Mod
StaticParticle
No reviews yet
adds configurable particle types, useful for datapack VFX
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
โ ๏ธ please keep in mind that the description is only maintained for the latest version
2 particle types are implemented
particles
static_particle
- configurable
color,alpha,startSize,size,endSize,lifetime,texture - is emissive (glow in the dark)
static_oriented
- configurable
color,alpha,startSizeX,sizeX,endSizeX,startSizeY,sizeY,endSizeY,lifetime,rotation,post_rotation,cull,texture - is emissive (glow in the dark)
note
important thing to know is that all number arguments are actually string arguments, due to a limitation of minecrafts codebase, its so that the stuff listed below can workโ
all number arguments(the particle parameters) support ranges ("x..y"=random from x to y), rotation arguments also support ~ which will use the command rotation context on the appropriate axis
โ
also if youre wondering, post_rotation is just a second pass of rotation, technically redundant, just convenient
textures
currently only 4 textures are implemented:dot
dither
smooth
pixel
there are 3 standalone commands
commands
/fov <add|multiply|set|query> [interpolation type] [interpolation duration]
- changes/gets the client FOV of the targets
/rendertext <sizeX> <sizeY> [duration] [opacity] [gui scale independent] [hide with HUD] [overlay] [shadow Color(RGBA HEX)]
- displays text on the targets screens at the inputted position
- boolean argument for making the text size independent of the clients GUI scale setting
- boolean argument for forcing the text to display even if the HUD is hidden (F1)
- boolean argument for the size being multiplied by the client window aspect ratio
/camerarot [duration]
- adds rotation offset to the client camera (linear interpolation)
note
(roll works perfectly, yaw and pitch technically do too, just a bit un-intuitive, in most cases its better to use actual entity rotation instead)the mod adds two conditions for predicates
predicates
mouse* condition
{
"condition": "staticparticle:player_action",
"action": "attack"/"pick_item"/"use",
"context": "in_game"/"in_menu"
}
- true when the target of the predicate is holding the respective buttons in the respective context
key condition
- the mod adds 5 new keybinds that dont do anything, except for tell the server theyve been pressed by a client
{
"condition": "staticparticle:special_key",
"key": 0/1/2/3/4
}
- true when the target of the predicate is holding the respective key
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources