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Origins JS
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KubeJS integration for Origins.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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Description
Origins JS
This is a KubeJS integration for Origins (NeoForge), allowing you to manage origins and powers via KubeJS.
Note: This is my first time to make a KubeJS addon, most code written by DeepSeek and reviewed by my self. So if you think some APIs are weird or not well-designed, please let me know.
Features
- Origin & Power Management: Grant, revoke, and check origins/powers from JS scripts.
- Custom Actions: Define
EntityAction,BlockAction,ItemAction,BiEntityActionin JavaScript. - Custom Conditions: Define
EntityCondition,BlockCondition,ItemCondition,BiEntityCondition,BiomeCondition,DamageCondition,FluidConditionin JavaScript. - Custom Powers: Create fully scripted Power types with JS callbacks (
grant,revoke,tick,active,inactive). - Data-Driven: All custom types can be referenced in JSON datapacks using the
origins_js:namespace. - Parameters Support: Pass custom parameters from JSON to your JS callbacks for dynamic behavior and high reusability.
- PowerHelper Integration: Exposes the new
PowerHelperAPI for power querying (hasActive,toggle) and advanced power data (Resource, Cooldown, EntitySet).
Dependencies
Quick Start
1. Install all dependencies, then place your .js scripts in kubejs/server_scripts/.
2. Basic Usage
// Recommended: use HelperWrapper (backed by new PowerHelper API)
let helper = OriginsJS.getHelper(event.player);
// Grant / revoke power & manage origin (HolderWrapper still works too)
let holder = OriginsJS.getHolder(event.player);
holder.grantPower("origins:origin", "origins:fire_immunity");
holder.setOrigin("origins:origin", "origins:human");
// Active state
helper.anyActive(); // any power active?
helper.hasActive("origins:climbing"); // specific power active?
helper.toggle("primary"); // toggle by key
// Execute callback on active powers
helper.execute("origins:climbing", (holderRef, power) => {
holderRef.getEntity().tell("Climbing!");
});
// Modify base value (for modifier powers)
let modified = helper.modifyDouble("origins:modify_attribute", 10.0);
// Resource / Cooldown / Entity Set (also on helper)
helper.setResource("origins:climbing", 20);
helper.startCooldown("origins:fireball");
helper.addToEntitySet("mypack:friends", event.player.getStringUuid());
See examples for more examples including custom actions, conditions, and powers.
Documentation
- API Reference — full type table, HolderWrapper API, and static shortcut methods
- Examples — code examples for origins/powers, custom actions, conditions, and powers
Origins JS
This is a KubeJS integration for Origins (NeoForge), allowing you to manage origins and powers via KubeJS.
Note: This is my first time to make a KubeJS addon, most code written by DeepSeek and reviewed by my self. So if you think some APIs are weird or not well-designed, please let me know.
Features
- Origin & Power Management: Grant, revoke, and check origins/powers from JS scripts.
- Custom Actions: Define
EntityAction,BlockAction,ItemAction,BiEntityActionin JavaScript. - Custom Conditions: Define
EntityCondition,BlockCondition,ItemCondition,BiEntityCondition,BiomeCondition,DamageCondition,FluidConditionin JavaScript. - Custom Powers: Create fully scripted Power types with JS callbacks (
grant,revoke,tick,active,inactive). - Data-Driven: All custom types can be referenced in JSON datapacks using the
origins_js:namespace. - Parameters Support: Pass custom parameters from JSON to your JS callbacks for dynamic behavior and high reusability.
- PowerHelper Integration: Exposes the new
PowerHelperAPI for power querying (hasActive,toggle) and advanced power data (Resource, Cooldown, EntitySet).
Dependencies
Quick Start
1. Install all dependencies, then place your .js scripts in kubejs/server_scripts/.
2. Basic Usage
// Recommended: use HelperWrapper (backed by new PowerHelper API)
let helper = OriginsJS.getHelper(event.player);
// Grant / revoke power & manage origin (HolderWrapper still works too)
let holder = OriginsJS.getHolder(event.player);
holder.grantPower("origins:origin", "origins:fire_immunity");
holder.setOrigin("origins:origin", "origins:human");
// Active state
helper.anyActive(); // any power active?
helper.hasActive("origins:climbing"); // specific power active?
helper.toggle("primary"); // toggle by key
// Execute callback on active powers
helper.execute("origins:climbing", (holderRef, power) => {
holderRef.getEntity().tell("Climbing!");
});
// Modify base value (for modifier powers)
let modified = helper.modifyDouble("origins:modify_attribute", 10.0);
// Resource / Cooldown / Entity Set (also on helper)
helper.setResource("origins:climbing", 20);
helper.startCooldown("origins:fireball");
helper.addToEntitySet("mypack:friends", event.player.getStringUuid());
See examples for more examples including custom actions, conditions, and powers.
Documentation
- API Reference — full type table, HolderWrapper API, and static shortcut methods
- Examples — code examples for origins/powers, custom actions, conditions, and powers
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