Modpack
Smarter Mobs (AI Overhaul)
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A modpack that aims to make mobs smarter using several mods
Designed to be spooky or terrifying, often including dark environments, scary monsters, and survival horror mechanics.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Focuses on strategic base fortification and defense against PvE threats. Usually includes traps, turrets, enhanced enemy AI, and automation.
Emphasizes combat mechanics and fighting gameplay.
Focuses on zombie mobs, often with new types and mechanics.
Designed to be difficult and challenging for experienced players, often with many hours of gameplay.
Introduces new game mechanics and systems designed specifically for this mod or modpack.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Description
This modpack aims to provide the user with an extremely hard-ish vanilla Minecraft experience. Prepare to die a lot, keep inventory is advised.
General AI overview (not all is said here)
- Zombies investigate and cooperate, they break into homes, caves, and any place that isn't heavily fortified.
- Skeletons shoot efficiently, shuffle, and know when to flee. They can also leap at you.
- Creepers can naturally spawn charged, and can breach. They act like tnt, once one ignites, others will follow if hit by the initial explosion. (this can cause chain reactions). They can also spawn as deadly and can leap.
- Spiders can trap players, spawn cobwebs, and can carry mobs as jockeys, including creepers. They also try finding holes to get to you.
- Endermen can teleport you and can possibly disarm you, so make sure to bring extra weapons incase you get disarmed and can't find your weapon (or just use a water bucket).
- A few mobs have a chance to spawn flying mounts (phantoms) and water mounts (guardians) in which they can ride. The chances of mob riding is increased in general.
- As the days pass, the more and more the mobs get stronger (difficulty scaling can be disabled in the config of improved mobs folder).
- The enderdragon fight is much harder, consisting of several attacks and phases. You can disable the mod True Ending: Ender Dragon Overhaul if you think this part is unnecessary.
- There are much more features that I did not explain yet! So play the modpack to see more features.
Environment overview
- Burnt mod: A fire overhaul, way more destructive than vanilla fire.
- You can turn these off if you do not like them.
Visual overview (mods)
- Visuality
- Particular
- You can turn these off if you do not like them.
Resource Packs
- Torturable Healthbars

- These are all optional but are recommended!!
Misc (Mobs)
- Tiny Foes: Adds more baby variants to hostile mobs. Watch out for them as their hitboxes are small and they are fast.
Tips:
- Constantly move from place to place, staying in once place is never safe.
- Build a heavily fortified base safe from phantoms and spiders. I recommend building moats or roofs phantom proof.
- Gather resources quickly, the first night is always the hardest.
- If you sense mobs are watching you and are coming to you, trust your gut! They sense you, sometimes even through walls.
- Never build anything out of glass unless you know for sure it's safe.
- Your number one priority is to make a shield, it's always better before armor.
- If you are low on resources on the first night, do not hide in a ditch. Just run. They will always find you.
- Or... just sleep.
Main mods used (configs were heavily edited by me):

Mob properties and AI can be edited in the config file! Look for "enhanced ai," "improved mobs," and "zombieawareness."
**BEWARE OF LAG!!!!!! But it usually isn't a problem as it's quite optimized, multiplayer has been tested and it works alright.
May or may not work with essential or e4mc.
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