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RoleplayPerformanceCore

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RoleplayPerformanceCore

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Boosts FPS in heavy RP worlds by culling objects you can't see based on render distance (distance culling via Mixins). Goal: smooth gameplay even with shaders and lots of mods — without changing anything about the game itself.

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Latest Version
roleplayperformancecore-1.0.0.jar
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Description

RoleplayPerformanceCore

A lightweight, client-side performance mod built for heavy roleplay modpacks.

Large roleplay servers stack hundreds of mods, detailed builds, and shaders on top of each other — and the result is usually the same: the framerate drops, the game stutters, and shaders become unplayable. RoleplayPerformanceCore tackles exactly that, without changing a single thing about how the game plays.

What it does

It identifies objects that you can't actually see at your current render distance and stops the game from rendering them (distance-based culling, applied through Mixins). Less wasted work per frame means a higher, more stable FPS — especially in dense cities, crowded areas, and shader-heavy scenes.

Features

  • Distance culling — skips rendering for out-of-range and non-visible objects.
  • Shader-friendly — designed so you can actually keep shaders enabled in a full RP modpack.
  • Zero gameplay impact — purely a rendering optimization. No blocks, items, recipes, or mechanics are added or altered.
  • Lightweight — small footprint, no config headaches, just install and play.

Notes

  • Best paired with an adequate amount of allocated RAM — performance issues in big modpacks are often a mix of GPU and memory/CPU load

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