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Colorful Lighting: Sodium/Embeddium Edition
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Colored Lighting that works with Embeddium/Sodium, Starlight, & more!
Enhances game performance and optimizes resource usage.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Runs entirely on the client. Works on vanilla servers.
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ℹ️ Fork Information
This mod is a direct fork of erykczy's Colorful Lighting. The goal of this fork is to expand compatibility with mods, renderers, and shader packs, making colorful lighting practical for larger modpacks. If you find an incompatible mod, please report it on the GitHub Issues page.
❓ How It Works
Every light source gets a color, and that color spreads through the world just like vanilla light. Filters like stained glass tint the light passing through them, while absorbers can remove colored light entirely.
Everything runs on a background thread so gameplay stays smooth while colored light propagates. The mod also smoothly blends colors between blocks for a more natural appearance.
The entire mod is client-side, so you can use it on ANY server without requiring the server to install anything.
✨ Features
- Different blocks emit different colors
- Light changes color when passing through filters such as stained glass
- Blocks can absorb colored light
- Colors are fully customizable through resource packs
- Block states and NBT can define different colors
- Modded light sources automatically glow using colors sampled from their own textures when no configuration exists
- Water subtly tints light using the biome's water color, becoming stronger over distance
- Works completely client-side on any server
🎨 Resource Pack Addons
Ready-made addon packs that add colored lighting entries for popular mods:
- Colorful Lighting for Supplementaries
- Colorful Lighting for Connected Glass
- Colorful Lighting for Tinted Campfires
Want to make your own? The complete resource pack guide is available on the GitHub page.
🔗 Mod Compatibility
- Embeddium: fully supported and recommended, but no longer required
- Vanilla rendering: fully supported
- Starlight and True Darkness: fully compatible
- Oculus: automatic shader patching for supported shader packs, with a generic patcher for everything else
- Dynamic light mods: Sodium/Embeddium Dynamic Lights, Torcy, Dynamic Lights, and especially Lively Lighting for colored entity and held-item lights
- Wakes: Reforged: wake effects are tinted correctly
- Flywheel / Create: contraptions and Ponder scenes render with colored lighting
- Valkyrien Skies: ships render with colored lighting
- Epic Fight: player and mob models render correctly
- Flerovium: held items, dropped items, and block breaking overlays render correctly
- AsyncParticles: particles render correctly
- HBM's Nuclear Tech Modernized: machine rendering compatibility
Found an incompatible mod? Report it on GitHub Issues!
🗺️ Roadmap
- Full support for Sodium
- Fabric, Forge and NeoForge support across Minecraft 1.20.1 through 1.26.x
- More dedicated shader patches while keeping the generic auto-patcher as a fallback
No timelines are promised; follow the GitHub repository for progress.
⚠️ Known Issues
- Distant Horizons: LOD lighting is not colored yet
- Cracker's Wither Storm Mod: currently incompatible
🔬 Want the Technical Breakdown?
The full documentation (including resource pack creation, emitters, filters, absorbers, entities, items, NBT rules, client configuration, shader patching, and implementation details) is available on the GitHub page.
ℹ️ Fork Information
This mod is a direct fork of erykczy's Colorful Lighting. The goal of this fork is to expand compatibility with mods, renderers, and shader packs, making colorful lighting practical for larger modpacks. If you find an incompatible mod, please report it on the GitHub Issues page.
❓ How It Works
Every light source gets a color, and that color spreads through the world just like vanilla light. Filters such as stained glass tint passing light, absorbers remove colored light, and propagation runs entirely on a background thread to keep gameplay smooth.
The mod is completely client-side, so you can enjoy colorful lighting on ANY server without requiring server installation.
✨ Features
- Different blocks emit different colors
- Light changes color when passing through filters
- Blocks can absorb colored light
- Colors are fully customizable through resource packs
- Block states and NBT can define different colors
- Unconfigured modded light sources automatically sample colors from their own textures
- Water subtly filters light using biome water colors
- 100% client-side
🎨 Resource Pack Addons
Ready-made addon packs that add colored lighting entries for popular mods:
- Colorful Lighting for Supplementaries
- Colorful Lighting for Connected Glass
- Colorful Lighting for Tinted Campfires
Want to make your own? The complete resource pack guide is available on the GitHub page.
🔗 Mod Compatibility
Supported & tested mods (click to expand)
- Embeddium: fully supported and recommended, but no longer required
- Vanilla rendering: fully supported
- Starlight and True Darkness: fully compatible
- Oculus: automatic shader patching for supported shader packs, with a generic patcher for everything else
- Dynamic light mods including Sodium Dynamic Lights, Torcy, Dynamic Lights, and especially Lively Lighting
- Wakes: Reforged
- Flywheel / Create
- Valkyrien Skies
- Epic Fight
- Flerovium
- AsyncParticles
- HBM's Nuclear Tech Modernized
Found an incompatible mod? Report it on GitHub Issues!
🗺️ Roadmap
Where the project is headed (click to expand)
- Full support for Sodium
- Fabric, Forge and NeoForge support across Minecraft 1.20.1 through 1.26.x
- More dedicated shader patches while keeping the generic auto-patcher as a fallback
No timelines are promised; follow the GitHub repository for progress.
⚠️ Known Issues
Known issues and planned fixes (click to expand)
- Distant Horizons: LOD lighting is not colored yet
- Cracker's Wither Storm Mod: currently incompatible
🔬 Want the Technical Breakdown?
The full documentation—including resource pack creation, emitters, filters, absorbers, entities, items, NBT rules, client configuration, shader patching, and implementation details—is available on the GitHub page.
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