Modpack
Austere
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Fabric modpack with a little spice.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Enhances game performance and optimizes resource usage.
Designed to be difficult and challenging for experienced players, often with many hours of gameplay.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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The most up-to-date list of mods (in the most recent version) of the modpack can be viewed on the GitHub repository.
Austere is a relatively small modpack which seeks to revitalise the survival multiplayer experience, by utilising curated utility, optimisation, quality-of-life, cute, and challenge-enchancing mods.
Some of the significant changes/additions, which provide a fresh experience, include the following:
- Refreshed Movement/Combat: the Firework Frenzy, Enhancement and Combat Nouveau mods make considerable changes to the vanilla combat system, making it a lot more engaging and interesting — view each of their mod pages for an extensive breakdown.
- Endless Automation: really needs no introduction, the Create mod adds near-infinite possiblity for automation and breathtaking contraptions.
- Unique Ender Eyes: the End Remastered overhauls the end grind, by adding 16 unique ender eyes (required for entering the end), discovered through many different locations and methods across the dimensions, some of these eyes can be acquired by: killing the wither (Wither Eye), exploring mineshafts (Lost Eye) and exploring bastions (Cursed Eye).
- Temporary Graves: the Universal Graves mod adds graves, placed upon a player dying, which holds the player's items for an arbitrary time. The player's items will be protected for a short time, before allowing any other player to loot a given grave.
- and many more...
Since Austere is primarily intended for use in a multiplayer environment, it includes some server-side mods such as LuckPerms and Plasmo Voice, which can mostly be ignored in client-based or single-player environments.
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