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Origins-Monsters

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Origins-Monsters

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An Origins Reborn origin addon for PaperMC servers, adding 6 new origins and 4 variants, themed on Minecraft monsters

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All Rights Reserved
Latest Version
1.2.3

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Origins-Monsters

Origins-Monsters is an Origins Reborn addon which adds 6 monster-themed origins, and 4 additional "metamorphosis" origins that certain origins can transform to and from.

Add this to the server plugins folder with Origins-Reborn and restart the server to begin playing with the new origins!

For support join the Starshooter discord server.

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Included origins:

  • Creeper
    • Other creepers do not attack you
    • You can explode, sacrificing some of your health, by double tapping sneak quickly
    • You gain nausea and weakness when around cats
    • You cannot use a shield
    • Zombie
      • You have night vision when on land
      • Undead mobs won't attack you unless you attack them first
      • You take more damage from Smite
      • You burn in daylight
      • You are slower than humans
      • You lose hunger faster than humans
      • You can only eat meat (other foods provide no saturation and poison you)
      • Villagers are afraid of you, and will run away and refuse to trade
      • You can zombify villagers by killing them
      • You can transform into a Husk or a Drowned
    • Husk
      • This origin is unchoosable, you get it by staying in a warm biome like the desert for a long time as a Zombie
      • You can transform back into a Zombie by staying in the water for a long time
      • You have night vision when on land
      • Undead mobs won't attack you unless you attack them first
      • You take more damage from Smite
      • You are slower than humans
      • You are even slower if you are in a colder biome
      • You lose hunger faster than humans
      • You can only eat meat (other foods provide no saturation and poison you)
      • Villagers are afraid of you, and will run away and refuse to trade
      • You can zombify villagers by killing them
    • Drowned
      • Overrides the Drowned origin from Origins-Mobs if you have it enabled
      • This origin is unchoosable, you get it by staying in the water for a long time as a Zombie
      • You can transform back into a Zombie by staying in a warm biome like the desert for a long time
      • Left clicking with nothing or when holding a trident acitvates an ability where you can use channeling without lightning, and riptide without the rain. This has a cooldown of 60 seconds and lasts for 20 seconds.
      • You can see clearer underwater
      • Guardians don't attack you
      • You deal more damage in water
      • You can breathe underwater
      • You swim faster
      • You take more damage from Smite
      • You burn in daylight
      • You lose hunger faster
      • You're slower than humans
      • You're even slower on land
      • You can only eat meat (other foods provide no saturation and poison you)
      • Villagers are afraid of you, and will run away and refuse to trade
      • You can zombify villagers by killing them
    • Skeleton
      • You have night vision when on land
      • You have infinite arrows
      • Undead mobs won't attack you unless you attack them first
      • You have a perfect aim with a bow
      • You take more damage from Smite
      • You burn in daylight
      • You have 2 hearts less than humans
      • Your maximum saturation is halved
      • You can transform into a Stray
    • Stray
      • This origin is unchoosable, you get it by staying in powder snow or in a cold biome for a long time as a Skeleton
      • You can transform back into a skeleton by staying in a warm biome like the desert for a long time
      • You have infinite arrows
      • You take no damage from powder snow
      • Undead mobs won't attack you unless you attack them first
      • You have a perfect aim with a bow
      • All arrows you shoot inflict Slowness
      • You take more damage from Smite
      • You burn in daylight
      • You have 2 hearts less than humans
      • You move slower in warmer biomes
      • You take double damage from all sources of fire
    • Warden
      • You can sense nearby creatures with a glowing outline
      • You can only see a few blocks, but can see a bit further with night vision
      • You deal double damage
      • You can launch a sonic boom by left clicking without holding anything (this is slightly shorter and weaker than the real Warden)
      • You have double the health of a human
      • You have natural defense without armour
      • You cannot use a shield
    • Wither Skeleton
      • Things you hit get the Wither effect
      • Undead mobs won't attack you unless you attack them first
      • You are immune to the Wither effect
      • You take more damage from Smite
      • You have 2 hearts less than humans
      • Your maximum saturation is halved
      • You are immune to fire
      • Your natural spawn is in the nether
    • Piglin
      • Gold armour is as good as diamond and is unbreakable
      • You receive between 2 and 5 times the number of resources from bartering
      • Piglins will not attack you unless you attack them first, even if you break gold blocks or open chests
      • You have a perfect aim with a bow
      • Your natural spawn is in the nether
      • You can transform into a Zombified Piglin
    • Zombified Piglin
      • This origin is unchoosable, you get it by staying in the overworld for 15 seconds as a Piglin
      • Gold weapons are twice as powerful and are unbreakable
      • Nearby Zombified Piglins will fight for you if you attack something or are attacked
      • You can transform back into a piglin by eating a golden apple when you have the weakness effect
      • Undead mobs won't attack you unless you attack them first
      • You take more damage from Smite
      • You're slower than humans
      • You lose hunger faster
      • Your natural spawn is in the nether
      • You don't take any form of fire damage

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  • Creeper origin
    Creeper origin

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