Mod

Combat Circle

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Combat Circle

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Lightweight Encirclement AI and Organized Horde Encounters

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Survival
Combat Focused
Hostile Mobs
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NeoForge
Minecraft

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About

Project Details

Type
Mod
License
GNU General Public License v3.0 or later
Latest Version
combatcircle-1.2.1.jar
Authors
CurseForge
Modrinth

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Modrinth ID

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About

Description

This mod currently adds a lightweight encirclement and Belgian AI to mobs that use the goals system (zombies, spiders, not piglins...). This system has the following specs:

- Mobs will attempt to avoid other mobs chasing the same target when not actively attacking. The result of this is that a horde of mobs will automatically fan out while still chasing down a target.

- Mobs will attempt to stay out of your attack range unless they are preparing to attack. Combined with the above mechanic, mobs will begin to encircle the player to cut off escapes once close enough.

- A small handful of mobs are permitted to attack at any moment, shuffled dynamically by a stage manager to prevent repeated attacks from the same target. This keeps up pressure on multiple fronts when encircled, while still allowing tactical play beyond kiting, unlike in a congregation-styled encounter where falling into the mob group generally spells swift death.

- Ranged mobs will attempt to shoot in such a way as to avoid friendly fire.

- Pretty computationally cheap. The entire pathing goal is just over 100 lines.

In addition, and perhaps more importantly, this mod allows you to use Json to customize mob attack AI. The process works similarly to other "build-your-own-behavior" mods, and can be described as writing Origins powers or Psi spells for mobs. For more information regarding how to write mob AI, consult the wiki.

You can submit feedback on my Discord server.

Those interested in combat circles, Belgian AI, expansions on it, wolf pack behavior, or boid flocking can consult these papers.

This mod currently adds a lightweight encirclement and Belgian AI to mobs that use the goals system (zombies, spiders, not piglins...). This system has the following specs:

  • Mobs will attempt to avoid other mobs chasing the same target when not actively attacking. The result of this is that a horde of mobs will automatically fan out while still chasing down a target.

  • Mobs will attempt to stay out of your attack range unless they are preparing to attack. Combined with the above mechanic, mobs will begin to encircle the player to cut off escapes once close enough.

  • A small handful of mobs are permitted to attack at any moment, shuffled dynamically by a stage manager to prevent repeated attacks from the same target. This keeps up pressure on multiple fronts when encircled, while still allowing tactical play beyond kiting, unlike in a congregation-styled encounter where falling into the mob group generally spells swift death.

  • Ranged mobs will attempt to shoot in such a way as to avoid friendly fire.

  • Pretty computationally cheap. The entire pathing goal is just over 100 lines.

In addition, and perhaps more importantly, this mod allows you to use Json to customize mob attack AI. The process works similarly to other "build-your-own-behavior" mods, and can be described as writing Origins powers or Psi spells for mobs. For more information regarding how to write mob AI, consult the wiki.

You can submit feedback on my Discord server.

Those interested in combat circles, Belgian AI, expansions on it, wolf pack behavior, or boid flocking can consult these papers.

Screenshots

Gallery

  • Not just for humanoids!
    Not just for humanoids! Vindicators instinctively make room for their larger ravager allies.
  • Pursuit and ambush
    Pursuit and ambush One vindicator naturally falls back as if anticipating to ambush the fleeing villager.
  • After this mod
    After this mod relatively ordered encirclement of target, the ranged pillagers stay slightly out of reach while aiming through their comrades. Note that all enemies were released from the cell up top and naturally fell into this formation.
  • Before this mod
    Before this mod clustering behavior around target and linear chase path. The villager drowns in a sea of axes and the pillagers cannot shoot without friendly fire.
  • Before this mod
    Before this mod
  • After this mod
    After this mod
  • Not just for humanoids!
    Not just for humanoids!
  • Customizing movesets by json
    Customizing movesets by json

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~7,000
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CurseForge
~7,000
Modrinth
<1,000
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CurseForge
Modrinth
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CurseForge
Modrinth
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