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OMNI Cells

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OMNI Cells

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A Mod provider AE2 Omni Cells

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About

Project Details

Type
Mod
License
GNU Lesser General Public License v3.0 only
Latest Version
AE Omni Cells 1.1.7 for 26.1.2 neoforge
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CurseForge ID
Modrinth ID

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About

Description

4Qds3if.png

Overview

AE2 Omni Cells is an AE2 addon mod: a single storage cell can store multiple AE resource types at the same time (such as items, fluids, etc.; the exact set depends on what mods and AE2 integrations you have installed). It covers capacity tiers from 1k → 256m, and provides three different series. They are mainly differentiated by the maximum number of distinct types that can coexist in the same cell: having more types does not consume extra bytes; only the type limit is clearly and explicitly restricted.


Features

- Storage Cells

  • Unified capacity tiers: 1k / 4k / 16k / 64k / 256k / 1m / 4m / 16m / 64m / 256m

  • Mixed storage in one cell: a single cell can store multiple AE resource types (depending on your installed AE2 integrations)

  • Three series (differ by the type limit)

    • Omni: fixed 63 types
    • Complex Omni: increases with capacity (roughly: 1k=12 → 256m=6400)
    • Quantum: no type limit
  • Portable versions: every capacity tier in every series has a corresponding portable version

  • Independent data storage: the item itself only stores the UUID and minimal info needed for tooltips; the actual stored data is written to separate files


Type Fuzzy Card

This card is positioned similarly to AE2’s Fuzzy Card, but it only works on this mod’s storage cells. Once you install it, the Cell Workbench switches from marking exact resources to marking resource types.

  • Mark any item: the cell is set to Item-type → it can store items only, and cannot store fluids
  • Mark any fluid: the cell is set to Fluid-type → it can store fluids only, and cannot store items
  • Multiple resources can be marked at once: you can mark items, fluids, and other resource types together for finer filtering/limits
  • Supports the Inverter Card: can be combined with an Inverter Card to achieve “blacklist/whitelist” behavior

- Crafting Storages

  • Provides Crafting Storage blocks for all three series
  • Each crafting storage provides both storage capacity and co-processors; the co-processor count for all crafting storages can be adjusted in the config file

- Spent Nuclear Components

  • Provides a dedicated storage cell for Spent Nuclear Waste (and optionally other radioactive chemicals, depending on config)
  • Dependency: requires Applied Mekanistics for these contents to be obtainable and function as intended
  • With default settings, regular Omni Storage Cells will not accept spent nuclear waste; you must use this storage cell specifically for it

Other Information

  • Data location: the cell item itself only stores the UUID and a small amount of client-side preview info; the actual data is stored in the world save at: data/ae_universal_cell_data
  • Unreadable entries: entries that fail to load will not be automatically removed; the game will attempt to read them again every time you enter the world, to better handle changes in your mod environment
  • In-game guide: more detailed documentation is available in-game via GuideME
  • Built-in texture pack: includes a resource pack that lets you use the 1.20.1 texture style in 1.21.1 (and vice versa)
  • Dark mode texture pack: see OMNI Cells Dark Mode

License

4Qds3if.png

Overview

AE2 Omni Cells is an AE2 addon mod: a single storage cell can store multiple AE resource types at the same time (such as items, fluids, etc.; the exact set depends on what mods and AE2 integrations you have installed). It covers capacity tiers from 1k → 256m, and provides three different series. They are mainly differentiated by the maximum number of distinct types that can coexist in the same cell: having more types does not consume extra bytes; only the type limit is clearly and explicitly restricted.


Features

- Storage Cells

  • Unified capacity tiers: 1k / 4k / 16k / 64k / 256k / 1m / 4m / 16m / 64m / 256m

  • Mixed storage in one cell: a single cell can store multiple AE resource types (depending on your installed AE2 integrations)

  • Three series (differ by the type limit)

    • Omni: fixed 63 types
    • Complex Omni: increases with capacity (roughly: 1k=12 → 256m=6400)
    • Quantum: no type limit
    • Portable versions: every capacity tier in every series has a corresponding portable version

    • Independent data storage: the item itself only stores the UUID and minimal info needed for tooltips; the actual stored data is written to separate files


Type Fuzzy Card

This card is positioned similarly to AE2’s Fuzzy Card, but it only works on this mod’s storage cells. Once you install it, the Cell Workbench switches from marking exact resources to marking resource types.

  • Mark any item: the cell is set to Item-type → it can store items only, and cannot store fluids
  • Mark any fluid: the cell is set to Fluid-type → it can store fluids only, and cannot store items
  • Multiple resources can be marked at once: you can mark items, fluids, and other resource types together for finer filtering/limits
  • Supports the Inverter Card: can be combined with an Inverter Card to achieve “blacklist/whitelist” behavior

- Crafting Storages

  • Provides Crafting Storage blocks for all three series
  • Each crafting storage provides both storage capacity and co-processors; the co-processor count for all crafting storages can be adjusted in the config file

- Spent Nuclear Components

  • Provides a dedicated storage cell for Spent Nuclear Waste (and optionally other radioactive chemicals, depending on config)
  • Dependency: requires Applied Mekanistics for these contents to be obtainable and function as intended
  • With default settings, regular Omni Storage Cells will not accept spent nuclear waste; you must use this storage cell specifically for it

Other Information

  • Data location: the cell item itself only stores the UUID and a small amount of client-side preview info; the actual data is stored in the world save at: data/ae_universal_cell_data
  • Unreadable entries: entries that fail to load will not be automatically removed; the game will attempt to read them again every time you enter the world, to better handle changes in your mod environment
  • In-game guide: more detailed documentation is available in-game via GuideME
  • Built-in texture pack: includes a resource pack that lets you use the 1.20.1 texture style in 1.21.1 (and vice versa)
  • Dark mode texture pack: see OMNI Cells Dark Mode

License

Screenshots

Gallery

  • itmes.png
    itmes.png itmes.png
  • items2.png
    items2.png items2.png
  • items3.png
    items3.png items3.png
  • block.png
    block.png block.png

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