Mod

Cobblemon - CobbleRogue

Quick rating

Cobblemon - CobbleRogue

No reviews yet

A Cobblemon sidemod that turns the game into a roguelike with elements inspired by PokeRogue

Adventure/Exploration
Mod Loaders
Fabric
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Unsupported
Server Required

About

Project Details

Type
Mod
License
MIT License
Latest Version
1.3
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

If at first you don't succeed, try, try again.

CobbleRogue is a Cobblemon Roguelike side-mod inspired by elements from popular Pokemon roguelike fan projects, such as PokeRogue and Pokemon Emerald Rogue

Features:

  • If one of your Pokemon faint in battle, they're permadead. You can't access them anymore. If all of your Pokemon die, you can pick a new starter.
  • Revives and Max Revives can be used to temporarily resurrect and/or save a Pokemon if they died in that battle. This is referred to as a Final Stand. If the Pokemon is out in battle, and you use them to finish the encounter, your resurrected Pokemon will become a wild Pokemon that you can then proceed to re-capture. It will retain it's level, stats, ect. If the resurrected Pokemon is not active when the battle ends, they will proceed to be permanently erased.
  • Roguelike style item drops per encounter/defeated Pokemon.
  • Mega Showdown support in the form of Mythic rarity drops.
  • Randomized Starter

Planned Features:

  • Expanded loot drop system, allowing you to pick from a list of 3 pulls.

Known/Potential Issues:

  • Sometimes, if you leave the game before reselecting a Starter, it won't let you, requiring you to catch a Pokemon yourself.

Commands:

  • /cobblerogue givereward
    • Gives a random reward. Doesn't work with command rewards.
    • /cobblerogue restartrun confirm
      • Allows you to reset your party, pc, and choose a new starter. Good for if your starter gets bugged, or if you just wanna restart.

Config:

  • enableRewardSystem: Pokemon give drops. True by default
  • enableRandomStarters: Replaces the starter you choose with a random Pokemon per party wipe. True by default
  • enableIndividualFainting: When true, all Pokemon that faint die, with the chance to get them back with the Final Stand mechanic. When false, you only lose your Pokemon if they all faint. True by default

Screenshots

Gallery

  • Reward System (1.3)
    Reward System (1.3)

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~4,000
Downloads
Last Updated
CurseForge
Modrinth
Created
Last synced
When ModDex last fetched and imported data for this project from CurseForge or Modrinth. High-traffic and active projects are checked more often.
Next pipeline sync