Lodestone

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Lodestone

By Lodestar , sammysemicolonMember

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A collection of code used throughout projects under the Lodestar team.

No Theme
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Available Platforms

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Where It Runs
Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
GNU Lesser General Public License v3.0 only
Latest Version
lodestone-1.21.1-1.8.2.jar

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Modrinth ID

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About

Description

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Lodestone is a library used by all mods under the Lodestar team, containing important backend code mostly used for rendering.

Features:

A lot of shaders
Various helper classes & utilities
A simple screenshake implementation
Some commonly used attributes in our mods
A system allowing for custom fire effects applied to entities
A particle system with a huge amount of per-particle configuration
A simple system for multiblock structures & block entity inventory handlers
A system for onscreen GUI-side particles with similar configuration to our other particle system
A world event system, similar to entities but saved, rendered, and ticked per dimension, rather than per chunk
A texture loader implementation; allowing for duplicating vanilla assets at a new directory during runtime. Also allows modifying the copied texture in various ways

…And more things we can't be bothered to write down!

Banner

Lodestone is a library used by all mods under the Lodestar team, containing important backend code mostly used for rendering.

Features:

A lot of shaders
Various helper classes & utilities
A simple screenshake implementation
Some commonly used attributes in our mods
A system allowing for custom fire effects applied to entities
A particle system with a huge amount of per-particle configuration
A simple system for multiblock structures & block entity inventory handlers
A system for onscreen GUI-side particles with similar configuration to our other particle system
A world event system, similar to entities but saved, rendered, and ticked per dimension, rather than per chunk
A texture loader implementation; allowing for duplicating vanilla assets at a new directory during runtime. Also allows modifying the copied texture in various ways

...And more things we can't be bothered to write down!

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12.3m
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10.8m
Modrinth
1.4m
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CurseForge
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