Mod

StaticParticle

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StaticParticle

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adds configurable particle types, useful for datapack VFX

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Quilt
Minecraft

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About

Project Details

Type
Mod
License
Creative Commons Zero v1.0 Universal
Latest Version
2.8-1.21
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About

Description

โš ๏ธ please keep in mind that the description is only maintained for the latest version

2 particle types are implemented

particles

static_particle

  • configurable color, alpha, startSize, size, endSize, lifetime, texture
  • is emissive (glow in the dark)

static_oriented

  • configurable color, alpha, startSizeX, sizeX, endSizeX, startSizeY, sizeY, endSizeY, lifetime, rotation, post_rotation, cull, texture
  • is emissive (glow in the dark)
note important thing to know is that all number arguments are actually string arguments, due to a limitation of minecrafts codebase, its so that the stuff listed below can work

โ €

all number arguments(the particle parameters) support ranges ("x..y"=random from x to y), rotation arguments also support ~ which will use the command rotation context on the appropriate axis

โ €

also if youre wondering, post_rotation is just a second pass of rotation, technically redundant, just convenient

textures currently only 4 textures are implemented:

dot

dither

smooth

pixel

there are 3 standalone commands

commands

/fov <add|multiply|set|query> [interpolation type] [interpolation duration]

  • changes/gets the client FOV of the targets

/rendertext <sizeX> <sizeY> [duration] [opacity] [gui scale independent] [hide with HUD] [overlay] [shadow Color(RGBA HEX)]

  • displays text on the targets screens at the inputted position
  • boolean argument for making the text size independent of the clients GUI scale setting
  • boolean argument for forcing the text to display even if the HUD is hidden (F1)
  • boolean argument for the size being multiplied by the client window aspect ratio

/camerarot [duration]

  • adds rotation offset to the client camera (linear interpolation)
note (roll works perfectly, yaw and pitch technically do too, just a bit un-intuitive, in most cases its better to use actual entity rotation instead)

the mod adds two conditions for predicates

predicates

mouse* condition

{
  "condition": "staticparticle:player_action",
  "action": "attack"/"pick_item"/"use",
  "context": "in_game"/"in_menu"
}
  • true when the target of the predicate is holding the respective buttons in the respective context

key condition

  • the mod adds 5 new keybinds that dont do anything, except for tell the server theyve been pressed by a client
{ 
  "condition": "staticparticle:special_key",
  "key": 0/1/2/3/4
}
  • true when the target of the predicate is holding the respective key

Screenshots

Gallery

  • dither mixed with smooth
    dither mixed with smooth
  • block face highlight using the pixel texture
    block face highlight using the pixel texture
  • block face highlight using the pixel texture but green
    block face highlight using the pixel texture but green
  • client camera rolled 45 degrees
    client camera rolled 45 degrees
  • queried and set FOV
    queried and set FOV

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