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Water Fix
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This mod fixes a longstanding bug (MC-195271), allowing water to render in block_display entities and enderman. It also allows falling blocks to render block entities.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Description
Water Fix
This mod fixes the bug MC-195271, which is caused by how water's model is not saved in the same way as every other model in the game. Specifically, it's model is generated at runtime based on the water in the world around it. This mod changes how that model is generated, allowing it to be displayed in display entities and in falling blocks.
This mod is required client side, but optional server-side. If enabled, installing it on the server allows blocks with visual data like banners, signs, or campfires to show their data when they are falling blocks.
This is a mod made for a video by Gneiss Name, discussing how weird Minecraft's water is.
Gneiss Name's channel: https://www.youtube.com/@gneissname
Video this mod was created for
Config
This mod allows you to enable or disable each feature of it. You can reload the config file in game with the client command reloadWaterFixConfig. Below is a description of what each option does.
useSpecialWaterTesselationForNormalWater (default false)
This changes the water tesselation for water in the world to the custom tesselation that I built for display entities. It looks a lot like water from the first infdev version that water could flow in.renderBackfacesForFluids (default true)
enables/disables adding backfaces to the faces in water this mod tesselates. It can look cleaner in certain scenarios.renderBlockEntitesInFallingBlocks (default true)
This enables/disables rendering block entites in falling blocks, e.g. end gateways, bells, banners.replaceFallingBlockRendering (default true)
Replaces vanilla's falling block rendering with rendering that accounts for block entities and water.Versions
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