Mod

Axis World Editor

Quick rating

Axis World Editor

No reviews yet

Vanilla WorldEdit: 1 Tool, ∞ Features.

No Theme
No Genre
Building Improvements
Terraforming & Landscaping Tools
QoL & Tweaks
UI & Menu Tool
Mod Loaders
Datapack
Forge
NeoForge
Fabric
Quilt
Minecraft
26.2

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Optional
Server Required

About

Project Details

Type
Mod
License
PolyForm Shield License 1.0.0
Latest Version
0.4.0-mod
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

Modrinth ID

Resources

External Links

About

Description

💡 Features

Axis - is all-in-one vanilla toolset for easy and convenient real-time world editing.

⚙️ Performance & Core Algorithms

🛠️ Tools and Commands

Tons of Tools and Commands for speeding up your building process
ℹ️ You will find a complete list of tools and commands, as well as their purposes, in the in-game wiki.

🔧Tools

tools Automatically run functions based on your actions. Each tool has several modes. Throw (default:Q) to change mode, put in offhand (default:F) to change tool. How to use (X) tool? Look at the item tooltip, or open the detailed documentation using /function we:help.

Tool Modes Description
Selector (Axe) Raycast Mid air 15 Mid air 10 Mid air 5 Left and Right-mouse clicks to set both region corners.
Resize 1 10 Double Lasso Left and Right-mouse clicks to resize region in the direction you are facing.
String Raycast Mid air 30 Mid air 20 Mid air 10 Use it to measure distance by clicking LMB and RMB.
Paste brush Fill-paste (10/20/30/Ray) Replace-paste (10/20/30/Ray) Right-mouse click to paste (clone) selected region to any other place.
Block brush Diameter 1 Diameter 3 Diameter 5 Diameter 7 Left-mouse click to pick block, Right-mouse click to paint.
Display Modification Scale - 0.5, 0.125, 0.015625 Move - 0.5, 0.125, 0.015625 Rotate - 22.5, 5.625, 1.40625

[↑Collapse all]

💻 Commands

commands Manual use. /function we:help for more info. How to use (X) command? All the user commands are available on the path /function we:. To view each command description, run /function we:help. You need OPerator rights in the world where you want to use the datapack.

Basic

Command Aliases Description
help h Opens help page
settings config Opens settings page
wand w get Gives you tool for selecting regions. You can take wooden axe from your creative inventory and it will become wand.
Click left mouse button to set the first point of the region, Click right mouse button to set the second point of the region. Both points create a region between them.
Read tooltips for more info about using tools and modes.
uniwand Opens UI with all the tools for you to choose
flight Opens the flight settings menu
pin Allows you to pin up to 10 custom commands above the Axis chat menu, and use them with a mouse click. Format: /function we:pin {slot:2,cmd:'say Hello World!'} <-- "cmd" without backslash (/)
uninstall unins Opens the datapack uninstall menu

Regions

Command Aliases Description
1 Set the first point of the region. Both points create a region between them
2 Set the second point of the region. Both points create a region between them
expand Expands the region by 1 block in the direction you are facing. You can use resize tool unstead
contract Expands the region by 1 block in the direction you are facing. You can use resize tool unstead
clear c Clears all selected points and regions

