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Natural Philosophy

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Natural Philosophy

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Adding the object permanence that Mojang didn't have to Vanilla biome design

Adventure/Exploration
World Gen Improvements
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NeoForge
Minecraft

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Type
Mod
License
MIT License
Latest Version
Natural Philosophy 3.1.0
Authors
CurseForge

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Description

Natural Philosophy

Natural Philosophy is a mod that aims to transform and rejuvenate how Minecraft biomes are decorated. It takes new blocks only used in a few biomes and new concepts in generation since old biomes such as forests were designed and applies them to all biomes in the game, putting variety and life into Minecraft's biomes.

Natural Philosophy is designed with the goal of not using modded features (added blocks, new biomes) to paper over the issues of the Vanilla biomes and the Vanilla generation paradigm, while also not shying away from using modded features while appropriate. Natural Philosophy tries to avoid both Biomes o' Plenty and its several kinds of very similar, differently-colored plains biomes and Terralith, with its hidden campfires to produce smoke in its generation paradigms.

Important Notes

Natural Philosophy does not change modded biomes and has no plans to change modded biomes at this time. This is in part due to the amount of work and customization that needs to go into a singular biome, and how most mods do not add enough decorations to sufficiently differentiate their biomes from Minecraft biomes.

Natural Philosophy also replaces many Vanilla generation objects with its own, more organized counterparts. Mods that modify things such as Vanilla's minecraft:patch_taiga_grass or similar may not be supported.

Mods which do minimal overhauls of Vanilla biomes are considered to be 'extraneous' or 'actively detrimental' and are listed below, after the suggested mods heading. These are not suggested for use with Natural Philosophy.

Suggested Mods

Tectonic is one of the most gorgeous terrain generators for current versions.
Better Biome Reblend smooths out the sharp biome & water color transitions Vanilla has.
Project: Vibrant Journeys adds decorations out of scope for Natural Philosophy.

Natural Philosophy has many features which overlap heavily with that of Project: Vibrant Journeys. It is suggested to disable the following P:VJ features for best compatibility between the two mods.

  • Sea Oats, enableSeaOats
  • Cattails, enableCattails
  • Beach Grass, enableBeachGrass
  • Reeds, enableReeds
  • Extra Seagrass, enableExtraSeagrass
  • Extra Lilypads, enableExtraLilypads
  • Cherry Grove Bamboo, enableCherryGroveBamboo
  • Plains Bushes, enableBushes
  • Moss Carpets, enableMossCarpets

Supplanted Mods

Natural Philosophy Implements These Mods

  • Simple Snowy Fix
  • Snow Under Trees
  • Stony Cliffs Are Cool
  • CliffFace
  • Cliffs

Natural Philosophy Supplants These Mods

  • Biome Makeover
  • Swampier Swamps
  • BetterDefaultBiomes
  • Unnamed Desert
  • Scorched
  • Geophilic & Geophilic Reforged
  • Arboria
  • Better Trees
  • Wilder Wild

Developer Perspective

On Biome Generation in Minecraft

Terrain generation in Minecraft has gone through so many states of change that trying to categorize all of them into neat boxes is a futile endeavour. Many updates have made sweeping changes to generation (1.7, 1.13, 1.18 among recent examples) but one thing that can be concretely said is that the feel of the game between older versions, especially Alpha, and modern versions has changed drastically.

Alpha has a certain charm to its worldgen that is lacking in modern versions - the bright green grass and trees and limited worldgen palette combined with soaring cliffs and strange formations is not only iconic, but has continued to inspire a lot of worldgen in later versions. Modern versions have added much, much more complexity on top of the slowly-eroding seed that Alpha worldgen provided, but despite over a decade of development, have not managed to unlock the potential that the expansions could have provided.

To put it simply: Minecraft's biomes do not feel finished. The oldest have almost the same amount of content they did in 1.0.0 in terms of decorations and style. What was once charming has, with new content but none of it in old biomes, become boring and uninspired. At any time in the last decade, more work could have been put in to bring old biomes into a cohesive set of content - and 1.19 was supposed to do just that, but did not.

Instead, a few new biomes have been added that do spice up the world, some desperately needed (oceanic biomes) and some less so; and forests' largest change was the introduction of bees. Moss is only found in Lush Caves, despite being vegetation that survives in forests, taigas, and even on oceanic rocks.

The Point of It All

Natural Philosophy aims to fix the lack of attention given to Minecraft's biomes. Take old biomes, some new ideas and gripes about how Minecraft biomes don't make sense within limited evolutionary constraints, and make something new out of them. Take all of these inspirations and transform old biomes into not necessarily new experiences, but at least visual delights.

Jungle biomes are transformed into a bi-layered tropical rainforest, with noise-distributed bush clusters on the coarse dirt and podzol ground. Above you soars a canopy over 24 meters tall, with an understory just a few meters over your head. Sometimes you hack your way through with a trusty machete, and sometimes you can gaze through small gaps in the foliage to see the sun.

Sparse jungles and swamps are no longer expanses of mown grass, and instead vibrant mixtures of foliage: in sparse jungles, a mix of understory jungle trees and bamboo, in swamps a mixture of copses of water-tolerant swamp oaks among rushbeds and sheafs of wet, muddy grasses.

