Modpack
Horror Economy
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Post‑apocalyptic horror survival with a hard economy, build a secure base, trade for ammo and gear, and risk losing money on death.
Designed to be difficult and challenging for experienced players, often with many hours of gameplay.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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Description
Horror Economy : Apocalypse Hardcore Economy Modpack
What is this modpack?
Horror Economy is a survival, horror‑themed hardcore modpack built around a player economy. Fight the Spore infection, tune your base defenses, and use shops & money generators to survive — but every death costs you money. Expect a gradual difficulty ramp: early game is calmer, then threats intensify.
Quickstart (important commands)
/shop— open the server shop UI/money— check your balance/pay <player> <value>— send money to someone/ah— open Auction House/ah sell <price>— list an item on AH for sale
Tip: Use
/shopand/ahoften — ammo, medical supplies and generators are available.
Core Gameplay Loop
- Secure a small, well‑lit base (light levels reduce spawns).
- Complete early exploration and collect Spore drops to sell.
- Buy an Iron Money Generator (or higher tiers) to produce passive income.
- Invest in ammo, vehicles and base defenses; death costs part of your balance.
Economy & Shops
- Economy enabled: virtual currency, server shops, auction house, and physical money item.
- Starting balance: 1000
- Death penalty: configured in
config/migueleconomy-common.toml(currently set to 5%). If you want a harsher penalty (e.g., lose half on death), the settingdeathPenaltyPercentagecan be changed to50.
Difficulty Progression
- Day‑based progression (InControl
spawn.json):- Day 1: almost all hostiles are denied (calm early game).
- Days 2–3: only basic infected can spawn in darkness.
- Day 4–7: evolved mobs begin appearing with light restrictions.
- Day 8–14: most mobs available; light still limits spawns.
- Day 15+: full difficulty, but light still offers protection.
Loot & Progression Notes
- SuperbWarfare loot has been added to structure loot tables so guns and ammo can be found in abandoned structures and chests.
- Starter kits provide class-based gear, ammo and medical items; thirst was removed and starter water bottles removed.
Credits & Mods Included
Key mods: Spore, InControl, MiguelEconomy, SuperbWarfare, Lost Cities, UndeadNights, BadMobs, Marbled's First Aid and more.
Mod List
Abandoned Structures Abandoned City Buildings Ambient Sounds BadMobs BaguetteLib Cave Dweller Collective CreativeCore Curios EMI Enhanced Visuals Entity Culling FerriteCore GeckoLib GlitchCore Gravestone Gravestone Curios Compat Hardcore Torches InControl Iris KubeJS LootJS Lootr Lost Cities Lost Souls Marbled's First Aid MCSP Miguel Crates Migue Learning Miguel Economy Mutants & Zombies Philipp's Alarm Mod Rhino Sodium Spore Starter Kit Superb Warfare The Obsessed Tough As Nails Travelers Titles UndeadNights Underground Bunkers Yung's API SecurityCraft
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