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Life Skins

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Life Skins

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An automatic skin changer depending on the life amount for the Life Series mod!

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Fabric
Minecraft

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Type
Mod
License
MIT License
Latest Version
1.4.2+1.21.10
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About

Description

Life Skins

A fully server-side mod for changing player skins depending on the life amount without needing to restart Minecraft! Requires the Life Series mod for lives tracking! Also requires Fabric Tailor to run properly (Hoping to make it optional in a future update) THIS MOD HAS BEEN ARCHIVED DUE TO ITS FUNCTIONALITY BEING ADDED TO THE MAIN MOD. IF YOU'D LIKE A CUSTOM BUILD FOR A VERSION THAT DOESN'T HAVE INNATE LIFESKINS, OPEN AN ISSUE ON GITHUB AND I'LL GET IT DONE FOR YOU

How to use

It's quite simple, really! Your skin will automatically update whenever your amount of lives changes, whether by death, commands, automatic assignment, you name it! It even automatically changes the skin for sub-ins! It requires some setting up though, how to do that is described below!

/lifeskins reload will manually set your skin to the one corresponding to your life amount if automatic reload failed

/lifeskins reload <target> will reload the skins of everyone specified in the argument, can be either a specific player, or a selector. This command can only be run by an admin

/lifeskins setup will show setup instructions for skins

/lifeskins skins will show the skins the mod recognises! Great for checking if everything is set up correctly!

How to set up

In the config folder create a folder called "lifeskins", then in it create another, with your username as its name.

Put your skins inside, and name them after the minimum amount of lives needed for the skin to activate

For example if your username is AtlasTheDummy and you want a skin for when you have one life left, it would be located at /config/lifeskins/AtlasTheDummy/1.png

Automatically the skins are assigned the classic model, if you want the slim one, create a file called "skins.json" in your skin folder and put the following text inside: { "slim": true }

Skins can be changed at runtime and don't require a server restart.

Advanced

"skins.json" has more settings than just if it should use the slim model. This section assumes you already know how to work with json files. Instead of renaming your skins, you can initialise them in the file. To do that, create a skins array. Every object in the array represents a skin and has the following fields:

name - the name of the file you want to use for the skin, for example skin.png.

lives - the minimum amount of lives you need to have for the skin to activate, for example 4

team - can be used instead of lives, or in addition to it. Whenever a player is in a team that has a name matching to this field, this skin will be given. For example, lives_2, watcher, or any custom team.

slim - whether the slim model should be used. overrides the global field from the file

Keep in mind, having skins in the skins array stops the game from automatically searching for files. I might add more functionality to skins.json later if I feel like it

Extra info

I plan to mainly release versions I myself am going to play on, so I will most likely skip a few. If there's a particular version you'd like me to release a version of the mod for, feel free to contact me either on Discord(my username is dianacraft) or by creating an issue on GitHub, and I'll get that done for you!

Thank you for enjoying the mod!

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