Atop windswept hills short, hardy grasses cling to the sides of slopes as stunted fir and pine trees huddle, the wind making sure that the flourishing vegetation down below cannot reach into this last holdout. Above, denuded mountains still see boulders wedged into their sides from glaciers, sentinels among cliffs of rock.

Rivers see clay, gravel, mud, and sand in great abundance. No longer do scattered patches gird their shores like the drops from a painter's brush, instead wide swaths of the river have had sediment deposited over aeons such that a clay pit can be dug from beneath their slow-moving curves.

Deserts and badlands are no longer flat expanses of sand with randomly-spread cacti, but have patches of hardy grasses growing admist other vegetation. Wooded badlands are full of short, hardy bushes preserving moisture against the dry desert heat and slowly transforming the canyon tops from terracotta to coarse dirt.

Natural Philosophy specifically takes biomes that have been underdeveloped by the game and makes them slightly more realistic, while moving away from a paradigm of flat, mown grass with the occasional higher tuft. Features before confined to one biome can be seen in many, and some blocks seldom-useful have been expanded to provide better scenery, such as azalea bushes across the understory of most forests.

Inspirations

Geophilic is similar to Natural Philosophy but sticks to a Vanilla decoration style.
Project Vibrant Journeys is focused on adding block-based decoration features.
Stony Cliffs Are Cool adds stone cliffs to steep surfaces on generation.
Simple Snowy Fix adds snow spawning and ice spawning underneath trees.

Other inspirations come from too many biome mods to count, here and there.

Natural Philosophy

Natural Philosophy is a mod that aims to transform and rejuvenate how Minecraft biomes are decorated. It takes new blocks only used in a few biomes and new concepts in generation since old biomes such as forests were designed and applies them to all biomes in the game, putting variety and life into Minecraft's biomes.

Natural Philosophy is designed with the goal of not using modded features (added blocks, new biomes) to paper over the issues of the Vanilla biomes and the Vanilla generation paradigm, while also not shying away from using modded features while appropriate. Natural Philosophy tries to avoid both Biomes o' Plenty and its several kinds of very similar, differently-colored plains biomes and Terralith, with its hidden campfires to produce smoke in its generation paradigms.

Important Notes

Natural Philosophy does not change modded biomes and has no plans to change modded biomes at this time. This is in part due to the amount of work and customization that needs to go into a singular biome, and how most mods do not add enough decorations to sufficiently differentiate their biomes from Minecraft biomes.

Natural Philosophy also replaces many Vanilla generation objects with its own, more organized counterparts. Mods that modify things such as Vanilla's minecraft:patch_taiga_grass or similar may not be supported.

Mods which do minimal overhauls of Vanilla biomes are considered to be 'extraneous' or 'actively detrimental' and are listed below, after the suggested mods heading. These are not suggested for use with Natural Philosophy.

Suggested Mods

Tectonic is one of the most gorgeous terrain generators for current versions.
Better Biome Reblend smooths out the sharp biome & water color transitions Vanilla has.
Project: Vibrant Journeys adds decorations out of scope for Natural Philosophy.

Click to expand important notes for best experiences with Project: Vibrant Journeys

Natural Philosophy has many features which overlap heavily with that of Project: Vibrant Journeys. It is suggested to disable the following P:VJ features for best compatibility between the two mods.

  • Sea Oats, enableSeaOats
  • Cattails, enableCattails
  • Beach Grass, enableBeachGrass
  • Reeds, enableReeds
  • Extra Seagrass, enableExtraSeagrass
  • Extra Lilypads, enableExtraLilypads
  • Cherry Grove Bamboo, enableCherryGroveBamboo
  • Plains Bushes, enableBushes
  • Moss Carpets, enableMossCarpets

Supplanted Mods

Click to expand a list of mods Natural Philosophy supplants

Natural Philosophy Implements These Mods

  • Simple Snowy Fix
  • Snow Under Trees
  • Stony Cliffs Are Cool
  • CliffFace
  • Cliffs

Natural Philosophy Supplants These Mods

  • Biome Makeover
  • Swampier Swamps
  • BetterDefaultBiomes
  • Unnamed Desert
  • Scorched
  • Geophilic & Geophilic Reforged
  • Arboria
  • Better Trees
  • Wilder Wild

Developer Perspective

Click to expand information on why Natural Philosophy was made

On Biome Generation in Minecraft

Terrain generation in Minecraft has gone through so many states of change that trying to categorize all of them into neat boxes is a futile endeavour. Many updates have made sweeping changes to generation (1.7, 1.13, 1.18 among recent examples) but one thing that can be concretely said is that the feel of the game between older versions, especially Alpha, and modern versions has changed drastically.

Alpha has a certain charm to its worldgen that is lacking in modern versions - the bright green grass and trees and limited worldgen palette combined with soaring cliffs and strange formations is not only iconic, but has continued to inspire a lot of worldgen in later versions. Modern versions have added much, much more complexity on top of the slowly-eroding seed that Alpha worldgen provided, but despite over a decade of development, have not managed to unlock the potential that the expansions could have provided.

