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Create Outbound
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Crash-land on a harsh, living world, survive environmental hazards, rebuild civilization through industrial technology, and advance from primitive survival to interplanetary colonization.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Includes quests that drive progression, whether through a quest book, NPC, or other in world source.
Designed to be difficult and challenging for experienced players, often with many hours of gameplay.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Create: Outbound
This pack started as something simple for me and my friends and got heavily carried away. It's now a curated industrial survival tech pack where logistics and infrastructure actually matter, and where you're expected to build real transportation instead of skipping past it.
It's sitting at over 400 mods. I've optimized it as much as I currently know how, but plan for pre-generation and 10-12GB RAM — it's a heavy, aesthetic-focused pack. Feature-wise, it's a mix of the usual industry-standard mods combined with a bunch of lesser-known ones I think deserve more attention.

🚇Infrastructure First
Real infrastructure and transportation matter here, so the usual shortcuts that skip past that are gone:
- No teleportation, except my custom Ad Astra gates. Bye bye waystones.
- No Elytras. Sorry.
- No Mekasuit or AE2 Quantum Suit.
- No overpowered enchanting.
- No overpowered gear — most of what you'll use is baseline crafted or earned from beating bosses.
To cross the terrain (custom Tectonic settings + Regions Unexplored), you'll need Rustic Engineer, Immersive Aircraft, Create trains, or, if you're brave enough, a dragon egg you hatch and raise into a flying mount yourself. They're strong. Good luck.

🌡️ Survival Systems
Beyond hunger, you're managing Temperature, Thirst, and Sanity. I heavily reworked the sanity mechanics with new features and balance changes not in the base mod. Outside of factory building, there are plenty of structures to explore, plus a reworked fishing system using Starcatcher and Tide.

⚙️ Tech & Custom KubeJS Recipes
The tech tree runs from basic rotation up through advanced automation, tied together with custom KubeJS recipes. It's Create-focused with a large pile of addons, with light Create/AE2 integration in processor crafting and certus quartz automation. Later game, you'll scale into Mekanism and advanced AE2 setups to run full factory networks.

🚀 Ad Astra + Create Integration
This is where most of my development time went. Ad Astra is (almost) fully integrated into Create via custom KubeJS recipes and dedicated questlines. This isn't a full expert pack, but the space race specifically leans expert-lite — getting to space takes noticeably longer than usual, and the logistics are more involved.

🚧 Early Alpha (WIP)
Fair warning: this is early. There's more content coming, and there will be bugs and rough edges I'm still ironing out. The final Ad Astra planet is currently in development — it'll need a genuine expert-tier recipe to reach and automate, with major rewards tied to it alongside other questlines, including Cyberware Reforged integration.
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