Modpack

Smarter Mobs (AI Overhaul)

Quick rating

Smarter Mobs (AI Overhaul)

No reviews yet

A modpack that aims to make mobs smarter using several mods

Horror
Adventure/Exploration
Survival
Base Defense
Combat Focused
Zombies
Difficulty: Challenging
Custom Game Mechanics
Mod Loaders
Forge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Required

About

Project Details

Type
Modpack
Pack Size
Small / Light 55 mods
License
All Rights Reserved
Latest Version
2.0.1
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

This modpack aims to provide the user with an extremely hard-ish vanilla Minecraft experience. Prepare to die a lot, keep inventory is advised.

General AI overview (not all is said here)

  • Zombies investigate and cooperate, they break into homes, caves, and any place that isn't heavily fortified.
  • Skeletons shoot efficiently, shuffle, and know when to flee. They can also leap at you.
  • Creepers can naturally spawn charged, and can breach. They act like tnt, once one ignites, others will follow if hit by the initial explosion. (this can cause chain reactions). They can also spawn as deadly and can leap.
  • Spiders can trap players, spawn cobwebs, and can carry mobs as jockeys, including creepers. They also try finding holes to get to you.
  • Endermen can teleport you and can possibly disarm you, so make sure to bring extra weapons incase you get disarmed and can't find your weapon (or just use a water bucket).
  • A few mobs have a chance to spawn flying mounts (phantoms) and water mounts (guardians) in which they can ride. The chances of mob riding is increased in general.
  • As the days pass, the more and more the mobs get stronger (difficulty scaling can be disabled in the config of improved mobs folder).
  • The enderdragon fight is much harder, consisting of several attacks and phases. You can disable the mod True Ending: Ender Dragon Overhaul if you think this part is unnecessary.
  • There are much more features that I did not explain yet! So play the modpack to see more features.

Environment overview

  • Burnt mod: A fire overhaul, way more destructive than vanilla fire.
  • You can turn these off if you do not like them.

Visual overview (mods)

  • Visuality
  • Particular
  • You can turn these off if you do not like them.

Resource Packs

  • Torturable Healthbars Resource Pack
  • These are all optional but are recommended!!

Misc (Mobs)

  • Tiny Foes: Adds more baby variants to hostile mobs. Watch out for them as their hitboxes are small and they are fast.

Tips:

  • Constantly move from place to place, staying in once place is never safe.
  • Build a heavily fortified base safe from phantoms and spiders. I recommend building moats or roofs phantom proof.
  • Gather resources quickly, the first night is always the hardest.
  • If you sense mobs are watching you and are coming to you, trust your gut! They sense you, sometimes even through walls.
  • Never build anything out of glass unless you know for sure it's safe.
  • Your number one priority is to make a shield, it's always better before armor.
  • If you are low on resources on the first night, do not hide in a ditch. Just run. They will always find you.
  • Or... just sleep.

Main mods used (configs were heavily edited by me):

The main mods that make up the modpack: Enhanced AI, Improved Mobs, Zombie Awareness, Enhanced Hordes

Mob properties and AI can be edited in the config file! Look for "enhanced ai," "improved mobs," and "zombieawareness."

**BEWARE OF LAG!!!!!! But it usually isn't a problem as it's quite optimized, multiplayer has been tested and it works alright.

May or may not work with essential or e4mc.

Screenshots

Gallery

  • Village siege aftermath
    Village siege aftermath
  • Creepers that emit these particles are a walking disaster
    Creepers that emit these particles are a walking disaster Upon explosion, they deal more damage and ignites fire around them, causing wooden structures to burn
  • Creeper launching itself like a firework
    Creeper launching itself like a firework
  • Creepers breaking in to let other mobs through
    Creepers breaking in to let other mobs through
  • Aftermath
    Aftermath
  • Spiders breaking windows and infiltrating
    Spiders breaking windows and infiltrating they typically come in groups
  • Aftermath 2
    Aftermath 2
  • Zombie throwing tnt
    Zombie throwing tnt
  • Horsemen
    Horsemen

Versions

Files

Relations

Project Relations

More like this

Similar Modpacks

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this modpack.

On ModDex

Community snapshot

0
Ratings
0
In libraries
0
Followers
0
In stacks
Avg. hours (completed)
When players mark completed and log hours.

By the numbers

Statistics

~1,000
Downloads
Last Updated
CurseForge
Created
Last synced
When ModDex last fetched and imported data for this project from CurseForge or Modrinth. High-traffic and active projects are checked more often.
Next pipeline sync