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Collision Damage Port

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Collision Damage Port

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A modern port of fonnymunkey's Collision Damage.

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Adventure/Exploration
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NeoForge
Fabric
Minecraft

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Type
Mod
License
MIT License
Latest Version
collisiondamage-1.21.1-1.2.0-fabric.jar
Authors
CurseForge
Modrinth

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Description

description_7b04ea0c-6e64-4c19-92fb-6dd480e3b662.png

This is a port of fonnymunkey's Collision Damage. All credit goes to its original author.


This mod adds acceleration-based collision damage.

This mod uses the modern FMLJavaModLoadingContext constructor, mod event bus, and Dist.CLIENT. Networking is replaced with a SimpleChannel using protocol versioning, FriendlyByteBuf, and a Supplier<NetworkEvent.Context> handler. Config's are replaced with ForgeConfigSpec. Mappings updated. 

The core damage formula is unchanged from the original. If you want this acceleration-based damage mechanic with more features, try Full Stop! by justcama: https://www.curseforge.com/minecraft/mc-mods/full-stop/files/5869563

Config options added:

maxDamage: Cap maximum damage per hit.

ignoreWhenRiding: Skip damage while on boats, horses, etc.

ignoreInWater: Skip damage when underwater.

Include Y Axis: Include Y Axis collision damage from upward impacts.

Vehicle collision damage: When a rider crashes, the vehicle will take the same damage.

Global collision damage: Applies collision damage to all living entities.


Credit:

fonnymunkey's Collision Damage: https://www.curseforge.com/minecraft/mc-mods/collision-damage

Collision Damage Port!

This is a port of fonnymunkey's Collision Damage. All credit goes to its original author.

This mod adds acceleration-based collision damage.

This mod uses the modern FMLJavaModLoadingContext constructor, mod event bus, and Dist.CLIENT. Networking is replaced with a SimpleChannel using protocol versioning, FriendlyByteBuf, and a Supplier<NetworkEvent.Context> handler. Config's are replaced with ForgeConfigSpec. Mappings updated.

The core damage formula is unchanged from the original. If you want this acceleration-based damage mechanic with more features, try Full Stop! by justcama: Full Stop

Config options added:

maxDamage: Cap maximum damage per hit.

ignoreWhenRiding: Skip damage while on boats, horses, etc.

ignoreInWater: Skip damage when underwater.

Include Y Axis: Include Y Axis collision damage from upward impacts.

Vehicle collision damage: When a rider crashes, the vehicle will take the same damage.

Global collision damage: Applies collision damage to all living entities.

Credit:

fonnymunkey's Collision Damage: Collision Damage

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~4,000
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Modrinth
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