Modpack
Fictionally ReCreated
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This pack is a redoing of Fictionally Created, straying further from vanilla and focusing more on combat compared to said predecessor, while keeping engineering and farming within focus.
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Features a central focus of farming and villages/ homesteading.
Features machines that process raw materials or automation processes.
Heavily focused around the Create mod, known for its unique mechanical systems and contraptions.
Adds skill trees or abilities for character progression.
Emphasizes combat mechanics and fighting gameplay.
Enhances farming mechanics and introduces new crops and livestock.
A reimagined or remade version of an existing mod or modpack.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Welcome!
This modpack expands upon my previous modpack, Fictionally Created, focusing less on vanilla gameplay aspects and more on combat, engineering, farming, and exploration. In my opinion, it is best to jump in blind, but if you are curious about some key features, they are described in part below. Also, you can check for specific mods by selecting a modpack version and searching the list of mods therein (Ctrl+F recommended).
Combat
NOTE: Combat is currently not directly adjusted for balance purposes. However, as the mods used for combat at least intersect for purposes of being compatible with the state of combat in vanilla Minecraft, it should not be wildly unbalanced. I am not opposed to doing specific balance passes down the line either.
Expect combat to be deeper and somewhat more difficult as Better Combat and Combat Roll take center stage, joined by the wonderful RPG Series mods by ZsoltMolnarrr. Players are encouraged to explore different combat approaches, including support, damage, and tanking roles, but without strict adherence to the "Holy Trinity" approach to classes. As players gather experience, they earn skill points for a skill tree from Simply Skills (default key K) with which players of Path of Exile will immediately be familiar (though much like PoE, the tree is not as insane as it may seem when zoomed out). The experience for this tree is earned through combat specifically; take advantage of nights!
Engineering
Engineering broadly is centered around Create, with Botania intended as a secondary/additional set of options, neither mod needing introduction. Create specifically has several addons alongside it, such as Crafts & Additions, Steam & Rails, Create Jetpack, and more. For those unfamiliar with Create or Botania, REI is included for recipes (search for items from either with "@create" or "@botania" in REI to find things quicker!) and Botania has its own handy guide book with a cheap recipe.
Applied Energistics 2 is included, but note that large amounts of storage can be relatively easily accomplished with backpacks and chests. As a result AE2 may not be as central to large storage as some players may be used to, but may become increasingly necessary as the player journeys farther throughout the world.
Farming
Farming is perhaps the closest aspect to Vanilla in this pack, primarily expanded rather than fundamentally changed. Farmer's Delight and several of its addons are included, as well as Spice of Fabric, which allows players to substantially increase their maximum health (currently to a maximum of double the vanilla maximum) by eating a variety of different meals, as well as diminishing the usefulness of eating the same things repeatedly. Cooking integrates with Create automation as well though, so like many aspects of gameplay, this can be partially automated to streamline upkeep.
Exploration
Nearly every aspect of exploration has been enriched and expanded here. Many, many new structures and dungeons are able to be found throughout the world, and of course, looted! The terrain generation is overhauled thanks to Terralith, resulting in new sights and landscapes to use, and generally larger biomes as well. Most important to progression however, is End Remastered. In this pack, players must now search the world for the eyes to open the portal to the End, as well as doing some miscellaneous activities such as looting Pillager outposts, exploring Desert Temples, and more! Note that with the help of Nature's Compass, players can pinpoint specific biomes (and structures with Explorer's Compass) should they be unable to find them via traditional means.
In accordance with these changes in environment, players have additional tools to explore. Players can climb with a Spider Backpack from Traveler's Backpack, soar across ravines using a Hang Glider, dive deeper for longer with Create's Backtank, double triple jump with the Air Hop enchantment, and more!
The following mods are used from CurseForge:
Structory: Towers by botanydev
Bedrock Breakers by XanthianZ
Advanced Compass by dmitrylovin
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