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Darkmill
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A heavily minetweaked BetterWithMods/primal core based HARDCORE pack.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
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A new modpack will be coming shortly, for now have a update.
In this modpack you will die, at the begining, not from mobs but from frostbite and other causes. As the modpack has a mod installed disabling mobs spawning on the surface, the main issue with this is that this modpack has random spawn enabled, so in order to find your last death point you will need to traverse and survive through the landscape. This, however, is combated through f3 cords being enabled, and all your loot being kept in a grave stone, is not such an issue.
I have plans to implement reliquary, railcraft, and maybe immersive engineering, and industrailcraft progression in some version in the future, still unsure how to exactly implement it though.
Choose the biomes o' plenty world generation option if you want a more challenging experience.
main features of the pack:
- over 24,000 characters of minetweaks. (now probably more.)
- a brand new (WIP) guide using better questing.
- A large amount of minetweaking done by me.
- Primalcore, overhauls the start of the game for a more realistic terrafirmacraftEsque progression.
- overhauled iron smelting. (iron ore smelts into slag iron that you have to process into small amounts of iron, through a number of steps. All minetweaked for your aggravation by me.)
- also, I made bwm work really well with primalcore, almost to the point that they seem to be meant for each other.
- Overhauled copper smelting and made embers the late game.
- Made ores harder to find! (well just embers ones, for balance.)
change log:
- 0.0.12 Added my own mod, plastitech for some random stuffs. Changed how iron smelting works.
- 0.0.11 countless QoL changes and a new guide of sorts.
- 0.0.10 WOOOOOO beta time! Ok back to the changelog, I fixed some of the general roots and embers progression and also made some of the noises of dynamic surroundings less annoying. Also polished the scripts so that they look nice. :P
- 0.0.9 introduced roots and also fixed a few bugs that I can't remember.
- 0.0.8 more work on making embers fit in the progression, and fixes to the bucket progression stall.
- 0.0.7 finished silver and lead processing, and did slag processing aswell.
- 0.0.6 more embers fixes and added a new way to get food early game.
- 0.0.5 fix embers derp, and some other stuff.
- 0.0.4 fixed some derps and tested minetweaker recipe maker for a bit. (fixed dupe bug.)
- 0.0.3 more balancing done (saw mill fix :P)
future change log:
- looking for ideas.
I have done some testing and can confirm that it is indeed really hard with biomes o' plenty generation.
- Credit Vazkii for some of the config (mostly having to do with making bwm work with vanilla Minecraft better.)
ps. This is my first go at minetweaking, so I may have gotten slightly carried away.
pps. Still looking for a mod to allow me to add custom items.
- streaming pack making at: twitch.tv/meelock_is_awesome
- link to Github for issues and versions.
*more like alpha testers
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