Modpack
Ladz Vanilla+
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A "vanilla" modpack with create aeronautics.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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What is Ladz Vanilla+?
Ladz Vanilla+ keeps the familiar feel of Minecraft while expanding what you can do in it. Rather than overwhelming you with hundreds of mods in different directions, every addition here is chosen to feel cohesive, new mechanics that build on each other, content that fits the Minecraft aesthetic, and quality-of-life improvements that make the game feel more complete.
The pack runs on NeoForge 1.21.1 and includes backported content from newer Minecraft versions, letting you experience features from more recent updates without leaving the mod-supported 1.21.1 ecosystem.
Create Aeronautics: the core experience
At the heart of the pack is Create Aeronautics, a physics-based vehicle mod built on top of Create. This isn't just a "press a button to fly" mod, you design and construct vehicles block by block, then fly or drive them through the world.
- Airships and blimps: build a balloon-lifted vessel with a gondola, cargo space, and crew quarters. Sail it across oceans or use it as a mobile base between biomes.
- Propeller-driven planes: design wings and attach propellers to create aircraft that actually handle differently depending on their shape and weight distribution.
- Ground vehicles: use wheels and steering mechanisms to build carts, cars, or armoured land crawlers.
- Physics simulation: your vehicle's centre of mass, lift, and thrust matter. A poorly balanced airship will list to one side; overload your plane and it won't take off. Getting a build to actually fly well is part of the challenge.
For multiplayer, this opens up coordinated travel, one player pilots while others man the cannons or manage cargo. Solo, it transforms long-distance travel into something you've engineered yourself.
Create ecosystem: automation and mechanical contraptions
Create provides the mechanical backbone of the pack. Rotational power generated by water wheels or windmills drives conveyor belts, presses, mixers, and automated crafting systems.
In practice this means:
- Piping ores from a mine into a fully automated ore-doubling factory you've built yourself
- Running a bakery where dough is mixed, shaped, and baked by machines you've assembled
- Powering your Create Aeronautics vehicle workshop with the same rotational network that runs your base
Create rewards investment, the more you build into it, the more powerful and satisfying the automation becomes.
Food and cooking: survival with more depth
The food mods in this pack turn cooking from a simple hunger mechanic into a genuine game system:
- New crops and ingredients: grow tomatoes, rice, peppers, herbs, and more — dozens of new ingredients to cultivate.
- Recipes that build on each other: make flour from wheat, dough from flour, then bread or pasta from the dough. Cooking has proper stages.
- Cuisine variety: different food groups provide different buffs, so building a varied diet has real mechanical benefit. Eating the same thing repeatedly becomes less effective over time, encouraging you to actually cook.
This integrates naturally with Create, you can automate your farm and food production lines just like any other resource.
Building blocks: more palette, same aesthetic
For builders, the pack adds expanded sets of blocks that fit Minecraft's visual style:
- New stone variants, wood types, and brick patterns with matching slabs, stairs, and walls
- Framed blocks that let you overlay textures, allowing for combinations the base game doesn't support
- Decoration blocks like chairs, shelves, and lanterns that make interiors feel furnished
The goal isn't to add thousands of blocks, it's to fill the specific gaps vanilla leaves, like having matching trim pieces for a build style or a stone type that bridges two biomes.
Vanilla+ extras: a world that feels fuller
Several smaller mods round out the experience without overwriting the vanilla feel:
- World generation: new biome features, ore distribution changes, and underground structures that reward exploration without replacing the vanilla world gen completely
- New mobs: passive and hostile creatures that fit their biomes, adding life to areas that felt sparse
- Quality of life: a minimap, better inventory management, visible tooltips for items, and other small improvements that remove friction from the experience without changing how the game fundamentally works
Coming soon
- Full quest lines for every mod, structured progression that teaches you each system without requiring you to leave the game to watch tutorials or read documentation
- More QOL and building mods that match the vanilla+ theme
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