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Blocky Blocks - modpack assister

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Blocky Blocks - modpack assister

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A brutally simple mod for making GUIs, making multiblock contraptions, tying commands to right-clicking blocks, and more!

MCreator
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NeoForge
Minecraft

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Mod
Latest Version
blocky_blocks-0.0.2-neoforge-1.21.1.jar
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Description

With a built-in help command, this mod’s features combined can help modpacks have custom crafting tables and block interactions all the way to multiblock crafters and machines.

The following is specified in the help command as well as here.


Use /write_in_catalog to add commands to a set. Format as follows: /write_in_cataloge (single word that identifies this set of commands, if a set with this name exists the command will be added to it) (the command itself)

 

Use /Read_catalog to do every command in the given set in the name of the entity given in the command. Format as follows: /Read_cataloge (the same word you used to identify these commands when writing) (entity to do the commands with)

 

The Single Block Scanner allows you to tie a command to run on right clicking on any chosen block. the command will run as the one who right-clicked, but at the block they clicked

 

The Item To Command Converter makes items execute a command then self delete when in a player's inventory. Prevent this by having a command blocker.

 

Use /set_max_mb_size to set the max size that a new multiblock can be. Format as follows:  /set_max_mb_size (max x distance) (max y distance) (max z distance)

 

Use /ready_mb to prepare a multiblock for creation. Format as follows: /ready_mb (who is making the multiblock, just use @s) (cords for first corner) (cords for next corner) (name of multiblock)

 

Use /detect_mb to run a command off of a multiblock. Format as follows: /detect_mb (the cords to start the scan) (detail level that detected multiblocks must match with the original saved one to work, 0 = the blocks can have any custom data attached, as long as they are placed in the same order, 1 = they must share all non-directional data, and 2 = they must match all data) (the name you gave the multiblock) (who to run the next command off of) (run command if fails or passes) (command to run)

 

Make a multiblock by right clicking a MultiBlock catalyst within a prepared MultiBlock. There can only be 1, and its position in the cords will be the position that is checked by /detect_mb

 

Use /edit_gui to make or edit custom GUIs. Format as follows: /edit_gui (player who is editing/creating it) (name of gui to edit/create)

 

Use /open_gui to see or use custom GUIs. Format as follows: /open_gui (player who is opening it) (name of gui to open)

 

All items that are saved in the GUI editor will be in that GUI at their saved positions when opened

 

Conditions are controlled by slot covers, saving them will dictate where items can and cannot be taken from and put in the GUI

 

When saving drops, the editor records every slot that is occupied in the editor, these slots will not drop their items when the opened GUI is closed 

 

Use /edit_gui_internals_condition to run a command if conditions in the opened GUI are met. Format as follows:  /edit_gui_internals_condition (player to check) (slot to check) (item to look for) (just do registry names) (command to run)

 

Use /edit_gui_internals_items to add items to a gui. Format as follows: /edit_gui_internals_items (player with GUI open) (slot to edit) (item to set to) (count of item) 

 

Use /edit_gui_internals_items_with_math to edit item counts in a GUI with math. Format as follows: (player) (slot) (math: 1 is +, 2 is -, 3 is *, and 4 is / (watch for decimals)) (number to use)

 

The slot format is top-left is 0, +1 going right moving to next line at end

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