To put it simply: Minecraft's biomes do not feel finished. The oldest have almost the same amount of content they did in 1.0.0 in terms of decorations and style. What was once charming has, with new content but none of it in old biomes, become boring and uninspired. At any time in the last decade, more work could have been put in to bring old biomes into a cohesive set of content - and 1.19 was supposed to do just that, but did not.

Instead, a few new biomes have been added that do spice up the world, some desperately needed (oceanic biomes) and some less so; and forests' largest change was the introduction of bees. Moss is only found in Lush Caves, despite being vegetation that survives in forests, taigas, and even on oceanic rocks.

The Point of It All

Natural Philosophy aims to fix the lack of attention given to Minecraft's biomes. Take old biomes, some new ideas and gripes about how Minecraft biomes don't make sense within limited evolutionary constraints, and make something new out of them. Take all of these inspirations and transform old biomes into not necessarily new experiences, but at least visual delights.

Jungle biomes are transformed into a bi-layered tropical rainforest, with noise-distributed bush clusters on the coarse dirt and podzol ground. Above you soars a canopy over 24 meters tall, with an understory just a few meters over your head. Sometimes you hack your way through with a trusty machete, and sometimes you can gaze through small gaps in the foliage to see the sun.

Sparse jungles and swamps are no longer expanses of mown grass, and instead vibrant mixtures of foliage: in sparse jungles, a mix of understory jungle trees and bamboo, in swamps a mixture of copses of water-tolerant swamp oaks among rushbeds and sheafs of wet, muddy grasses.

Atop windswept hills short, hardy grasses cling to the sides of slopes as stunted fir and pine trees huddle, the wind making sure that the flourishing vegetation down below cannot reach into this last holdout. Above, denuded mountains still see boulders wedged into their sides from glaciers, sentinels among cliffs of rock.

Rivers see clay, gravel, mud, and sand in great abundance. No longer do scattered patches gird their shores like the drops from a painter's brush, instead wide swaths of the river have had sediment deposited over aeons such that a clay pit can be dug from beneath their slow-moving curves.

Deserts and badlands are no longer flat expanses of sand with randomly-spread cacti, but have patches of hardy grasses growing admist other vegetation. Wooded badlands are full of short, hardy bushes preserving moisture against the dry desert heat and slowly transforming the canyon tops from terracotta to coarse dirt.

Natural Philosophy specifically takes biomes that have been underdeveloped by the game and makes them slightly more realistic, while moving away from a paradigm of flat, mown grass with the occasional higher tuft. Features before confined to one biome can be seen in many, and some blocks seldom-useful have been expanded to provide better scenery, such as azalea bushes across the understory of most forests.

Inspirations

Geophilic is similar to Natural Philosophy but sticks to a Vanilla decoration style.
Project Vibrant Journeys is focused on adding block-based decoration features.
Stony Cliffs Are Cool adds stone cliffs to steep surfaces on generation.
Simple Snowy Fix adds snow spawning and ice spawning underneath trees.

Other inspirations come from too many biome mods to count, here and there.

Screenshots

Gallery

  • Jungle Lookout
    Jungle Lookout Looking out from the top of a Jungle Temple, over a valley in the middle of dense jungle.
  • Lush Caves
    Lush Caves The start of a long, winding tunnel through the lush caves, showcasing the draping greenery.
  • Wooded Badlands
    Wooded Badlands The top of a wooded badlands, with stunted dark oak trees clinging to the rocky ground.
  • Savanna Valley
    Savanna Valley A small valley in the center of a savanna plateau, with sheer cliffs on either side.
  • Windswept Cliffs
    Windswept Cliffs A hardy windswept forest clinging to the side of a series of sheer cliffs, with snow upon the highest reaches.
  • Jungle Lush Cave
    Jungle Lush Cave A lush cave beneath a jungle biome, from below.
  • Mangrove Swamp
    Mangrove Swamp The shoreline of a mangrove swamp, showing a stand of reeds and a hopping frog.
  • Old Growth Taiga
    Old Growth Taiga Old growth taigas, with pine on the right and spruce on the left, and a river splitting the dense forest down the center.
  • Lush Caves
    Lush Caves The start of a long, winding tunnel through the lush caves, showcasing the draping greenery.
  • Dark Forest Mansion
    Dark Forest Mansion A Woodland Mansion sitting amongst the dense foliage of the dark forest surrounding it entirely.
  • Wooded Badlands
    Wooded Badlands The top of a wooded badlands, with stunted dark oak trees clinging to the rocky ground.
  • Taiga Mount
    Taiga Mount A cliff at the center of a wide taiga, the dense boreal forest surrounding it.
  • Jungle Lookout
    Jungle Lookout Looking out from the top of a Jungle Temple, over a valley in the middle of dense jungle.
  • Mixed Birch Forest
    Mixed Birch Forest An old growth birch forest in the foreground, transitioning and thinning to a birch forest in the distance.
  • Cherry Grove
    Cherry Grove A small valley in the middle of a large cherry grove, filled with a dense stand of bamboo.

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