Mod
VPacketEvents
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Manage packets through Velocity's native events
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Includes tools and features for server management.
Provides a framework or library for other mods to use.
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Description
VPacketEvents
Manage and register packets through Velocity's native events
class PacketListener {
@Subscribe
public void onPacketReceive(PacketReceiveEvent event) {
final MinecraftPacket packet = event.getPacket();
if (packet instanceof KeyedPlayerCommand commandPacket) {
event.setResult(GenericResult.denied());
}
}
@Subscribe
public void onPacketSend(PacketSendEvent event) {
// some stuff
}
public void registerPacket() {
// UpdateTeamsPacket registration
PacketRegistration.of(UpdateTeamsPacket.class)
.direction(Direction.CLIENTBOUND)
.packetSupplier(UpdateTeamsPacket::new)
.stateRegistry(StateRegistry.PLAY)
.mapping(0x47, MINECRAFT_1_13, false)
.mapping(0x4B, MINECRAFT_1_14, false)
.mapping(0x4C, MINECRAFT_1_15, false)
.mapping(0x55, MINECRAFT_1_17, false)
.mapping(0x58, MINECRAFT_1_19_1, false)
.mapping(0x56, MINECRAFT_1_19_3, false)
.mapping(0x5A, MINECRAFT_1_19_4, false)
.register();
}
}
Installation
- Download VPacketEvents from Modrinth
- Drag and drop on your plugins folder
- Start the server
Dev Setup
Gradle
repositories {
mavenCentral()
}
dependencies {
compileOnly("io.github.4drian3d:vpacketevents-api:1.1.0")
}
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