Colorful Lighting: Sodium/Embeddium Edition

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Colorful Lighting: Sodium/Embeddium Edition

By CamawamaOwner , Mysticpasta1Author

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Colored Lighting that works with Embeddium/Sodium, Starlight, & more!

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Available Platforms

Compatibility

Supported Environments

Where It Runs
Client Only

Runs entirely on the client. Works on vanilla servers.

About

Project Details

Type
Mod
License
MIT License
Latest Version
colorful_lighting-1.20.1-2.7.0.jar

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Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

ℹ️ Fork Information

This mod is a direct fork of erykczy's Colorful Lighting. The goal of this fork is to expand compatibility with mods, renderers, and shader packs, making colorful lighting practical for larger modpacks. If you find an incompatible mod, please report it on the GitHub Issues page.

❓ How It Works

Every light source gets a color, and that color spreads through the world just like vanilla light. Filters like stained glass tint the light passing through them, while absorbers can remove colored light entirely.

Everything runs on a background thread so gameplay stays smooth while colored light propagates. The mod also smoothly blends colors between blocks for a more natural appearance.

The entire mod is client-side, so you can use it on ANY server without requiring the server to install anything.

✨ Features

  • Different blocks emit different colors
  • Light changes color when passing through filters such as stained glass
  • Blocks can absorb colored light
  • Colors are fully customizable through resource packs
  • Block states and NBT can define different colors
  • Modded light sources automatically glow using colors sampled from their own textures when no configuration exists
  • Water subtly tints light using the biome's water color, becoming stronger over distance
  • Works completely client-side on any server

🎨 Resource Pack Addons

Ready-made addon packs that add colored lighting entries for popular mods:

Want to make your own? The complete resource pack guide is available on the GitHub page.

🔗 Mod Compatibility

  • Embeddium: fully supported and recommended, but no longer required
  • Vanilla rendering: fully supported
  • Starlight and True Darkness: fully compatible
  • Oculus: automatic shader patching for supported shader packs, with a generic patcher for everything else
  • Dynamic light mods: Sodium/Embeddium Dynamic Lights, Torcy, Dynamic Lights, and especially Lively Lighting for colored entity and held-item lights
  • Wakes: Reforged: wake effects are tinted correctly
  • Flywheel / Create: contraptions and Ponder scenes render with colored lighting
  • Valkyrien Skies: ships render with colored lighting
  • Epic Fight: player and mob models render correctly
  • Flerovium: held items, dropped items, and block breaking overlays render correctly
  • AsyncParticles: particles render correctly
  • HBM's Nuclear Tech Modernized: machine rendering compatibility

Found an incompatible mod? Report it on GitHub Issues!

🗺️ Roadmap

  • Full support for Sodium
  • Fabric, Forge and NeoForge support across Minecraft 1.20.1 through 1.26.x
  • More dedicated shader patches while keeping the generic auto-patcher as a fallback

No timelines are promised; follow the GitHub repository for progress.

⚠️ Known Issues

  • Distant Horizons: LOD lighting is not colored yet
  • Cracker's Wither Storm Mod: currently incompatible

🔬 Want the Technical Breakdown?

The full documentation (including resource pack creation, emitters, filters, absorbers, entities, items, NBT rules, client configuration, shader patching, and implementation details) is available on the GitHub page.

ℹ️ Fork Information

This mod is a direct fork of erykczy's Colorful Lighting. The goal of this fork is to expand compatibility with mods, renderers, and shader packs, making colorful lighting practical for larger modpacks. If you find an incompatible mod, please report it on the GitHub Issues page.

❓ How It Works

Every light source gets a color, and that color spreads through the world just like vanilla light. Filters such as stained glass tint passing light, absorbers remove colored light, and propagation runs entirely on a background thread to keep gameplay smooth.

The mod is completely client-side, so you can enjoy colorful lighting on ANY server without requiring server installation.

✨ Features

  • Different blocks emit different colors
  • Light changes color when passing through filters
  • Blocks can absorb colored light
  • Colors are fully customizable through resource packs
  • Block states and NBT can define different colors
  • Unconfigured modded light sources automatically sample colors from their own textures
  • Water subtly filters light using biome water colors
  • 100% client-side

🎨 Resource Pack Addons

Ready-made addon packs that add colored lighting entries for popular mods:

Want to make your own? The complete resource pack guide is available on the GitHub page.

