Modpack

AstraForge: Industrial Ascension

Quick rating

AstraForge: Industrial Ascension

No reviews yet

A modpack focused on expanding the Minecraft universe with new content.

Adventure/Exploration
Mod Loaders
Fabric
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Required

About

Project Details

Type
Modpack
Pack Size
Extra Large 379 mods
License
MIT License
Latest Version
1.6.1
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Start with discovery, survival, and gear progression. Finish by building infrastructure, running production lines, and taking your world off-planet.


What this pack is

  • Exploration-first progression with dense worldgen, structures, and loot.
  • Combat that feels modern, with movement, animation-driven melee, and meaningful weapon variety.
  • RPG build progression: level up, allocate stats, hunt relics, and keep up with scaling threats.
  • A mid → late-game Space Program where you build rockets, machinery, oxygen systems, and planetary outposts.
  • Quality-of-life that stays out of your way: recipes, HUD info, travel, multiplayer-safe loot.

What this pack is not

This is not a kitchen-sink “factory simulator” with half a dozen massive tech mods. The industrial depth is deliberately concentrated into the Space Program and its supporting automation/QoL.


The gameplay arc

Early game: establish your foothold

  • Explore a more varied world, secure food, and build your first base.
  • Loot structures for upgrades, artifacts, and powerful weapon finds.
  • Start shaping your character: early attribute choices matter and create real “build identity.”
  • Use streamlined enchanting/anvil improvements to get geared faster.

Mid game: build infrastructure + specialize

  • Create a logistics backbone: travel points, storage flow, and villager/animal support.
  • Start pushing deeper structure content and tougher encounters.
  • Begin the ARPG loop: relic hunting + build tuning to match higher danger zones.
  • Prepare the materials and setup required to launch.

Late game and beyond: the Space Program

  • Shift from “survive the world” to “industrialize it.”
  • Build rockets, refine fuel, generate oxygen, and establish planetary outposts.
  • Expand into multi-base operations across worlds and dimensions.
  • Your build keeps evolving: character levels, relic loadouts, and the world’s difficulty scaling all continue past “endgame.”

🧬 RPG Progression & Scaling Difficulty (Builds actually matter)

This pack doesn’t just give you more loot. It gives you systems that make loot, stats, and risk scale with your progress.

Player leveling & attributes

  • A full RPG leveling system with skill points you spend into attributes to define your build.
  • A dedicated attribute screen + respec/refund support so you can iterate instead of rerolling worlds.
  • Optional weapon & armor leveling so your gear can gain XP and improve over time as you use it.

Relics as your “ARPG loot chase”

  • RPG-style relics that drop from mobs and loot chests and are worn as equipment.
  • Relics roll randomized stat bonuses, come in rarities, and are configurable with dimension-aware drop behavior.
  • This is the glue between “I cleared a dungeon” and “my build is now stronger in a specific way.”

The world pushes back

  • Hostile mobs are assigned levels and scale based on:
  • nearby player levels,
  • dimension / biome,
  • and even nearby structures (so dungeons can be true danger zones).
  • Scaling affects health, damage, armor, and XP rewards.
  • Optional RPG-style nameplates can display enemy level/health so you can instantly read threat level.

Result: as you get stronger, the game doesn’t flatten out. You’re expected to keep upgrading, specializing, and taking smarter fights.


🚀 The Space Program (Tech / Automation / Exploration)

Space is not a side activity here, it’s the intended escalation path.

You will be:

  • Building rockets, suits, stations, and machines
  • Refining fuel and moving fluids
  • Generating and distributing oxygen
  • Powering a growing industrial base
  • Launching to new celestial bodies and strip-mining/settling them for unique resources

Expect a “space-age” workflow:

  1. Prepare materials and build the tech foundation
  2. Assemble rockets and support systems
  3. Establish a first foothold (Moon/Mars-style outpost)
  4. Expand into specialized off-world mining + production
  5. Connect everything into a multi-base network

If you like planning supply chains and building infrastructure that actually matters, then this is the modpack for you.


Automation that matters

This pack focuses automation on time-sinks you actually feel:

  • Hands-off bartering for reliable Nether outputs
  • Hands-off animal feeding/breeding support for food and materials
  • Smarter farming villagers that behave like they should
  • Space tech that forces real systems: oxygen + fuel + transport + power

Content highlights

World & biome variety

  • Explore fresh terrain and biome sets built for long-term survival worlds.

Structures & points of interest

  • Villages and outposts feel less repetitive.
  • Ruins and world structures give you reasons to roam (and return).

Combat, loot & build progression

  • More fluid melee combat and movement.
  • Unique weapon finds and exploration rewards that keep the loot game alive.
  • RPG leveling + relics turn loot into real build decisions instead of “bigger numbers.”

Enchanting & gearing (less RNG pain)

  • More control over progression without removing the need to explore and invest.

Multiplayer-friendly by default

  • Loot systems designed so nobody gets “cleaned out” by the first person to arrive.

QoL you’ll notice immediately

  • Recipe viewing and crafting guidance in-game
  • Better “what am I looking at” HUD info
  • Fast travel options for long-running worlds
  • Performance-friendly client setup

Notes / recommendations

  • Start a new world (worldgen and structures are a major pillar).
  • If you’re used to OptiFine-heavy setups: don’t. Use the included performance route instead.
  • This pack is best when you commit to a main base and build satellite outposts as you expand.

If you want a progression that ends in rockets instead of “kill dragon, log off,” AstraForge is built for you.

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Modpacks

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this modpack.

On ModDex

Community snapshot

0
Ratings
0
In libraries
0
Followers
0
In stacks
Avg. hours (completed)
When players mark completed and log hours.

By the numbers

Statistics

<1,000
Downloads
Last Updated
CurseForge
Created
Last synced
When ModDex last fetched and imported data for this project from CurseForge or Modrinth. High-traffic and active projects are checked more often.
Next pipeline sync