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DRAGON MINE Z: OVERHAUL
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A "revamp" of Dragon Mine Z Mod, adding and modifying things at my view of what this mod could be!
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Dragon Mine Z: Overhaul
Dragon Mine Z: Overhaul is a gameplay addon for Dragon Mine Z on Minecraft 1.20.1. It expands the core DMZ experience with faster movement, deeper class identity, stronger racial mechanics, improved Ki technique building, better battle power scaling, and cleaner information across the menus.
This addon is built for players and servers that want Dragon Mine Z to feel faster, more specialized, and more RPG focused while still keeping the original progression loop at its core. It does replace DMZ. It builds on it, sharpens it, and gives players more ways to grow, fight, and customize their character.
A Faster And More Controlled Movement System
One of the biggest changes in this addon is the rework of SKP into SPD. Instead of mainly representing strike super damage, this stat now represents speed and affects movement speed, attack speed, swimming speed, and flight speed. And with this, STR is now the only stat responsible for Physical damage, including strike damage.
But do not be fooled, Speed is crutial to one's power. Leveling up STR makes your attacks heavier, and because of that your attack speed ALSO lowers. So if you focus everything on attack sacrificing Speed, doesn't matter how strong you are, You Can't Hit Me.
Movement speed is not applied as a constant uncontrolled boost. Instead, movement ramps up while running until it reaches its cap. This makes high speed feel powerful without making normal movement impossible to control. Walking movement is by default capped at 200%, and sprinting ramp up speed is way higher, giving players a much smoother experience in combat, exploration, and travel.
At very high speeds, players can even sprint across the surface of water or lava (Sonic fan here lol). Sprinting also no longer drains hunger through vanilla exhaustion, making fast movement feel like a real part of the Dragon Mine Z experience instead of something constantly punished by Minecraftโs survival mechanics.
Dynamic Growth has also been adjusted around the new stat system. Running and perfect evasion now grant SPD experience, swimming grants STR and SPD experience, staying underwater grants RES experience, and strike attack practice now rewards STR.
A Stronger Class System
Dragon Mine Z: Overhaul separates race stats from class stats, allowing classes to feel more meaningful and easier to balance. Every built in class has a clear identity, and servers can adjust class stats, names, colors, and race restrictions through generated class configuration files.
Warrior builds Fury stacks through melee and strike hits. Fury improves stamina regeneration and defense penetration, making Warrior a reliable front line fighter with strong pressure.
Berserker becomes more dangerous as health gets lower, gaining critical chance and critical damage as the fight becomes more desperate.
Martial Artist deals bonus melee, strike, and Ki damage to enemies below half health, making it excellent for finishing weakened opponents.
Speedster builds Momentum stacks through melee and strike hits. Momentum increases SPD and adds a melee damage bonus based on speed, turning movement into direct combat power.
Duelist rewards timing, parries, and guard pressure. It gains stronger parries, faster redirected Ki blasts, and extra damage and knockback against guard broken targets.
Spiritualist, Enchanter/Cleric, Paladin, and Tank keep their familiar class roles while fitting into the new separated race and class stat system.
Races With Stronger Identity
Races now feel more distinct, with several gaining custom active or passive mechanics inspired by Dragon Ball Xenoverse.
Human uses Ki Boosting Body. High Ki improves combat stats, and the racial kit also improves passive Ki recovery. The Android Upgrade increases more the Ki regen, but it lowers the damage boost with high current ki.
Saiyan Zenkai is improoved to be more similar to the anime: Surviving near death situations and fully recovering can grant permanent stat growth depending on how close to death you were. This effect has a big cooldown, lower it's boost every time it's used until it stops working and have even lower boosts if sparring with "Friendly fist" on (since you wouldn't actually be getting close to death lol)
Frost Demon uses Dangerously Fast. Lower health increases speed and Ki power, while Melee attacks cost less stamina.
Namekian keeps its Dragon Mine Z racial identity while fitting properly into the new separated race and class stat system.
Majin Absorption is enhanced: You gain stats based on the target's stats like in DMZ, and like Zenkai it loses effectiveness every time you use it. Death reduces absorption bonuses, making the mechanic powerful but not free.
Bio Android uses Perfect DNA. This combines reduced versions of multiple racial strengths, including Saiyan Zenkai, Namekian regeneration, Human Ki Boosting Body, and Frost Demon speed and Ki power.
A Bigger Ki Technique System
Custom Ki attacks now have more build options, clearer limits, and more room for creative techniques.
Ki attacks can be overcharged up to 400%. You need to hold the charge button for a VERY LONG TIME to reach that, and it has it's cost... If you do not have enough ki, you won't charge more, and fireing the Ki attack without having enought ki may cost you some HP!