🔗 Mod Compatibility

Supported & tested mods (click to expand)
  • Embeddium: fully supported and recommended, but no longer required
  • Vanilla rendering: fully supported
  • Starlight and True Darkness: fully compatible
  • Oculus: automatic shader patching for supported shader packs, with a generic patcher for everything else
  • Dynamic light mods including Sodium Dynamic Lights, Torcy, Dynamic Lights, and especially Lively Lighting
  • Wakes: Reforged
  • Flywheel / Create
  • Valkyrien Skies
  • Epic Fight
  • Flerovium
  • AsyncParticles
  • HBM's Nuclear Tech Modernized

Found an incompatible mod? Report it on GitHub Issues!

🗺️ Roadmap

Where the project is headed (click to expand)
  • Full support for Sodium
  • Fabric, Forge and NeoForge support across Minecraft 1.20.1 through 1.26.x
  • More dedicated shader patches while keeping the generic auto-patcher as a fallback

No timelines are promised; follow the GitHub repository for progress.

⚠️ Known Issues

Known issues and planned fixes (click to expand)
  • Distant Horizons: LOD lighting is not colored yet
  • Cracker's Wither Storm Mod: currently incompatible

🔬 Want the Technical Breakdown?

The full documentation—including resource pack creation, emitters, filters, absorbers, entities, items, NBT rules, client configuration, shader patching, and implementation details—is available on the GitHub page.

Screenshots

Gallery

  • OCEAN MONUMENT
    OCEAN MONUMENT
  • CREEPER IN A CAVE WITH LAVA
    CREEPER IN A CAVE WITH LAVA
  • LIGHTING MIXING
    LIGHTING MIXING
  • AMETHYST GEODE
    AMETHYST GEODE
  • ANCIENT CITY
    ANCIENT CITY
  • DEEP DARK BELOW
    DEEP DARK BELOW
  • GLASS FILTER COLORS
    GLASS FILTER COLORS
  • SMOOTH LIGHTING OFF
    SMOOTH LIGHTING OFF
  • DOOR OPENED
    DOOR OPENED Block State example
  • DOOR CLOSED
    DOOR CLOSED Block State example
  • GLASS FILTERS & TRUE DARKNESS
    GLASS FILTERS & TRUE DARKNESS
  • CORAL REEFS
    CORAL REEFS
  • INSIDE AN END CITY
    INSIDE AN END CITY
  • TWO END CITIES
    TWO END CITIES
  • ANCIENT CITY
    ANCIENT CITY
  • LIGHT ABSORBING BLOCK EXAMPLE
    LIGHT ABSORBING BLOCK EXAMPLE
  • BLOCK STATE EXAMPLE
    BLOCK STATE EXAMPLE Redstone dust emits brighter light depending on its redstone power level!
  • 15780.png
    15780.png 15780.png
  • INSIDE AN END CITY
    INSIDE AN END CITY
  • BLOCK STATE EXAMPLE
    BLOCK STATE EXAMPLE Redstone dust emits brighter light depending on its redstone power level!
  • LIGHT MIXING
    LIGHT MIXING
  • THE LIGHT ROOM
    THE LIGHT ROOM
  • LIGHT ABSORBING BLOCK EXAMPLE
    LIGHT ABSORBING BLOCK EXAMPLE
  • TWO END CITIES
    TWO END CITIES
  • CORAL REEFS
    CORAL REEFS
  • RUINED PORTAL
    RUINED PORTAL
  • GLASS FILTERS & TRUE DARKNESS
    GLASS FILTERS & TRUE DARKNESS
  • CREEPER IN A CAVE WITH LAVA
    CREEPER IN A CAVE WITH LAVA
  • SMOOTH LIGHTING OFF
    SMOOTH LIGHTING OFF
  • ANCIENT CITY
    ANCIENT CITY
  • DOOR OPENED
    DOOR OPENED
  • DOOR CLOSED
    DOOR CLOSED

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