Mod

Create Diesel Generators [Sky Islands]

Quick rating

Create Diesel Generators [Sky Islands]

No reviews yet

A small compatibility mod for that lets Create Diesel Generators pumpjacks work in sky island worlds (e.g. Sky Archipelago)

Mod Loaders
NeoForge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Required

About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
0.0.1-1.21.1

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Create: Diesel Generators [Sky Islands]

A small compatibility mod for NeoForge 1.21.1 that lets Create Diesel Generators pumpjacks work in sky island worlds (e.g. Sky Archipelago + Aeronautics).

The problem

CDG pumpjacks validate their pipe column by scanning downward until they find a block tagged createdieselgenerators:oil_deposit. In a normal world that tag includes bedrock, so the pipe just has to reach Y = −64. In a sky island world there is no bedrock, so the pumpjack never becomes valid — even though oil data is still generated per-chunk via Perlin noise and pumping would work fine if the validity check passed.

The fix

This mod adds a craftable Sky Oil Deposit block that is included in CDG's oil_deposit tag. Place it at the bottom of the pipe column instead of bedrock. CDG treats it identically to bedrock and the pumpjack will start pumping.

Oil amounts are still determined by CDG's normal chunk-based noise — this block does not create oil, it only satisfies the depth check.

Sky Oil Deposit

Property Value
Hardness 5.0
Blast resistance 6.0
Required tool Diamond pickaxe or better

Recipe

[ Ender Eye  ] [ Brass Casing ] [ Ender Eye  ]
[ Brass Casing ] [ Fluid Tank ] [ Brass Casing ]
[ Ender Eye  ] [ Brass Casing ] [ Ender Eye  ]

4 Eyes of Ender + 4 Brass Casings + 1 Fluid Tank → 1 Sky Oil Deposit

Dependencies

Mod Version
NeoForge 21.1.x
Create 6.0.x
Create Diesel Generators 1.21.1-1.3.0+

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
CurseForge
Modrinth
Created
Last synced
When ModDex last fetched and imported data for this project from CurseForge or Modrinth. High-traffic and active projects are checked more often.
Next pipeline sync