Mod

Feathers Weaponry

Quick rating

Feathers Weaponry

No reviews yet

This mod deducts feathers based on weapon usage, prevents actions at low feathers, and applies penalties like Weakness and Mining Fatigue.

No Theme
Survival
Hunger & Stamina
Player Leveling
QoL & Tweaks
Mod Addon
Mod Loaders
Forge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Required

About

Project Details

Type
Mod
License
GNU General Public License v3.0 only
Latest Version
Feathers Weaponry - 1.20.1 - 1.1.0
Authors
CurseForge
Modrinth

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Feathers Weaponry – Master Your Combat, Manage Your Stamina!

Feathers Weaponry introduces a comprehensive stamina system using feathers! Every action—from bow draws and weapon attacks to running, swimming, and flying—consumes feathers. Master your endurance or face severe consequences!


🆕 What's New in v1.0.2?

⚔️ Enhanced Punishment System

  • Rotator Cuff Tears: Overexertion with weapons/tools causes random damage (0.5-3 hearts) and Mining Fatigue
  • Activity-Specific Punishments: Each movement type has unique exhaustion effects:
    • 🏊 Swimmer's Shoulder: Mining Fatigue II, Slowness I, Hunger II
    • 🏃 Runner's Fatigue: Slowness II, Weakness I, Hunger III (most exhausting!)
    • ✈️ Pilot's Strain: Downward Levitation, Nausea
    • 🚶 Walker's Cramp: Slowness I, Hunger I

🎯 Learning Curve System

  • Get better with practice! Feather costs decrease as you gain experience
  • Uses Minecraft's built-in statistics (walking, running, swimming, combat, etc.)
  • 90% cost reduction after mastering an activity (100,000 stat value)
  • Fully configurable learning rates and minimum costs

🏹 Velocity Reduction System

  • Arrows/tridents still fire when low on feathers, but with reduced velocity and damage
  • Crossbow smart charging: Fully charged crossbows fire normally; interrupted charges reset
  • 30% velocity by default = weaker but usable emergency shots
  • More realistic than complete blocking!

✈️ Dynamic Flying Costs

  • Base flying cost increased from 0.1 to 0.75 feathers/second
  • Maneuverability system: Sharp turns and complex maneuvers cost up to 2x more!
  • Straight flight = normal cost, aerial acrobatics = expensive
  • Rewards skilled, efficient pilots

🏃 Movement System Overhaul

  • Swimming: 0.5 feathers/second (high cost)
  • Running/Sprinting: 0.75 feathers/second (increased from 0.2)
  • Flying: 0.75 feathers/second base (increased from 0.1)
  • Walking: 0.05 feathers/second (minimal)
  • Sneaking: Free!

🛡️ Shield Enhancements

  • Two cost modes: Overtime (per 2 seconds) AND damage-based (per hit blocked)
  • Both modes can run simultaneously
  • Configurable costs for each mode

⚙️ Core Features

🎯 Combat System

  • Bow/Crossbow/Trident: Consume feathers while drawing (configurable threshold)
  • Weapons: Swords and axes cost feathers on successful hits
  • Low air penalty: 2x feather cost when underwater with low air
  • Learning curve: Become more efficient with practice

🏃 Movement Costs

  • Every movement type drains feathers at different rates
  • Exhaustion punishments trigger after prolonged activity with low feathers
  • Hunger effects added to physical activities (swimming, running, walking)

🛡️ Item Restrictions

  • Right-click items (bow, shield, etc.) require minimum feathers
  • Left-click items (weapons, tools) require minimum feathers
  • Velocity reduction: Projectiles fly slower instead of being blocked (optional)

📈 Progression System

  • Learning Curve: Costs decrease as you gain experience
  • Track progress via Minecraft statistics
  • Configurable learning rates and minimum costs
  • Rewards long-term play and specialization

🔧 Fully Configurable!

