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ParallaxLib

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ParallaxLib

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A shared library for ParallaxLib mods, also open to all other mod creators who want to use it. This speedy library aims to reduce workload of devs by making some functions easy. Don't mess with all kinds of funcs, imports, etc. Use ParallaxLib.

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All Rights Reserved
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25.8.24

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Description

ParallaxLib - The Core Library for Parallax Studios Mods

An update is coming soon, please bare with us.

ParallaxLib is a shared library for all mods developed by Parallax Studios, designed to streamline development and enhance performance by centralizing essential features.

🌟 Why Use ParallaxLib?

🚀 Faster Development – Provides shared code, reducing redundancy across our mods.

🔗 Seamless Integration – Allows other Parallax Studios mods to work together seamlessly (coming soon!)

📦 Efficient Data Handling – Stores player stats like health, food, potion stats, and inventory for quick access by our mods.

PotionHandler Documentation

How to import PotionHandler into your project

import me.parallax.PotionHandler;

PotionHandler is your go-to utility class for easily applying potion effects to entities in Minecraft Forge mods. It maps all registered MobEffects by name, so you can apply them simply by string name — no need to keep referencing the raw MobEffect instances everywhere.

How it works — the basics

Effect registry: PotionHandler internally builds a map from all registered potion effect names (like "speed", "strength", etc.) to their corresponding MobEffect instances. This happens automatically in the static block. Get an effect:

MobEffect speedEffect = PotionHandler.getEffect("speed");

Apply one effect:

// entity = some LivingEntity (player, mob, etc.)
// duration in ticks (20 ticks = 1 second)
// amplifier = potion level - 1 (so 0 means level 1)
PotionHandler.applyEffect(entity, "strength", 200, 1, true, false);

Apply multiple effects:

List<MobEffectInstance> effects = List.of(
  new MobEffectInstance(PotionHandler.getEffect("speed"), 300, 2),
  new MobEffectInstance(PotionHandler.getEffect("jump_boost"), 300, 1)
);
PotionHandler.applyEffects(entity, effects);

API breakdown

public static MobEffect getEffect(String name)

  • Input: Potion effect name (case-insensitive, e.g. "speed", "fire_resistance", "haste").
  • Returns: The corresponding MobEffect or null if not found.

public static void applyEffect(LivingEntity entity, String effectName, int durationTicks, int amplifier, boolean showParticles, boolean isAmbient)

  • Applies a potion effect by name to the given entity.
  • Parameters:
    • entity: The entity to buff/debuff.
    • effectName: The string name of the effect.
    • durationTicks: How long the effect lasts, in ticks (20 ticks = 1 second).
    • amplifier: Effect strength level minus one (0 = level 1, 1 = level 2, etc.).
    • showParticles: Whether the potion particles show.
    • isAmbient: Whether the effect is ambient (usually true for beacons, etc.).
    • If the effect name is unknown, prints an error to console.

public static void applyEffects(LivingEntity entity, List<MobEffectInstance> effects)

  • Apply a list of MobEffectInstances to an entity.
  • Handy if you already have MobEffectInstances prepared.

📚 ItemIDGet Documentation 🛠️

Welcome to the ItemIDGet documentation! This utility class is your go-to tool for retrieving item IDs and namespace information in Minecraft mods. Whether you're working with an ItemStack or a plain item ID string, this class can help you get the information you need in no time. 🚀

✨ How to Use ItemIDGet ✨ To get started with ItemIDGet, you'll need to import it into your project. Don't worry, it's simple! Just add this at the top of your file:

import me.parallax.ItemIDGet;

🛠️ Methods Available 🛠️

  1. getId(ItemStack stack) 📜

Description: Get the full item ID for an ItemStack. Usage: Pass an ItemStack and get the item ID as a string. Example:

ItemStack stack = new ItemStack(Items.DIAMOND_SWORD);
String itemId = ItemIDGet.getId(stack);
System.out.println(itemId); // Output: minecraft:diamond_sword
  1. getNamespace(ItemStack stack) 🌐

Description: Get the namespace of the item from an ItemStack. Usage: Pass an ItemStack and get the namespace (like minecraft, modid, etc.). Example:

String namespace = ItemIDGet.getNamespace(stack);
System.out.println(namespace); // Output: minecraft

🔧 How to Check if a Mod is Loaded 🚀 If you want to check if a certain mod is loaded in the game, you can use the isModLoaded method.

isModLoaded(String modid) ⚙️

Description: Checks if a mod with the specified ID is loaded. Usage: Pass the mod ID as a string (e.g., "minecraft"). Example:

boolean isLoaded = ItemIDGet.isModLoaded("minecraft");
System.out.println(isLoaded); // Output: true or false

🔑 Key Notes Important: ItemIDGet is designed to work with direct Item IDs (ex. minecraft:diamond_block), but we've also added a method to handle ItemStacks. No need for ItemStack if you just have the string though. 🎉 If you're working with mods, you can also check if they're loaded with the isModLoaded() method! 🔍 🎉 Conclusion That's all! 🎉 ItemIDGet is a handy tool to simplify the process of retrieving item information in Minecraft mods. Whether you're working with ItemStack objects or just need a quick item ID lookup, this class has you covered. 🚀

Feel free to use this in your own mods, and let us know if you have any questions. Happy modding! 👾

If a Parallax Studios mod specifically lists ParallaxLib as a dependency or anywhere in its description, it means ParallaxLib is REQUIRED for that mod to operate.

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