Mod

CNTrafficSymbols 0.0

Quick rating

CNTrafficSymbols 0.0

No reviews yet

Contents of version “0.0” phase of CNTrafficSymbols

Mod Loaders
Fabric
Minecraft
26.2

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Required

About

Project Details

Type
Mod
License
GNU General Public License v2.0 or later
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

This is “0.0” phase of “CNTrafficSymbols” series mods. Blocks and items added by this mod all come with cntrafficsymbols_0d0 namespace.

Introduction to Blocks Added by This Mod

All items, including block items, added by this mod, can be found in the creative inventory tab named “CNTrafficSymbols 0.0”. For most of these block items, their placed blocks' identifiers are the same of theirs; some exceptions are:

Item identifier(namespace omitted) Block identifier(namespace omitted)
white_floor_line_eighth floor_line_eighths
yellow_floor_line_eighth floor_line_eighths
barricade_1m_edge_1m_height barricades_1
barricade_50cm_edge_75cm_height barricades_1
barricade_50cm_edge_1m_height barricades_1

Blocks with Block Entities

Yet most blocks are decorative fully by their blockstates, some blocks have block entities for more information, like texts shown.

highway_exit_distance_info_left_top, highway_exit_distance_info_left_middle, highway_exit_distance_info_left_bottom and highway_exit_distance_info_left_single (hereinafter “highway_exit_distance_info_left type”)

To make them display texts, you need to rename their items(e.g. through anvil) first, and place them. It's also possible to remove their names, making them show no texts. Also see next section.

highway_exit_distance_info_middle_top, highway_exit_distance_info_middle_middle, highway_exit_distance_info_middle_bottom and highway_exit_distance_info_middle_single (hereinafter “highway_exit_distance_info_middle type”)

To make them display texts, you need to rename their items first, and place them on the right next to “highway_exit_distance_info_left type” blocks with the same facing as which placing “highway_exit_distance_info_left type” blocks uses. This makes the two blocks show two lines of texts together, the text from “highway_exit_distance_info_left type” blocks' names are positioned at the top with a larger size and the text from “highway_exit_distance_info_middle type” blocks' names are positioned at the bottom with a smaller size. It's also possible to remove their names, making them show no texts.

highway_exit_distance_info_right_top, highway_exit_distance_info_right_middle, highway_exit_distance_info_right_bottom and highway_exit_distance_info_right_single

To make them display texts, you need to rename their items first, and place them. Supported names match regexp ^(?:0|[1-9]\d{0,4})$|^(?:0|[1-9])\.\d$, otherwise unexpected behaviours may happen. The text shown is “namekm” if named; otherwise “0km”.

highway_1hm, highway_2hm, highway_3hm, highway_4hm, highway_5hm, highway_6hm, highway_7hm, highway_8hm and highway_9hm

To make them display texts, you need to rename their items first, and place them. It's also possible to remove their names, making them show no texts.

highway_km

There are two lines of texts of each highway_km block.
The top line shows an integer in [0,99999], which can be adjusted by interacting with the block: to hit the top faces of its hitbox makes the number added by 10000; to hit the east faces of its hitbox makes the number added by 1000; to hit the north faces of its hitbox makes the number added by 100; to hit the west faces of its hitbox makes the number added by 10; to hit the south faces of its hitbox makes the number added by 1; and then immediately modulo by 100000.
To make its bottom line display a text, you need to rename its items first, and place them. It's also possible to remove their names, making it show no texts.
You can hit the block with an item in #cntrafficsymbols_0d0:locks_highway_km_sign holding to make the first line text unmodifiable. This mod includes minecraft:honeycomb in #cntrafficsymbols_0d0:locks_highway_km_sign.

Config File

You can extract the config directory within the mod JAR to your game directory, and read the instructions in the comments.

In Development

This mod is still in-development. So you may see the “missing texture”. And this mod currently lacks English(US) translation, so you may see some translation keys.

Supported Minecraft & Modloader Versions

Currently this mod supports Fabric loader only; it supports the latest Minecraft release and Minecraft 1.20.4(LTS).

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
CurseForge
Created
Last synced
When ModDex last fetched and imported data for this project from CurseForge or Modrinth. High-traffic and active projects are checked more often.
Next pipeline sync