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Arcana Modifications
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[WIP]A mod that aims to change certain vanilla or modded aspects that we sometimes wish were part of the base experience.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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Description
This mod is in early stages of development. Many things shown here may change.
Moded Changes
Create Mod
Added compatibility for the wrench pick up Create Mod with the following mods:
- Caupona
- Chipped
- CreateDeco
- Minecraft
- Neoforge tags
- Quark
- Sophisticated Storage
- Supplementaries
Minecraft
Gameplay Modifications
- Added SPAWN_PHANTOMS_END. A config value set to true by default to make phantoms spawn in the end. Adds new recipe for mending books: a phantom membrane and a book in an anvil.
- Added REWORK_VANILLA_ENCHANTMENTS. Reworks the entire villager trades and way of obtaining some enchanted books.
- When a players joins a world they will unlock all recipes.
Gamerules
These values are set in the config files. When starting a server, the server will run these gamerules according to the set values.
- Added DO_PATROL_SPAWNING
- Added DO_INSOMNIA
REWORK_VANILLA_ENCHANTMENTS
Rework Enchanting System
- Added a new config option to toggle this system on/off.
Loot Table Changes
- Aqua Affinity → Elder Guardian death
- Depth Strider & Respiration → Added to sea ruins
- Thorns → Added to desert temple
- Feather Falling → Anvil crafting with Breeze Rods
Villager Changes
- Cleared all trades from the following professions:
Armorer
The first two trades (Level 1) determine Tier 3–5 armor parts and enchantments.
Level 1
Enchantment Hint Trades
- Input: Shield → Output: x1 Emeralds (Protection hint)
- Input: Charcoal → Output: x1 Emeralds (Fire Protection hint)
- Input: Coal → Output: x1 Emeralds (Blast Protection hint)
Group Hint Trades
- Input: x4 Emerald → Output: x1 Chainmail Helmets (Upper group)
- Input: x4 Emerald → Output: x1 Chainmail Leggings (Lower group)
- Max Uses: 12 | XP: 10 | Price Multiplier: 0.75
Level 2
- Input: 4 Iron Ingots → Output: 1 Emerald
- Input: 36 Emeralds → Output: 1 Bell
Level 3–5
- Input: Emeralds + same armor piece → Output: Enchanted armor
Prices by tier
- Boots → 9 / 18 / 27 Emeralds
- Helmet → 12 / 24 / 36 Emeralds
- Leggings → 15 / 30 / 45 Emeralds
- Chestplate → 18 / 36 / 54 Emeralds
Fisherman
Level 1
Enchantment Hint Trades
- Input: x8 Prismarine Shards → Output: Emeralds (Impaling)
- Input: x1 Fishing Rod → Output: x1 Emeralds (Loyalty)
- Input: x4 Prismarine Crystals → Output: x1 Emeralds (Riptide)
- Input: x1 Lightning Rod → Output: x1 Emeralds (Channeling)
- Always: Input: x9 Emeralds → Output: Nautilus Shell
- Max Uses: 4 | XP: 20 | Price Multiplier: 0.75
Level 2
- Input: x13 Salmon → Output: 1 Emerald
- Input: x1 Emerald → Output: 1 Campfire
Level 3
- Input: x22 Emeralds + 1 Trident → Output: Enchanted Trident
Level 4
- Input: x6 Tropical Fish → Output: Emeralds
- Input: x12 String → Output: Emeralds
Level 5
- Input: x8 Emeralds + 1 Fishing Rod → Output: Fishing Rod (Luck of the Sea III)
Fletcher
- Groups:
- 45% Bow (Bow for emeralds)
- 45% Crossbow (Crossbow for emeralds)
- 10% Master: Input: x7 Wheat + x2 White Wool → Output: x1 Target
Enchantment Hint Trades
- Input: x4 Slime Ball → Output: Emeralds (Punch)
- Input: x3 Fire Charge → Output: Emeralds (Flame)
- Input: x1 Echo Shard → Output: Emeralds (Infinity)
- Input: x5 Quartz → Output: Emeralds (Power)
- Input: x12 Sugar → Output: Emeralds (Quick Charge)
- Input: x5 Arrows → Output: Emeralds (Multishot)
- Input: x4 Iron → Output: Emeralds (Piercing)
- Max Uses: 12 | XP: 10
Level 2
- Input: x32 Sticks → Output: x1 Emerald
- Input: x26 Flint → Output: x1 Emerald
- Max Uses: 16 | XP: 5
Level 3
- Input: Emeralds + Bow/Crossbow → Output: Enchanted Bow/Crossbow
- Input: x20 String → Output: Emerald
- Input: x1 Flint + x2 Stick → Output: x3 Arrow
Level 4
- Input: x2 Tripwire Hook → Output: x5 Emeralds
- Input: x1 Emerald → Output: x4 Arrows
- Max Uses: 12 | XP: 15
Level 5
- Input: x8 Emeralds + x5 Arrows → Output: x5 Spectral Arrows
- Input: x12 Emeralds + x5 Arrows → Output: x5 Tipped Arrows (Poison / Luck / Slowness)
Librarian
The only enchanted book that can be obtained from this villager profession will be Unbreaking II or Unbreaking III, always in the final tier.