Operations

Command Aliases Description
forceid.from {id:*} From = the block that is normally taken from the left hand. Allows you to force the block ID, including the blockstate, when executing all commands that require a block ID.
forceid.to {id:*} To = the block that is normally taken from the right hand. Allows you to force the block ID, including the blockstate, when executing all commands that require a block ID.
forceid.clear Clear = removes the Force ID from both storages. Allows you to force the block ID, including the blockstate, when executing all commands that require a block ID.
set Replaces all blocks in the region with the one you are holding in main hand. If you have no blocks in specified slot, it will be considered as air
fill Fills all air blocks in the region with the one you are holding in main hand. If you have no blocks in specified slot, it will be considered as air
replace Replaces all blocks in the region from the one you are holding in off hand with the one you are holding in main hand. if you have no blocks in specified slot, it will be considered as air
replacenear Replaces all blocks in radius ({r:1} or {r:5}, etc.) around player from the one you are holding in off hand with the one you are holding in main hand. if you have no blocks in specified slot, it will be considered as air
delete del Deletes everything in the region
drain Removes liquids from the selected region
extinguish Removes fire from the selected region
move Moves the region by 1 block in the direction you are facing
copy Saves selected area to the buffer. Use together with paste. Copying/Pasting buffer differs from clonebrush, as you can do it between dimensions. The build pastes exactly like it was when you used copy. On the other side, clonebrush clones it from place 1 to place 2 in real time
paste.fill Pastes saved area from buffer to the player and blends it with blocks/terrain. Use together with 'copy'
paste.replace Pastes saved area from buffer to the player and deletes all the blocks/terrain on the way. Use together with 'copy'
overlay Overlays all blocks in your selection with one you are holding in main hand
center Finds a center of your region and places 1 to 8 blocks of you are holding in main hand. If you have no blocks in specified slot, it will be considered as glass. If there are already solid blocks in the cetnter of the region, only particles will be displayed
walls Replaces all outline blocks in the region with the one you are holding in main hand. If you have no blocks in specified slot, it will be considered as air
stack Stacks the region in the direction you are facing
line Builds a line of block you are holding in main hand from point 1 to point 2. If you have no blocks in specified slot, it will be considered as glass
rotate Rotates the region by the specified number of degrees. Affects entities
freerotate Rotates the region without size or angle restrictions (diagonal rotation is possible). Does not affect entities.
flip Mirrors the selected area in the direction of view. Affects entities
cut Copies a region to the clipboard and cuts it out
circle Draws a circle with the specified radius ({r:1} or {r:5}, etc.)
hcircle Similar to we:circle, but draws a hollow circle instead of a filled one.
triggerupdates upd Triggers updates of all blocks in the selected region
setnoise.perlin Replaces the selected area with Perlin noise. The noise can consist of two blocks: the one you hold in your left and one you hold in your right hand. If one of your hands is empty, the block will be considered as air.
setbiome Sets the specified biome to the selected region.
fillbiome Fills the selected region with the specified biome.
regenerate regen Reverts everything within the selection box to its original state based on the world seed.

History

Command Aliases Description
undo Cancels previous action
redo Redoes previous action (use after Undo)
clearhistory Deletes all previously saved actions and clears history buffers. Clearing history is recommended when you want to make a 'checkpoint' during building, so you don't accidently undo/redo old actions you don't want to

Brushes

Command Aliases Description
b/wand b/w b/get Gives you brush tool. You can take regular brush from your creative inventory and it will become brush tool. Left-click to choose block, Right-click to paint. Read tooltips for more info about using tools and modes.

Displays

This is much more convenient to use the quick menu to modify displays than to write these commands manually. To open the menu, take the display modification tool (/function we:d/w) and select the desired display.

Command Aliases Description
d/wand d/w Gives a display modification tool
d/create_block_display Creates a block display entity from the item in your main hand. If the chosen item doesnt have a block state, null display (existing entity with size 0,0 and no visuals) will be summoned
d/create_item_display Creates an item display entity from the item in your main hand. If the chosen item doesnt have an item state, null display (existing entity with size 0,0 and no visuals) will be summoned
d/duplicate Creates the exact copy of the selected display entity
d/billboard/center Display will automatically rotate towards the player on both axes
d/billboard/fixed Display will NOT automatically rotate towards the player
d/billboard/horizontal Display will automatically rotate towards the player on X and Z axes
d/billboard/vertical Display will automatically rotate towards the player on Y axis
d/brightness/block Sets block brightness (light level) override for display
d/brightness/sky Sets sky brightness (light level) override for display
d/culling/height Sets display hitbox height. Setting the culling hitbox allows not to render the display entity if it is outside the border of the screen. For optimization purposes
we:d/culling/width Sets display hitbox width. Setting the culling hitbox allows not to render the display entity if it is outside the border of the screen. For optimization purposes
we:d/culling/range Sets the maximum distance from player in proportion to player's entity rendering distance (default=1) at which the entity will be rendered. (Not in blocks! If the player's entity rendering distance = 8 chunks -> the value 1 = 8 chunks, the value 0.5 = 4 chunks, etc.)
d/glow_color Changes the color of the glow effect outline. Decimial format
d/interpolation_ticks Sets the amount of ticks needed to interpolate from state1 to state2 in game ticks (State = scale, rotation, etc.) (1 second = 20 game ticks)
d/teleportation_ticks Sets the amount of ticks needed to interpolate from pos1 to pos2 in game ticks (Pos = xyz position) (1 second = 20 game ticks)
d/reset_brightness Resets block and sky brightness overrides
d/reset_culling Resets culling width, height, and view range
d/reset_glow Resets glow color and removes the glow outline
d/reset_interpolations Resets interpolation and teleportation duration
d/reset_position Resets position / snaps entity to the block grid
d/reset_rotation Resets rotation. (resets only the entity format rotation, not the quaderion format rotation)
d/reset_scale Resets scale
d/remove delete Deletes the selected display entity

[↑Collapse all]

🚀 Smart Forceloading

Smart Forceloading - edit millions of blocks even in unloaded chunks safely.

