Mod
Carpet PVP
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Fork of Carpet Mod that fixes PVP-related bugs with carpet fake players and adds some new commands.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Focuses on or is balanced for player versus player combat and competition.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Addresses and fixes known bugs and issues.
A modified or ported version of an existing mod.
A project that is no longer receiving updates.
Features small, self-contained games within Minecraft.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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About
Description
This mod is archived
use HeroBot for 1.21.11+
This mod was made to be used by Theobald's PVP Practice map.
This mod fixes bugs and quirks with Carpet mod's fake players to be more consistent with real players, and adds extra commands for controlling players through a datapack.
Updated for 1.4: Do not reference this for 1.2
Differences from Carpet Mod
Fixes
-
Fixed gliding to work with
/player jumpwhile in midair -
Fixed fall distance not updating correctly (fixes crit and mace behavior)
-
Fixed downward motion not being saved in some cases
-
Fixed
/player lookyaw/pitch being reversed -
Fixed multiple edge cases related to fake player movement and actions
Fake Player Changes
-
Added a toggle to allow/disallow shield stunning for players
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Added target selector support to player commands
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Renamed
/player <name> spawnto/playerspawn <name>- now it is
/playerspawn <name> [at <coords> [in <gamemode> [on <world>]]]
-
Added look mode options to
/player <target> look upon <entity> [eyes|feet|closest]-
eyes- looks at the entity’s eyes (default) -
feet- looks at the entity’s feet -
closest- looks at the closest point of the entity’s hitbox
-
-
Added
itemCdcommand for item cooldown control-
itemCd- resets all item cooldowns [returns how many items were reset] -
itemCd <item>- shows how many ticks left on the item's cooldown, says ready if no cooldown [returns how many ticks left] -
itemCd <item> reset- resets cooldown [returns how many players were targeted] -
itemCd <item> set- applies the default item cooldown without using it [returns how many players were targeted]. If there is no default item cooldown, will not do anything [for example cobblestone] -
itemCd <item> set <ticks>- applies a custom total cooldown duration without using it [returns how many players were targeted]
-
-
Added swing animation command for fake players
-
Swings a hand without performing an action
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Resets attack cooldown
-
No parameters stop any ongoing swinging
-
-
Changed
/player use(no parameters) to stop using without triggering another use- Previously behaved the same as
/player use once
- Previously behaved the same as
- now it is
Distance Command Changes
-
Changed
/distanceto store spherical distance values into scoreboards -
Added
eargument to/distancefor higher scale- for example:
/distance from HerobaneNair to TheobaldTheBot e 4while we're 4 blocks away will return4000to be stored in a scoreboard as needed
-
Added support for measuring distance between two entities
-
Added horizontal and vertical distance measurement:
-
/distance from <from> to <to> horizontal|vertical -
Allows measuring horizontal or vertical distance between entities or positions
-
- for example:
Carpet Rule Changes
-
Added carpet rule for shield stunning
-
Added carpet rule for editable player NBT
/carpet editablePlayerNbt
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Added carpet rule to disable fire from anchors and beds
/carpet explosionNoFire
-
Changed explosion block damage rule behavior:
-
false- vanilla behavior -
most- affects non-solid blocks except glowstone and redstone-redirecting blocks (buttons, levers, etc.) -
true- prevents all block damage
-
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