Mod
PingOverlay
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A mod which shows the amount of ping a player has next to their head.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Description
Ping Overlay
See every player's latency right on their nametag.
Please note this does not work on all servers due to missing certain permissions.
Ping Overlay is a lightweight client-side Fabric mod for Minecraft 1.21.11 that appends each player's ping in milliseconds to their nametag, with clear color coding so you can read connection quality at a glance.
Features
- Client-side only (no server install required)
- Shows ping as
[Xms]next to player nametags - Color-coded quality display:
- Green: low ping
- Yellow: medium ping
- Red: high ping
- In-game settings screen from the pause menu
- User-editable config file support
- Cached ping updates (3-second refresh interval) for low overhead
- Keeps vanilla nametag behavior and visibility rules
In-Game Configuration
You can change ping thresholds without editing source code:
- Open the pause menu (
Esc) and clickPing Overlay Settings - Set:
- Green max ms
- Yellow max ms
- Save and continue playing
If you prefer manual config, edit:
config/ping-overlay.json
How Colors Work
- Green if ping is less than or equal to
greenMaxMs - Yellow if ping is above
greenMaxMsand less than or equal toyellowMaxMs - Red if ping is above
yellowMaxMs
Example: if you want red to start at 120+, set yellowMaxMs to 119.
Performance
Ping values are cached and refreshed every 3 seconds per player, reducing repeated lookup work while keeping values current.
Compatibility
- Minecraft: 1.21.11
- Mod Loader: Fabric
- Environment: Client
Why Use This Mod?
- Quickly spot laggy players in PvP or co-op
- Easy to tune thresholds for your server or region
- Minimal impact and clean vanilla-style integration
Notes
- Ping display is only available when ping data is provided by the client network player list (typical multiplayer behavior)
- Singleplayer/integrated worlds do not represent real network latency the same way as remote servers
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