Mod

Scannable

Quick rating

Scannable

No reviews yet

One scanner to find them, and with eye candy bind them.

No Theme
No Genre
Maps & Information
Ores & Resources
Mod Loaders
Forge
NeoForge
Fabric
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Required

About

Project Details

Type
Mod
License
MIT License
Latest Version
Scannable-MC1.20.4-1.7.13
Authors
CurseForge
Modrinth

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Scannable is a small addition to the smart explorer's (as in your) tool-belt. Also, eye candy.

Scanning the Nether

It provides a scanner item that can survey the nearby area for points of interest. Scan results are visualized for a short while in a clean and readable manner, either as in-world highlights or appropriately positioned overlays. Did I mention eye candy yet? What results are shown depends on the modules in the scanner. Up to three modules may be installed at the same time. Default modules include:

  • animal detection (e.g. cows, pigs)
  • monster detection (e.g. zombies, creepers)
  • entity detection (configurable to a specific entity)
  • common ore detection (e.g. coal, iron)
  • rare ore detection (e.g. gold, diamond)
  • fluid detection (e.g. water, lava)
  • block detection (configurable to a specific block)
  • range booster

Unless disabled in the config, the scanner will act as a chargeable item, using the Forge energy API. The energy consumed for each scan depends on the modules installed in the scanner. The scanner can be recharged in any charger mod block that is compatible with the Forge energy API.

Last but not least, there's - you guessed it - eye candy. Here's a quick video demonstrating the mod.

A few words on performance: it is great. The server does none of the actual scanning computation, so using the scanner cannot lag servers (clients will always respect server settings though). Furthermore, scanning is distributed across several ticks (hence the charging time when using the scanner), so even on the client using the scanner there should be no noticeable impact. As for rendering, the scan wave effect is rendered using a shader and a single quad. This means it's super fast and should have no noticeable impact on FPS. Also tested on a very old laptop with no dip in FPS. Mileage when using OptiFine will vary, no guarantees it'll work.

Other mods can provide additional modules to generate different kind of scan results. If you have an idea for a module, either open an issue on this project's issue tracker or if it involves another mod, try to talk the mod's author into adding support for Scannable. They'll love that. Honest.

Scannable is a small addition to the smart explorer's (as in your) tool-belt. Also, eye candy.

Scanning the Nether

It provides a scanner item that can survey the nearby area for points of interest. Scan results are visualized for a short while in a clean and readable manner, either as in-world highlights or appropriately positioned overlays. Did I mention eye candy yet? What results are shown depends on the modules in the scanner. Up to three modules may be installed at the same time. Default modules include:

  • animal detection (e.g. cows, pigs)
  • monster detection (e.g. zombies, creepers)
  • entity detection (configurable to a specific entity)
  • common ore detection (e.g. coal, iron)
  • rare ore detection (e.g. gold, diamond)
  • fluid detection (e.g. water, lava)
  • block detection (configurable to a specific block)
  • range booster

Unless disabled in the config, the scanner will act as a chargeable item, using the Forge energy API. The energy consumed for each scan depends on the modules installed in the scanner. The scanner can be recharged in any charger mod block that is compatible with the Forge energy API.

Last but not least, there's - you guessed it - eye candy. Here's a quick video demonstrating the mod.

A few words on performance: it is great. The server does none of the actual scanning computation, so using the scanner cannot lag servers (clients will always respect server settings though). Furthermore, scanning is distributed across several ticks (hence the charging time when using the scanner), so even on the client using the scanner there should be no noticeable impact. As for rendering, the scan wave effect is rendered using a shader and a single quad. This means it's super fast and should have no noticeable impact on FPS. Also tested on a very old laptop with no dip in FPS. Mileage when using OptiFine will vary, no guarantees it'll work.

Other mods can provide additional modules to generate different kind of scan results. If you have an idea for a module, either open an issue on this project's issue tracker or if it involves another mod, try to talk the mod's author into adding support for Scannable. They'll love that. Honest.

Screenshots

Gallery

  • Scanner inventory
    Scanner inventory A view of the scanner's inventory, top row are active modules used while scanning, bottom one is pure storage, ignored while scanning.
  • Scanning the Nether
    Scanning the Nether Scan wave passing a Nether Fortress, icons are indicating hostile mobs.
  • Scanner inventory
    Scanner inventory A view of the scanner's inventory, top row are active modules used while scanning, bottom one is pure storage, ignored while scanning.
  • Scanning the Nether
    Scanning the Nether Scan wave passing a Nether Fortress, icons are indicating hostile mobs.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

24.1m
Total Downloads
CurseForge
23.8m
Modrinth
~280,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched and imported data for this project from CurseForge or Modrinth. High-traffic and active projects are checked more often.
Next pipeline sync