Mod

CobblemonNPCs

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CobblemonNPCs

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CobblemonNPC's is an open source side mod enabling NPC management for server owners inside a config file. This mod was built using https://player.games/create

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Fabric
Minecraft

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Project Details

Type
Mod
License
MIT License
Latest Version
0.1.0
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Description

Cobblemon NPCs

Publishd on behalf of one of our users.

Built using https://player.games/create

Features

  • Configurable Trainers: Define trainers via YAML configuration with custom names, dialogue, Pokémon teams, and rewards
  • Trainer Spawning: Spawn trainer NPCs in-game using commands
  • Battle System: Interact with trainers to initiate Pokémon battles using Cobblemon's battle system
  • Rewards System: Configure item rewards and command execution upon defeating trainers
  • Cooldown System: Set per-trainer cooldowns to prevent repeated battles
  • Custom Skins: Apply custom player skins to trainer NPCs
  • NPC Protection: Trainers are invulnerable, persistent, and protected from damage/death

Requirements

  • Minecraft 1.21.1
  • Fabric Loader 0.16.10+
  • Fabric API 0.116.5+
  • Cobblemon 1.7.0+
  • Java 21+

Installation

  1. Download the latest release JAR file
  2. Place it in your server's mods directory
  3. Restart your server
  4. The configuration file will be generated at config/cobblemonnpcs/trainers.yml

Configuration

The mod generates a default configuration file at config/cobblemonnpcs/trainers.yml. Edit this file to define your trainers:

trainers:
  - trainer_id: "electric_master"
    trainer_name: "Sora"
    battle_dialogue: "Think you can withstand pure voltage?"
    defeat_dialogue: "You really overpowered me!"
    cooldown_hours: 12
    skin: "Sora"
    pokemon_team:
      - species: "cobblemon:raichu"
        level: 55
      - species: "cobblemon:jolteon"
        level: 54
    rewards:
      items:
        - item: "minecraft:diamond"
          count: 2
      commands:
        - "say {player} conquered {trainer}"

Configuration Fields

  • trainer_id: Unique identifier for the trainer (lowercase, no spaces)
  • trainer_name: Display name shown above the NPC
  • battle_dialogue: Dialogue shown when interacting with the trainer
  • defeat_dialogue: Message sent to player upon defeating the trainer
  • cooldown_hours: Hours before a player can battle this trainer again (default: 12)
  • skin: Optional Minecraft username to use as the NPC's skin
  • pokemon_team: List of Pokémon species and levels
    • species: Pokémon species ID (e.g., cobblemon:pikachu or pikachu)
    • level: Pokémon level (default: 5)
    • rewards: Rewards given upon victory
      • items: List of items to give
        • item: Item ID (e.g., minecraft:diamond)
        • count: Number of items (default: 1)
      • commands: List of commands to execute (supports {player} and {trainer} placeholders)

Commands

All commands require OP level 2 (or equivalent permission).

/spawntrainer <trainer_id>

Spawns a trainer NPC at your location.

Example:

/spawntrainer electric_master

/trainerskin <trainer_id> <skin_name>

Updates the skin for all existing instances of a trainer. Use default, clear, off, or none to remove the custom skin.

Examples:

/trainerskin electric_master Notch
/trainerskin electric_master clear

/trainerconfig reload

Reloads the trainer configuration from trainers.yml without restarting the server.

Usage

  1. Configure Trainers: Edit config/cobblemonnpcs/trainers.yml to define your trainers
  2. Reload Config: Run /trainerconfig reload to load your changes
  3. Spawn Trainers: Use /spawntrainer <trainer_id> to spawn trainers in-game
  4. Interact: Right-click on a trainer NPC to open the battle dialogue
  5. Battle: Select "Battle!" to start a Pokémon battle
  6. Rewards: Upon victory, players receive configured rewards and must wait for the cooldown before battling again

Building

To build from source:

./gradlew build

The compiled JAR will be in build/libs/.

Technical Details

  • Mod ID: cobblemonnpcs
  • Environment: Server-side only
  • Dependencies: Fabric Loader, Fabric API, Cobblemon
  • Configuration: YAML-based via SnakeYAML
  • NPC Tracking: Maintains UUID-based tracking of spawned trainer NPCs
  • Cooldown Storage: Per-player, per-trainer cooldown tracking

License

All Rights Reserved - PlayerGames LLC

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