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Riftname
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Style names on servers - Player-set nicknames, prefixes, colors, gradients and more
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Riftname
WARNING! Upgrading the mod to 0.9.0 and later can cause you to lose your nicknames and tags!
A mod for styling your name on multiplayer servers. Supports prefixes, nicknames, name colors, gradients in names and prefixes and custom text components that are sanitized to prevent players adding click events. Works in chat, join/leave/death messages, nameplates, and the Playerlist/Tablist
Gradients use the RGBirdflop &#rrggbb format.
A partial rewrite of Rift Realms Utility for 1.21.1 and onward
Features
Older versions of the mod use different commands. They are not documented here and you're recommended to upgrade to version 0.9.0 or later.
Name style - /namestyle
- Colors are set with
/namestyle color- They are specified with hexadecimal color codes: eg.
#ffffff - Certain colors can also be referred to by names
- Formattings are added with
/namestyle formatting- They are used to add bold, italic, obfuscated or other effects
- They can also set certain colors
- Name styles are cleared with
/namestyle clear
- They are specified with hexadecimal color codes: eg.
Tags / Prefixes - /playertag
- A tag can be removed with
/playertag clear /playertag togglestyleoverridetoggles the style override value- When set to
falsethe tag is forced to use its own style, whentrueit can use the name style
- Tags can be set in three ways
/playertag set simple <Tag>: Sets a string value, which by default uses the main name style/playertag set text<Text Component>: Uses a version dependent text component/playertag set gradient <Gradient Text>: Uses text with color and style codes embedded, supporting easy gradients
- When set to
Nick Names - /nick
Nick Names use the same subcommands and formats as Tags - eg. /nick set gradient <Gradient Text>, /nick togglestyleoverride
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