Level 1
- Input: x24 Paper → Output: x1 Emeralds
- Input: x4 Emeralds → Output: x1 Bookshelf
Level 2
- Input: x1 Emerald → Output: x9 Books
- Input: x3 Emeralds → Output: x3 Lanterns
Level 3
- Input: x5 Ink Sac → Output: x1 Emerald
- Input: x1 Emerald → Output: x4 Glass
Level 4
- Input: x4 Emeralds → Output: x1 Writable Book
- Input: x5 Emeralds → Output: Clock
- Input: x4 Emeralds → Output: Compass
Level 5
- Input: x20 Emeralds + x1 Book → Output: x1 Enchanted Book
Toolsmith
Tool Groups
- Depending on the randomly selected group, the tools that the villager will enchant will vary.
- A (Coal): STONE_PICKAXE, STONE_HOE, IRON_PICKAXE, IRON_HOE, DIAMOND_PICKAXE, DIAMOND_HOE
- B (Charcoal): WOODEN_PICKAXE, WOODEN_HOE, GOLDEN_PICKAXE, GOLDEN_HOE
- C (Flint): STONE_AXE, STONE_SHOVEL, IRON_AXE, IRON_SHOVEL, DIAMOND_AXE, DIAMOND_SHOVEL
- D (Diamond): WOODEN_AXE, WOODEN_SHOVEL, GOLDEN_AXE, GOLDEN_SHOVEL
Enchantment Hint Trades
- Input: x32 Iron Nuggets → Output: x1 Emeralds (Efficiency)
- Input: x12 String → Output: x1 Emeralds (Silk Touch)
- Input: x4 Iron Ingots → Output: x1 Emeralds (Fortune)
- Max Uses: 12 | XP: 10
Level 2
- Input: Sticks → Output: Emerald
Level 3–5
- Input: Emeralds + Tool → Output: Enchanted Tool
Price scaling
- Hoe → lowest
- Shovel/Axe → medium
- Pickaxe → highest
Exception
- If the groups are B or D, the Level 4 trade will be:
- Input: x36 Emeralds → Output: x1 Bell
Weaponsmith
- Groups: axe or sword.
Enchantment Hint Trades
- Input: x4 Charcoal → Output: x1 Emeralds (Fire Aspect)
- Input: x4 Coal → Output: x1 Emeralds (Smite)
- Input: x36 Emeralds → Output: x1 Bell (Knockback hint)
- Input: x1 Diamond → Output: x1 Emeralds (Looting)
- Input: x3 Quartz → Output: x1 Emeralds (Sharpness)
- Input: x3 Amethyst → Output: x1 Emeralds (Sweeping Edge)
Level 2–5
- Input: Emeralds + Weapon → Output: Enchanted Weapon
Special Rule
- Sweeping Edge:
- Sword → applied normally
- Axe → replaced with Unbreaking III
Note: Mending cannot be obtained through this system. Review other options in the mod to obtain it.
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