Mod

ForceRender

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ForceRender

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Custom models and item frames disappearing at the edge of your screen? Fixed.

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Minecraft

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Project Details

Type
Mod
License
MIT License
Latest Version
1.1.0
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About

Description

ForceRender

Custom models and item frames disappearing at the edge of your screen? Fixed.

A tiny client-side mod that prevents armor stands and item frames from being frustum-culled by Minecraft's renderer when you're nearby. No commands, no tags, no server install just install and configure.

ON AND OFF comperation

The Problem

Minecraft decides whether to render an entity based on its bounding box, not its actual visible size. Armor stands have a tiny hitbox, so the moment it slips off the edge of your screen, the whole model vanishes therefore even if a massive custom decoration is still clearly visible.

This hits especially hard with:

  • 🪑 ItemsAdder / Oraxen furniture
  • 🖼️ Item frames used as wall decorations
  • 🌴 Any large custom resource pack model attached to an armor stand

The Problem (Missing  Model Off Screen)

The Fix

ForceRender overrides the culling check for armor stands and item frames within a configurable distance. If you're close enough, they always render. Step further away and vanilla culling takes over again. So no wasted performance on distant entities.

Working Mod

Config (Mod Menu)

Open Mod Menu → ForceRender → Settings to configure:

Option Default Description
Enabled On Master toggle for the mod
Render Distance 5 blocks Force-render within this range
Affect Armor Stands On Fix culling for armor stands
Affect Item Frames On Fix culling for item frames (normal + glow)

Changes apply immediately on config screen close.


Not Unloaded

Features

  • Client-side only, no server install needed
  • Works with any resource pack (ItemsAdder, Oraxen, vanilla CIT, etc.)
  • Distance-based for zero cost on far away entities
  • Covers armor stands and item frames
  • Mod Menu config screen (requires Mod Menu + Cloth Config)
  • Fully open source (MIT License)

Requirements


FAQ

Does the server need this mod? No. Pure client-side.

Will it hurt performance? Only entities within your configured distance are affected. Everything else culls normally.

Does it work with Display Entities? No. this targets ArmorStandEntity and AbstractDecorationEntity only. Display entities use a different renderer.

Does it work with Sodium / Iris? Yes, compatible with both.


Source Code

GitHub: github.com/ReimaginedPixel/ForceRender

Issues and PRs welcome.


Made by ReimaginedPixel

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  • Offscrean Not Unloaded
    Offscrean Not Unloaded
  • DONT UNLOAD MY MODELS PLS <3
    DONT UNLOAD MY MODELS PLS <3
  • The Armor stand (light) not unloaded
    The Armor stand (light) not unloaded
  • ON AND OFF
    ON AND OFF

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