Default Config: feathersweaponry-common.toml

**Punishment System**
• `rotatorCuffEnabled` - Enable/disable Rotator Cuff Tears
• `rotatorCuffMinDamage` / `rotatorCuffMaxDamage` - Damage range
• `rotatorCuffHardModeOnly` - Only on Hard/Hardcore difficulty

**Activity Punishments**
• `activityPunishmentsEnabled` - Enable/disable all activity punishments
• `activityPunishmentsHardModeOnly` - Restrict to Hard/Hardcore
• Individual damage configs for each punishment type

**Learning Curve**
• `learningCurveEnabled` - Enable progressive cost reduction
• `learningCurveMinMultiplier` - Minimum cost after full training (default: 0.1 = 10%)
• `learningCurveMaxStat` - Stat value for full training (default: 100,000)
• `learningCurveRate` - Learning speed multiplier

**Velocity Reduction**
• `velocityReductionEnabled` - Allow weak shots instead of blocking
• `lowFeatherVelocityMultiplier` - Velocity when low feathers (default: 0.3 = 30%)
• `crossbowResetOnFail` - Reset crossbow if feathers run out while charging

**Flying Maneuverability**
• `flyingManeuverabilityEnabled` - Dynamic costs based on turning
• `flyingManeuverabilityMultiplier` - Cost multiplier for maneuvering (default: 2.0x)
• `flyingManeuverabilityThreshold` - Angle threshold for detection (default: 0.3 radians)

**Movement Costs**
• `movementCostsEnabled` - Enable/disable movement feather costs
• `swimmingCostPerSecond` - Swimming cost (default: 0.5)
• `runningCostPerSecond` - Running cost (default: 0.75)
• `flyingCostPerSecond` - Flying base cost (default: 0.75)
• `walkingCostPerSecond` - Walking cost (default: 0.05)

**Shield Costs**
• `shieldOvertimeEnabled` - Feathers per 2 seconds while blocking
• `shieldOvertimeCost` - Cost amount (default: 0.5)
• `shieldDamageEnabled` - Feathers per hit blocked
• `shieldDamageCost` - Cost amount (default: 1.0)

**Item Restrictions**
• `rightClickMinFeathers` - Minimum for bows, shields, etc. (default: 1)
• `leftClickMinFeathers` - Minimum for weapons, tools (default: 0.5)
• `cancelAnimations` - Cancel animations when insufficient feathers

**Combat Settings**
• `drawTimeThreshold` - Ticks before feather deduction on bows (default: 15)
• `bubbleThreshold` - Low air threshold for 2x penalty (default: 4)
• `validBowItems` - List of items that consume feathers when drawn
• `validWeaponItems` - List of weapons that consume feathers on hit

🎮 Gameplay Balance

Early Game

  • High feather costs force careful resource management
  • Learn to balance combat and movement
  • Punishments teach consequences of overexertion

Mid Game

  • Learning curve kicks in, costs start decreasing
  • Specialized activities become more efficient
  • Strategic planning becomes important

Late Game

  • Mastered activities cost only 10% of original
  • Efficient players can sustain longer
  • Still challenging but more forgiving

📊 Compatibility

🔗 Requires: Feathers by ElenaiDev
Compatible with: Actions Of Stamina
🔥 Supports all modded weapons & bows!
⚙️ Minecraft: 1.20.1 🔨 Forge: 47.4.0


undefined Some words from our sponsor :)

undefined

Support me here!

Banner Credits:

Credits:

+ Scene: Made by Sylsatra. 

+ Majungasaurus: by https://sketchfab.com/Kaputlobster

+ Dsungaripterus: by https://sketchfab.com/Kaputlobster

+ Rope: by https://sketchfab.com/xenosmashgames

+ Steve: free BlenderKit model

Feathers Weaponry – Master Your Combat, Manage Your Stamina!

Feathers Weaponry introduces a tactical stamina system using feathers! Every bow draw or weapon attack consumes feathers, forcing you to balance combat and endurance. Low on feathers? Suffer Weakness & Mining Fatigue, or even lose the ability to use items!

⚔ Fully Configurable!

Customize draw time, air (bubble) thresholds, and define which bows and weapons consume feathers. Works seamlessly with vanilla & modded weapons!

Default Config: feathersweaponry-common.toml

Bow, Crossbow and Trident will drain Feathers every 15 ticks (20 ticks is a second), will drain 2 instead if the player's bubble count is lower than 4.

Any Sword or Axe will cost Feather on a successful hit.

🔧 How to Configure:

Spoiler

Adjust drawTimeThreshold (ticks before feather deduction on bows).

Set bubbleThreshold (low air multiplies feather loss by 2).

Add/remove weapons & bows from validBowItems and validWeaponItems.

🔗 Requires: Feathers by ElenaiDev ✅ Compatible with: Actions Of Stamina 🔥 Supports all modded weapons & bows!

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~1,000
Total Downloads
CurseForge
~1,000
Modrinth
<1,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched and imported data for this project from CurseForge or Modrinth. High-traffic and active projects are checked more often.
Next pipeline sync