Mod
Title Scrolls
No reviews yet
A mod allowing players to have craftable titles
Provides a framework or library for other mods to use.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
About
Description
Title Scrolls
This mod is a near rewrite of TitleScrolls by repulica. Some code from the original was modified to suit the rewrite, so it remains under the original license. All textures are from the original.
Discription
Title Scrolls adds trinkets that display a title under player names. Common title scrolls can be crafted with two paper and two string and renamed in an anvil to set the title. All Titles are component-based, so adding one is as simple as customizing a give command.
Gameplay Images

Modders
As all titles are component-based, adding a title to a mod is as simple as adding a new component to the title scroll item.
public class Demo implements ModInitializer {
@Override
public void onInitialize() {
ItemStack stack = new ItemStack(Items.BASE_TITLE_SCROLL);
stack.set(ComponentTypes.TITLE_TEXT, TitleTextComponet.of(Text.literal("Early Bird")));
stack.set(ComponentTypes.SCROLL_LORE, ScrollLoreComponent.of(List.of(Text.literal("The Early Bird catches the worm"))));
stack.set(ComponentTypes.RIBBON_COLOR, RibbonColorComponent.of(0x00FF00));
stack.set(ComponentTypes.RENDER_EFFECT, RenderEffectComponent.of(Identifier.of("modid", "demo")));
}
}
Adding a new Effect is as simple as creating a class implementing titlescrolls.api.TitleEffect and registering it with the TitleEffects.INSTANCE#register(Identfier, TitleEffect).
public class Demo implements ModInitializer {
TitleEffect DEMO = new TitleEffect() {
@Override
public void render(ItemStack stack, SlotReference slot, MatrixStack matrixStack,
VertexConsumerProvider vertexConsumer, int light,
EntityModel<? extends LivingEntity> model, LivingEntity player,
float headYaw, float headPitch) {
//Render your effect here
}
};
@Override
public void onInitialize() {
TitleEffects.INSTANCE.register(new Identifier("modid", "demo"), DEMO);
}
}
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers