rendering library: BlazeRod by Fifth Light (aka fifth_light). Thank you for the renderer and format loaders.
  • This project does not redistribute BlazeRod source; BlazeRod JARs are included jar‑in‑jar for convenience.

License

  • This mod: GPLv3.
  • BlazeRod: LGPL 3.0.
  • Third‑party models/media remain the property of their authors and are subject to their own licenses.

Screenshots

Gallery

  • Ditto
    Ditto A ditto rendered using this mod. Credit to the model owner: https://www.deviantart.com/sab64

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