Modpack
DingDonged
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A modpack that revamps many different things, including combat, exploration, performance, and the End. Smaller but still notable changes include the removal of sleeping, a custom and customizable crosshair, and plushies (because why not).
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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This project is intended to revamp many aspects of the game - including combat, exploration, the End, and so much more - all without adding any new dimensions or any new equipment tiers.
Let's start with the combat. Melee attacks are flashier and more diverse, You can now preform a combat roll, and arrow creation is overhauled. PvE and PvP alike will be a breath of fresh air.
As for exploration, this has been improved as well. YUNG's structure mods make each one an adventure, the spelunker potion makes stripmining better in a unique way, and you have a much larger catalogue of biomes to explore. As if that wasn't enough, nether generation is amplified, a world map charts every chunk you load, and Waystones ensure frequented destinations are always accessable. Exploration in Minecraft often gets boring, but hopefully this modpack will breath new life into the beauty of charting unknown lands.
And then, of course, there's the End: the finale of Minecraft. Hopefully this modpack makes it worthwhile and climactic like it never was in vanilla. In order to even reach it, you now have to find special eyes of ender from all across the world. Structures, foes, enchanting and even trading all have a part to play in your journey to the Dragon. And when you get there, this modpack does not disappoint. True Ending makes the Dragon fight the climactic battle it always should have been, and YUNG's revamped end island sets the stage perfectly.
Those are all the big features, but, as with most modpacks, they are far from all there is. The biggest cheese factory in the game, sleeping, has been removed, but little else has been nerfed. Origins, of course, makes an appearance, as does Origins Classes. Copper is now more useful, the crosshair is modern and customizable, and equipment no longer becomes "too expensive" to repair. Gravestones prevent you from losing your stuff to bad luck, allied entities - like tamed wolves - can no longer be accidentally attacked, and a plethora of fun new enchantments are available. Performance reaches new highs with Nvidium, and multiplayer is finally easy to set up thanks to Essential. Stating every feature of the pack would be a long, tedious process for both of us, but just know that there's far more convenience and charm just waiting to be discovered.
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