~5.000.000 blocks successfully replaced: 5 million blocks

📖 Undo / Redo

Undo / Redo - so you could revert up to 58.000 actions. (in a row) history management menu

🪄 Display-Entity Modification

Display-Entity Modification - Create and edit models directly in-game. menu scalemoverotate

[↑Collapse all]

🧩 Custom & Modded Support

Every command Supports Custom & Modded blocks, biomes, and dimensions.

Pasting trees from Biomes O Plenty mod, consisting of modded blocks, using the PasteBrush tool: pastebrush

✨ QOL

  • Settings to disable all the features you don't like, and Help Menu containing descriptions for every feature and command in the datapack
  • Ghost-Flight and Boost-Flight creative abilities
  • Pinning Commands to the chat for further use in 1 click!
  • Fast-Typing via chat-menu - you don't have to write "/function:we" every time - just click 1 button!
  • Multi-Hotbar - quickly swap 9 independent hotbars
  • Hot-Reload - Press key combination for instant /reload: useful for datapackers and mapmakers

🎨 Visuals & Sounds

  • Color-Themes - Customize the interface appearance with presets or HEX-code colors
  • Highlighting Markers (entities) with text displays
  • Nice Sound Effects & Visual Previews for actions

🌐 Localizations

Don't use Google in parallel with building!

  • English (en_us) - GamerGoBC
  • Deutsch (de_de) - Corrwinn
  • Русский (ru_ru) - GamerGoBC
  • More coming soon... join the Discord server if you want to help!

📚 Guides

📦 Installation
Video
Step-by-Step

1. Look at the top right corner of the screen and click "Download".

download1

2. Select your game version, and platform "Datapack".

download2

3. You will see two files for downloading: Datapack and Resourcepack - download them.

download3

4. Press [Win] + [R] and type %AppData% in the search box and click [OK]

download4

5. Look for the .minecraft folder and open it.

download5

6. Put Datapack in saves\YourWorld\datapacks

download6download7download8

7. Put Resourcepack in resourcepacks and choose it in - game: (ESC>settings>resourcepacks)

download10 download11

8. Rejoin your world or type /reload in chat

download12

[↑Collapse all]

GamerGoBC Plushie

Screenshots

Gallery

  • Customizable interafce colors
    Customizable interafce colors Supports 16 minecraft colors and any HEX color
  • Use multiple materials in a single block operation
    Use multiple materials in a single block operation Take a shulker or a bundle with blocks
  • ~5.000.000 blocks successfully replaced
    ~5.000.000 blocks successfully replaced Even this action can be safely undone, even if it was performed in unloaded chunks!
  • Highlight marker entity's names
    Highlight marker entity's names
  • Free rotaion
    Free rotaion Rotate any structure by multiple axes
  • Perlin noise
    Perlin noise Create perlin noise with a variety of sizes and materials
  • Controllable flight speed
    Controllable flight speed Up to 300 blocks/sec, automatically switches to Ghost-Flight if you bump into blocks.
  • Convenient help page
    Convenient help page Descriptions of all datapack commands and features are available directly in the game, without the need for third-party websites or wikis.
  • Multi-Hotbar
    Multi-Hotbar Quickly swap 9 hotbars by [SHIFT]+[SPACE]+[Mouse wheel]
  • Tons of visual, sound, technical and QOL settings
    Tons of visual, sound, technical and QOL settings You may turn off any feature you don't like
  • ~5.000.000 blocks successfully replaced (Outdated)
    ~5.000.000 blocks successfully replaced (Outdated) Even this action can be safely undone!
  • Pastebrush
    Pastebrush Pasting modded trees with modded blocks
  • Replace command: selecting area (Visually Outdated)
    Replace command: selecting area (Visually Outdated)
  • Replace command: fast-typing via chat-menu (Visually Outdated)
    Replace command: fast-typing via chat-menu (Visually Outdated)
  • Replace command: successful action!
    Replace command: successful action!
  • Block brush: building mountains (Visually Outdated)
    Block brush: building mountains (Visually Outdated)
  • Paint brush: selecting mode (Visually Outdated)
    Paint brush: selecting mode (Visually Outdated)
  • Paint brush: painting
    Paint brush: painting
  • DisplayModification: Menu
    DisplayModification: Menu
  • DisplayModification: Scale
    DisplayModification: Scale
  • DisplayModification: Move
    DisplayModification: Move
  • DisplayModification: Rotate
    DisplayModification: Rotate

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~41,000
Downloads
Last Updated
CurseForge
Modrinth
Created
Last synced
When ModDex last fetched and imported data for this project from CurseForge or Modrinth. High-traffic and active projects are checked more often.
Next pipeline sync