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Mathimations

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Mathimations

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A lightweight Minecraft animation library for creating smooth, math-based entity animations without keyframes.

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GNU General Public License v3.0 or later
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Mathimations

A lightweight Minecraft animation library for creating smooth, math-based entity animations without keyframes.

Overview

Mathimations allows you to animate Minecraft entities using mathematical functions instead of traditional keyframe systems. Perfect for procedural animations like idle movements, walking cycles, breathing effects, and more.

Instead of defining static keyframes, you write animation logic using sine waves, cosine functions, and other mathematical operations to create smooth, dynamic movements that can adapt to gameplay conditions in real-time.

Features

  • Math-Based Animations - Use trigonometric functions and mathematical expressions instead of keyframes
  • Smooth Transitions - Automatic blending between animations with configurable transition times
  • Layer System - Combine multiple animations simultaneously using layers (e.g., walk + attack + blink)
  • Per-Entity & Global Animations - Register animations for specific entities or all entities of a type
  • Lightweight - Minimal overhead, only modifies model part transformations
  • Animation Sync - Built-in support for synchronized animations across multiple entities
  • Utility Functions - Helpers for common animation patterns (leg cycles, timing windows, trigonometric mapping)
  • Prefabs - Ready-to-use animations like walking cycles for quick setup

More information on github: https://github.com/oxydien/mathimations

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