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Recipe Book Access API
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An effortless Fabric API, enabling recipe-book crafting from customizable external inventories.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Features systems for better item storage and organization.
Provides a framework or library for other mods to use.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Description

Recipe Book Access is a simple Fabric API designed to intuitively add support for external inventory access in any crafting screen. It redirects the recipe book functionality to check and fill from a customisable list of inventories, instead of just the player's.
What does this mean?
See for yourself!
This example of a modded crafting table uses a custom list of inventories via this API, in this specific case it uses all inventories from nearby chests.
If you are looking for a mod that implements this for the crafting table, you probably want the Nearby Crafting mod.
Quickstart Guide
For a more detailed how-to-use guide, including how to setup this API in your project's environment, please see the readme on Github for this project here.
This API provides a simple interface called RecipeBookInventoryProvider, located in com.jomlom.recipebookaccess.api.
This interface must be implemented to your screen handler class, only one method needs overriding (getInventoriesForAutofill()) for the API's full functionality.
You must implement this method to return a list of inventories which you want the recipe book to access and craft from, this won't include the player's inventory by default.
Code Example:
import com.jomlom.recipebookaccess.api.RecipeBookInventoryProvider
public class YourCraftingScreenHandler extends AbstractRecipeScreenHandler implements RecipeBookInventoryProvider {
// your existing code...
@Override
public List<Inventory> getInventoriesForAutofill() {
return yourInventoriesList;
}
}
Assumptions made by this API:
- Your screen handler class extends 'AbstractRecipeScreenHandler', or any of its subclasses
- Your corresponding screen extends 'RecipeBookScreen', in order to utilize the minecraft recipe book
(I have not tested outside these assumptions)
FAQs
FAQs
Q: I think I found an issue… \ A: Feel free to create an issue on Github or reach out directly by email
[email protected].Q: Will you release support for x ? \ A: Again, feel free to reach out with reqeusts to support certain versions or other mods. I plan to explore support for NeoForge soon.
Q: Does my
getInventoriesForAutofill()implementation need to work from the client?
A: Nope!getInventoriesForAutofill()is only used from the server side screen handler, and the API will keep the client up to date on the results for you automatically!

Recipe Book Access is a simple Fabric API designed to intuitively add support for external inventory access in any crafting screen.
It redirects the recipe book functionality to check and fill from a customisable list of inventories, instead of just the player's.
What does this mean?
See for yourself!
This is an EXAMPLE of a modded crafting table uses a custom list of inventories via this API, in this specific case it uses all inventories from nearby chests.
This mod alone will not achieve what is shown above - If you are looking for a mod that implements this for the crafting table, you probably want the Nearby Crafting mod.
Quickstart Guide
For a more detailed how-to-use guide, including how to setup this API in your project's environment, please see the readme on Github for this project here.
This API provides a simple interface called RecipeBookInventoryProvider, located in com.jomlom.recipebookaccess.api.
This interface must be implemented to your screen handler class, only one method needs overriding (getInventoriesForAutofill()) for the API's full functionality.
You must implement this method to return a list of inventories which you want the recipe book to access and craft from, this won't include the player's inventory by default.
Code Example:
import com.jomlom.recipebookaccess.api.RecipeBookInventoryProvider
public class YourCraftingScreenHandler extends AbstractRecipeScreenHandler implements RecipeBookInventoryProvider {
// your existing code...
@Override
public List<Inventory> getInventoriesForAutofill() {
return yourInventoriesList;
}
}
Assumptions made by this API:
- Your screen handler class extends 'AbstractRecipeScreenHandler', or any of its subclasses
- Your corresponding screen extends 'RecipeBookScreen', in order to utilize the minecraft recipe book
(I have not tested outside these assumptions)
FAQs
-
Q: I think I found an issue...
A: Feel free to create an issue on Github or reach out directly by email[email protected]. -
Q: Will you release support for x ?
A: Again, feel free to reach out with reqeusts to support certain versions or other mods. I plan to explore support for NeoForge soon. -
Q: Does my
getInventoriesForAutofill()implementation need to work from the client?
A: Nope!getInventoriesForAutofill()is only used from the server side screen handler, and the API will keep the client up to date on the results for you automatically!
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