Modpack
Bigger Industrialisation
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Synthesise rocks. Drill oil. Turn them into circuits. Industrialise the world.
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Centered around complex tech and/or magic where large-scale automation is necessary, often taking many hours to craft items and hundreds or thousands of hours to fully complete.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Features complex tech, often requiring intricate setups and resources.
Features machines that process raw materials or automation processes.
Features gameplay revolving around building and managing factories, assembly lines, and industrial processing.
Related to the GregTech mod, known for its extremely complex and challenging tech progression, usually requiring thousands of hours of gameplay.
Includes quests that drive progression, whether through a quest book, NPC, or other in world source.
Designed to be difficult and challenging for experienced players, often with many hours of gameplay.
Introduces new game mechanics and systems designed specifically for this mod or modpack.
Inspired by or including content related to the game Factorio.
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Description
Bigger Industrialisation
MAKE SURE TO READ THE EXTENSIVE DOCUMENTATION!!!
This is a Minecraft modpack based around GregTech CEu Modern. The current skeleton of content is implemented up to the beginning of the Insane Voltage tier. Please read this whole README.
Join the server for questions/support/etc. Please report bugs in the issue tab, not in the linked server!
Philosophy
Bigger Industrialisation is about building a large factory to create ever-advancing alloys and circuitry. If you've ever played Factorio; or even better, a Factorio overhaul mod like Bobs & Angel's Mods; it's a lot like that, only 3D and more in depth.
Notable features:
- An accelerated earlygame compared to most GregTech packs
- Mandatory peaceful mode - minimal survival, minimal noise, only industry.
- Semi-realistic chemical chains with lots of steps, intermediates, byproducts, and research gone into them
- A bunch of custom multiblocks! Who doesn't love multiblocks!
- Designed for both newcomers to GregTech and Nomifactory fans.
- Doesn't include a single proprietary mod.
A Note on Realism
The chemical chains in this pack are inspired by real-world processes, but are not truly realistic. A lot of things have been abstracted away, such as substance dilution or the tricky parts of industrial vs labratory methods.
In addition, most of the chemistry is heavily simplified until the HV tier, in order to accelerate you into the actually fun part of an automation pack instead of getting RSI working over a crafting table. There's no holds barred from late HV onwards. If you've ever gotten to Blue Science in Factorio, it's like that.
A Note on Completion
The current content is complete up to the very beginning of the Insane Voltage tier. Content after that may be incoherent, dissonant, or straight-up unplayable.
Included Mods
This pack includes a small number of mods directly in the pack, rather than being fetched by Kamuidrome, for various reasons. These are:
- We No Speak Umbrellarino, because the 1.20 ported version (made by yours truly) isn't uploaded to Modrinth. MIT licensed.
- Tool Belt, which isn't available on Modrinth. BSD 3-Clause.
Credits
Special shoutouts to:
- All my friends who listened to me go insane as I taught myself (organic) chemistry
- One special friend who kept trying to convince me to take a break and who I repeatedly ignored
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