Mod

Carpet PVP

Quick rating

Carpet PVP

No reviews yet

Fork of Carpet Mod that fixes PVP-related bugs with carpet fake players and adds some new commands.

No Theme
No Genre
PvP
QoL & Tweaks
Bug Fixes
Mod Fork/Port
Development: Abandoned
Minigame
Mod Loaders
Fabric
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Unsupported
Server Required

About

Project Details

Type
Mod
License
MIT License
Latest Version
1.2.0

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

Modrinth ID

Resources

External Links

About

Description

This mod is archived

use HeroBot for 1.21.11+


This mod was made to be used by Theobald's PVP Practice map.

This mod fixes bugs and quirks with Carpet mod's fake players to be more consistent with real players, and adds extra commands for controlling players through a datapack.

Updated for 1.4: Do not reference this for 1.2

Differences from Carpet Mod
Fixes
  • Fixed gliding to work with /player jump while in midair

  • Fixed fall distance not updating correctly (fixes crit and mace behavior)

  • Fixed downward motion not being saved in some cases

  • Fixed /player look yaw/pitch being reversed

  • Fixed multiple edge cases related to fake player movement and actions

Fake Player Changes
  • Added a toggle to allow/disallow shield stunning for players

  • Added target selector support to player commands

  • Renamed /player <name> spawn to /playerspawn <name>

    • now it is /playerspawn <name> [at <coords> [in <gamemode> [on <world>]]]
    • Added look mode options to /player <target> look upon <entity> [eyes|feet|closest]

      • eyes - looks at the entity’s eyes (default)

      • feet - looks at the entity’s feet

      • closest - looks at the closest point of the entity’s hitbox

    • Added itemCd command for item cooldown control

      • itemCd - resets all item cooldowns [returns how many items were reset]

      • itemCd <item> - shows how many ticks left on the item's cooldown, says ready if no cooldown [returns how many ticks left]

      • itemCd <item> reset - resets cooldown [returns how many players were targeted]

      • itemCd <item> set - applies the default item cooldown without using it [returns how many players were targeted]. If there is no default item cooldown, will not do anything [for example cobblestone]

      • itemCd <item> set <ticks> - applies a custom total cooldown duration without using it [returns how many players were targeted]

    • Added swing animation command for fake players

      • Swings a hand without performing an action

      • Resets attack cooldown

      • No parameters stop any ongoing swinging

    • Changed /player use (no parameters) to stop using without triggering another use

      • Previously behaved the same as /player use once
Distance Command Changes
  • Changed /distance to store spherical distance values into scoreboards

  • Added e argument to /distance for higher scale

    • for example: /distance from HerobaneNair to TheobaldTheBot e 4 while we're 4 blocks away will return 4000 to be stored in a scoreboard as needed
    • Added support for measuring distance between two entities

    • Added horizontal and vertical distance measurement:

      • /distance from <from> to <to> horizontal|vertical

      • Allows measuring horizontal or vertical distance between entities or positions

Carpet Rule Changes
  • Added carpet rule for shield stunning

  • Added carpet rule for editable player NBT

    • /carpet editablePlayerNbt
    • Added carpet rule to disable fire from anchors and beds

      • /carpet explosionNoFire
    • Changed explosion block damage rule behavior:

      • false - vanilla behavior

      • most - affects non-solid blocks except glowstone and redstone-redirecting blocks (buttons, levers, etc.)

      • true - prevents all block damage

Screenshots

Gallery

  • Shield knockback fixed
    Shield knockback fixed
  • Bot in action
    Bot in action

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

1.1m
Downloads
Last Updated
CurseForge
Created
Last synced
When ModDex last fetched and imported data for this project from CurseForge or Modrinth. High-traffic and active projects are checked more often.
Next pipeline sync