Modpack
Infinite Powers
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a modpack with Lucraft and orespawn where all recipes are scrambled and to many bosses to count
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Features strange, extraterrestrial environments and creatures, often with unique biomes and resources.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Features role-playing elements like character progression, quests, and story-driven gameplay.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Includes quests that drive progression, whether through a quest book, NPC, or other in world source.
Emphasizes combat mechanics and fighting gameplay.
Designed to be difficult and challenging for experienced players, often with many hours of gameplay.
Introduces new game mechanics and systems designed specifically for this mod or modpack.
Designed or encouraged for speedrunning, with mechanics to support quick playthroughs and time tracking.
Features a progression system with stages or gates that must be unlocked.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Description
Infinite Power
Tagline: “Lucraft’s wonders and OreSpawn’s nightmares collide — craft nothing like you expect, find bosses behind every hill, and fight until your inventory weeps.”
1) High-level vision
A hardcore adventure-survival modpack where:
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All crafting recipes are scrambled (so the player can’t rely on known recipes — experimentation and discovery are key).
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Too many bosses to count — OreSpawn + Lucraft provide dozens; we crank up boss density and add scripted boss waves.
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Emergent progression — you’ll unlock tech/magic/mob tiers via exploration, boss drops, and quests, not simple recipe knowledge.
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Replayability focus — randomized recipes each world/seed; permadeath optional; leaderboard support for speedruns.
2) Core gameplay loops
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Explore — find dungeons, biomes, and hidden arenas that spawn specialized bosses.
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Fight — defeat bosses to obtain unique loot that unlocks new crafting/machine recipes or skill nodes.
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Discover — because recipes are scrambled, you must experiment at specialized workstations and use scanning tools/books to record new recipies.
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Progress — accumulate boss trophies, tech parts, and grimoire pages to open endgame content and final boss gauntlets.
3) Suggested mod roles & examples
(Use these categories to pick compatible mods for your chosen MC version. I avoid naming fringe/unreliable mods for accuracy; swap in equivalents as needed.)
World / Content
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Lucraft (core: tech, structures, bosses)
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OreSpawn (lots of mobs, mini-bosses, bosses, dimensions)
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Additional boss/content mods (to stack bosses): e.g. Mob Mashups, Lycanite’s Mobs style mods (or similar), dimension mods
Crafting / Recipe control
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CraftTweaker (for scripting recipe changes)
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A recipe randomizer mod or script-layer (see CraftTweaker approach below)
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JEI (hidden or restricted, optional — you can hide recipe view to enforce discovery)
Quests / Progression
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FTB Quests or BetterQuesting (quest chains, boss unlocks, progression gates)
Loot / Drops
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LootTweaker (change boss drops)
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CustomNPCs or similar to add vendor/quest NPCs
Difficulty / Boss arenas
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Astral Sorcery-style boss arenas (or configure Lucraft arenas)
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Custom spawner tools: e.g., InControl or other spawn control mod
Utility / QoL
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Waystones / Teleporters (optional, can be gated behind bosses)
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Inventory tweaks (limited, to keep survival tension)
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Dynmap / Map mods for server admins (optional)
Balance / Server
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Sponge/KubeJS or server-side scripting to add boss waves, scale health/damage with world age
4) Recipe scramble system — design & goals
Goal: players cannot rely on base-game recipes. They must discover or earn recipes.
Options:
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Full randomization at world creation: map each vanilla & modded recipe output to a random crafting recipe (shaped/shapeless). Keep some exceptions (e.g., dirt, stick?) or make everything a puzzle.
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Tiered scrambling: early-game items are scrambled to other early items; boss-tier items are locked behind boss drops.
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Progressive reveal: defeating bosses or completing quests unlocks fragments of the recipe database (think: discovering runes that reveal a recipe).
Implementation approach (practical):
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Use CraftTweaker to remove and re-add recipes at load time.
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Generate a recipe mapping script (Python/JS externally) that outputs CraftTweaker ZenScript to replace recipes with scrambled ones. Each world generation run should optionally re-generate the mapping file for a unique scramble.
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