Mod
Boss Health Tweaks
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Fully heal Bosses when all nearby players are defeated. Add armor to bosses based on the number of players on the server.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Description
A mod that heals Bosses when players are defeated and adds some balancing changes for multiplayer servers.
Healing
When a boss has no nearby alive players in a configurable radius, it recovers all of it's health. Long gone are the days of bed respawn or similar exploits.
Armor Scaling
All bosses have configurable amounts of armor and armor toughness increased for each connected player in the server. Now players are encouraged to cooperate to defeat them.
Persistence
Entities in the #c:bosses tag won't naturally despawn. You can retry those battles as many times you want if you respawn far from them.
These modifications are applied to all bosses in the "#c:bosses" tag, so, to add new bosses simply add new entries to the tag via a datapack.
A mod that heals Bosses when players are defeated and adds some balancing changes for multiplayer servers.
Healing
When a boss has no nearby alive players in a configurable radius, it recovers all of it's health. Long gone are the days of bed respawn or similar exploits.
Armor Scaling
All bosses have configurable amounts of armor and armor toughness increased for each connected player in the server. Now players are encouraged to cooperate to defeat them.
Persistence
Entities in the #c:bosses tag won't naturally despawn. You can retry those battles as many times you want if you respawn far from them.
These modifications are applied to all bosses in the "#c:bosses" tag, so, to add new bosses simply add new entries to the tag via a datapack.
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