Modpack
Mining Space & Magic v2
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A simple yet complex mod pack with a little of every thing.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
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Description
Mining Space & Magic is a pack built around a few rules with one end goal in mind, Beat the Chaos Guardian. You will find the early game your limited to almost a vanilla feel but then as the you get going the mods open up a lot. One of the main rules when building the pack was to limit has many duplicated functions as possible. By that I mean say IE grinder is not used instead off TE Pulverizer. Instead the pulverizer is unlocked in later game as a smaller more effective form of ore multiplying. Custom recipes allow you to unlock goodies from many mods as you go along, but those goodies are in no way required to complete the pack. The pack comes with a few magic mods that you MUST dabble in to finish the early game, as well as a space mod you will be using to unlock later game. You need copper and tin from the moon, and ardite and cobalt from Mars to progress. You will find things taking a little longer but there is still less grind. Ingots start off being much harder to come by as ores only equate to nuggets not ingots at the very start. But if you keep to the stone age for a little longer then normal and use those Iron Ingots sparingly you will find HUGE ore veins that make make mining fun and different. Food and Nutrition is also very important but to go with that there is a full set of fully custom foods, made by me with full nutrition states. All in all the balance might be a little hard but if you stick with it it can be a very fun pack with a lot of OH WOW I did it moments.
A custom Resource Pack is included to change a few textures to make them fit into the pack a little more. Make sure you enable it.
Some Features
Changes to recipes to make a play order. It is not super strict but some mods are moved to later game. Thermal mods and Refined Storage you will need to get to late game to start. Draconic Evolution comes after that.
Early game Tinkers Construct based survival changes. Basic tools are disabled. Block breaking with hand is also disabled. You do not start by punching trees. Well not there wood any ways.
Ore is not so scattered about, there in much larger groups. Not to rare but some ores that are normally in the Overworld are not. As well some that are normally in the nether are not ether. Caving can still yelled magic crystals and other useful things.
Full ore processing changes. Its much slower, and can be a pain, but I spent a long time balancing it.
Space travel is required, you will have to visit the moon Mars and Venus to progress to the late game.
You will need a fully stocked kitchen, courtesy of Crayfish Furniture Mod. New, not found in any other pack, foods have been added, to make full use of the Nutrition Mod as well as the cooking Furniture found in the Furniture Mod.
A little nod to the Yogscast, there is a automate-able complex recipe pattern using a few machines and custom items and liquids to make Jaffa Cake Snacks.
General night time spookiness improvements.
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