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NetworkJS
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A powerful KubeJS addon that enables internet connectivity and Discord integration for your Minecraft server scripts.
Provides a framework or library for other mods to use.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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About
Description
NetworkJS
A powerful KubeJS addon that enables internet connectivity and Discord integration for your Minecraft server scripts.
Note: This is my first Java mod! I'm still learning, so feedback and contributions are very welcome. :D
Features
- HTTP/FETCH Support - Make HTTP requests from your KubeJS scripts
- Discord Bot Integration - Send messages, embeds, and listen to Discord events
- Server Utilities - Send colored messages to players and get server info
- Easy Integration - Works seamlessly with KubeJS with both global functions and class access
Installation
- Download the latest jar from the releases page
- Place the jar in your
modsfolder - Make sure you have KubeJS installed
- Restart your server
API Reference
Global Functions
// HTTP Requests - Now available as global functions!
fetch('https://api.example.com/data')
fetchAsync('https://api.example.com/data', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ key: 'value' })
})
Global Classes
DiscordBot - Discord Integration
const config = {
token: "your-bot-token",
guild: "your-guild-id",
channels: {
chat: "channel-id",
announcements: "channel-id"
},
sanitizeMessages: true
};
const bot = new DiscordBot(config);
// Send messages
bot.sendMessage("chat", "Hello from Minecraft!");
// Send embeds
bot.sendEmbed("announcements", {
title: "Server Status",
description: "Server is online!",
color: 0x00ff00
});
// Listen for Discord messages
bot.onMessage(function(discordMessage) {
console.log("Message from " + discordMessage.getAuthor() + ": " + discordMessage.getContent());
});
// Set bot activity
bot.setActivity("Minecraft Server Online");
Server - Minecraft Server Utilities
// Send colored messages to all players
Server.sendRawMessage("&aWelcome to the server!");
// Send message to specific player
Server.sendRawMessageToPlayer("PlayerName", "&bHello there!");
// Get server info
const playerCount = Server.getPlayerCount();
const playerNames = Server.getPlayerNames(); // Returns array of strings
FetchBinding - HTTP Requests (Legacy)
// You can still use the class-based approach
const response = FetchBinding.fetch("https://api.example.com");
console.log("Status:", response.getStatus());
console.log("Response:", response.text());
// With options
const options = new FetchOptions("POST", {"Content-Type": "application/json"}, '{"data": "value"}');
const response = FetchBinding.fetch("https://api.example.com", options);
// Async requests
const futureResponse = FetchBinding.fetchAsync("https://api.example.com");
Complete API Exports
The following classes and functions are available globally in your KubeJS scripts:
| Export | Type | Description |
|---|---|---|
fetch() |
Function | Make HTTP requests (global function) |
fetchAsync() |
Function | Make async HTTP requests (global function) |
DiscordBot |
Class | Discord bot functionality |
Server |
Class | server utilities |
FetchBinding |
Class | HTTP request utilities (legacy) |
FetchOptions |
Class | HTTP request options |
FetchResponse |
Class | HTTP response object |
Example Usage
Discord-Minecraft Bridge
const discordConfig = {
token: "your-bot-token",
guild: "your-guild-id",
channels: { chat: "chat-channel-id" }
};
const bot = new DiscordBot(discordConfig);
// Relay Discord messages to Minecraft
bot.onMessage(function(msg) {
if (msg.isFromConfiguredChannel() && !msg.isBot()) {
Server.sendRawMessage(`&7[Discord] &f${msg.getAuthor()}: ${msg.getContent()}`);
}
});
// Relay Minecraft chat to Discord
PlayerEvents.chat(event => {
const playerName = event.player.name.getString();
const message = event.message;
bot.sendMessage("chat", `**${playerName}**: ${message}`);
});
Server Status API
// Create a simple API endpoint using fetch
ServerEvents.loaded(event => {
const statusData = {
online: true,
players: Server.getPlayerCount(),
playerList: Server.getPlayerNames()
};
// Post to your status API
fetchAsync('https://your-api.com/server-status', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify(statusData)
});
});
Requirements
- Minecraft 1.21.1
- NeoForge 21.1.200+
- KubeJS 2101.7.1+
Building
git clone https://github.com/SSnowly/NetworkJS.git
cd NetworkJS
./gradlew build
The built jar will be in build/libs/networkjs-1.21.1-{version}.jar
License
This project is licensed under the MIT License - see the LICENSE file for details.
Contributing
As a new Java developer, I'm always looking to improve! Feel free to:
- Open issues for bugs or feature requests
- Submit pull requests with improvements
- Share feedback on the code structure
- Help with documentation
Support
- Open an issue for bugs
- Check the KubeJS Wiki for general KubeJS help
Made with <3 by ME!
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