Mod

Boss Health Tweaks

Quick rating

Boss Health Tweaks

No reviews yet

Fully heal Bosses when all nearby players are defeated. Add armor to bosses based on the number of players on the server.

Mod Loaders
Fabric
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Unsupported
Server Required

About

Project Details

Type
Mod
License
MIT License
Latest Version
boss_regen-1.1.0.jar
Authors
CurseForge
Modrinth

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

A mod that heals Bosses when players are defeated and adds some balancing changes for multiplayer servers.

Healing

When a boss has no nearby alive players in a configurable radius, it recovers all of it's health. Long gone are the days of bed respawn or similar exploits.

Armor Scaling

All bosses have configurable amounts of armor and armor toughness increased for each connected player in the server. Now players are encouraged to cooperate to defeat them.

Persistence

Entities in the #c:bosses tag won't naturally despawn. You can retry those battles as many times you want if you respawn far from them.

These modifications are applied to all bosses in the "#c:bosses" tag, so, to add new bosses simply add new entries to the tag via a datapack.

A mod that heals Bosses when players are defeated and adds some balancing changes for multiplayer servers.

Healing

When a boss has no nearby alive players in a configurable radius, it recovers all of it's health. Long gone are the days of bed respawn or similar exploits.

Armor Scaling

All bosses have configurable amounts of armor and armor toughness increased for each connected player in the server. Now players are encouraged to cooperate to defeat them.

Persistence

Entities in the #c:bosses tag won't naturally despawn. You can retry those battles as many times you want if you respawn far from them.

These modifications are applied to all bosses in the "#c:bosses" tag, so, to add new bosses simply add new entries to the tag via a datapack.

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Total Downloads
CurseForge
<1,000
Modrinth
<1,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched and imported data for this project from CurseForge or Modrinth. High-traffic and active projects are checked more often.
Next pipeline sync