Techniques are separated into Basic, Advanced, and Ultimate categories based on strength and utility. Players can equip up to 2 Advanced techniques and 2 Ultimate techniques, so a build cannot simply fill every skill slot with the strongest attacks.
Ki techniques can now support third and fourth secondary effects, allowing more than one buff or debuff on a single attack. These added effects increase the techniqueโs tier and cost, making stronger custom attacks feel properly earned.
Techniques can also include extra mob effects. Damage techniques can use harmful effects, while healing techniques can use beneficial effects, giving players more ways to affect both allies and enemies.
Small Ball and Medium Ball techniques can be configured to fire multiple projectiles. Area techniques can use custom area size controls, allowing them to cover much larger zones. Area techniques can also use both support and harmful utility in the same area style attack, creating powerful zone control tools. (DOMAIN EXPANSION basically lol)
Unsafe internal effects are filtered out, so cooldowns, transformations, racial passives, fusion states, and other risky effects cannot be selected. Some Ki debuffs can also slow mob movement and attack speed.
Combat And Movement Improvements
Damage handling has been improved so that if DMZ flat damage reduction would reduce incoming damage to zero, the damage is fully canceled and no hit effect is applied. (Imagine that scene where Mr. Satan tries to hit Perfect Cell :D)
Defense now uses dynamic mitigation after the regular DMZ calculation. If incoming damage is equal to your defense value, damage is reduced by 20%. Larger differences between damage and defense increase or decrease this mitigation, with a configurable cap of 70%.
Parrying now preserves the stamina value from before the parry cost is applied, making successful defense feel more consistent.
Combat flight supports a double dash while flying in combat mode. Flight speed scales with SPD, Ki Power, Fly skill level, and the movement ramping system, giving fast characters a stronger aerial presence.
Apothic Attributes combat stats are bridged into DMZ where needed. This includes critical chance, critical damage, projectile damage, projectile speed, and current HP damage mitigation.
Apothic Dodge Chance also triggers DMZ style perfect evasion feedback when it cancels attacks, a small visual thing that makes it look like you dodged the attack! (really recommend using apotheosis with this!)
Battle Power And NPC Scaling
Enemy battle power has been reworked to better match how player battle power is calculated. It now considers armor, speed, ranged damage, and other important combat stats, making enemy strength much easier to understand.
This helps prevent situations like an enemy with 10K BP being able to ONE SHOT a player with 1 BILION BP, Power Levels are not that B*llsh*t anymore lol.
By default, Saga entity stats are also rescaled to fit this addonโs vision, giving them stats closer to their anime power level. This feature is optional and can be disabled in the config, since it forces it's stats on the quests missions and these can't be configured.
Since enemy battle power can now reach much larger values, enemy BP shown through Ki Sense uses a more compact display that supports higher numbers.
Non DMZ mobs with battle power support can also receive calculated battle power based on health, damage, armor, movement, Ki or projectile power, and compatible modded attributes. The Auto Leveling mod is recommended for players or servers that want this system to shine even more.
Cleaner UI And Quality Of Life
Character stat menus now show SPD instead of SKP. Statistic descriptions also explain movement speed, attack speed, swim speed, and flight speed where relevant.
Ki Sense labels have been adjusted to support the battle power rework and make high values easier to read.
Metamoru and Potara fusion now change the appearance of the controlling player by giving them temporary cosmetic clothing that matches the fusion method being used. (Gogeta when metamoru, a mix of both player's armors if Potara!).
Different race Fusion Dance is enabled by default.
Dragon Mine Z normally uses a helmet list to decide which helmets allow hair to display, but it does not include a general option to make hair show with most helmets. This addon adds a config value that can turn that list from a whitelist into a blacklist. In practice, this allows hair to render with any helmet that is not specifically listed.
Server Commands
The command /dmzrevamp resetcooldowns resets this addonโs racial and class cooldowns for the command user.
The command /dmzrevamp resetcooldowns followed by selected targets resets this addonโs racial and class cooldowns for those players.
Dragon Mine Zโs own reload command can also reload the class configuration layer used by this addon.
Why Play Dragon Mine Z: Overhaul
Dragon Mine Z: Overhaul is for players who want DMZ to feel faster, sharper, and more customizable. It gives speed a real purpose, makes classes and races more distinct, expands Ki technique creation, improves combat scaling, and makes battle power more useful across both players and mobs, and not just a big number on your screen with no meaning.
Whether you want to build a speed based fighter, a defensive tank, a dangerous low health Berserker, a tactical Duelist, a growing Saiyan, an absorbing Majin, or a custom Ki technique specialist, this addon gives you more ways to define your character and push Dragon Mine Z further.
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