Modpack
Mush's Mad Monster Modpack
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A highly detailed Magic & Tech mod that can get really dark...
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Designed to be spooky or terrifying, often including dark environments, scary monsters, and survival horror mechanics.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Features complex tech, often requiring intricate setups and resources.
Features machines that process raw materials or automation processes.
Features gameplay themed around the various forms of occultism and paganism associated with witches.
Features a blend of magic and tech themes in a more Sci-Fi style, either in a "magic like tech" or "tech indistinguishable from magic" setting.
Focuses on or is balanced for player versus player combat and competition.
Emphasizes combat mechanics and fighting gameplay.
Enhances farming mechanics and introduces new crops and livestock.
Not intended for multiplayer: does not support dedicated servers, lacks a server pack, or is known to break in multiplayer.
Designed to be difficult and challenging for experienced players, often with many hours of gameplay.
Features a progression system with stages or gates that must be unlocked.
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Description
At the core of this pack is a much harder start-up. Hardcore darkness (added by Random Things), Blood moon, Deadly world, Ender Zoo and much more features all add up to a very tough but interesting 1.7.10 experience!
Build a base and protect it any way you can, from the mobs and from other players! The pack features a large variety of fun mods and a large variety of ways to use them all so you easily (not really!) become the ultimate warrior!
Mod List (core mods and add-on mods excluded):
Magic mods:
- Ars magica 2
- Blood magic (Sanguimancy & Blood arsenal too)
- Botania
- Equivalent Exchange 3
- Magic bees (Magic mods and Forestry compatibility)
- Magical crops
- Thaumcraft (And a whole lot of thaumcraft add-ons)
- Witchery
Tech mods:
- Advanced Genetics
- Applied energistics
- Big reactors
- Buildcraft
- Draconic evolution
- EnderIO
- Enhanced Portals 3
- Forestry
- Industrialcraft
- Immersive engineering
- Mekanism
- Matter Overdive
- Minechem
- Minefactory reloaded
- Modular ForceField
- Modular powersuits
- Open Blocks
- Open Computers
- Open Modular Turrets
- Project red
- RFTools
- Thermal foundation, Dynamics & expansion
- Tinkers construct
- Traincraft
Cosmetic, World gen, storage, adventure & mobs
- Applied energistics
- ArchitectureCraft
- Aroma1997s Dimensional core
- Biomes 'O Plenty
- Biometweaker (for Biomes and RTG compatibility)
- Carpenters Blocks
- ChickenChunks
- Chisel
- Cosmetic Armor
- Cosmetic Wings
- Deadly World
- Dynamic lights
- Dynamic surrounding
- Ender Storage
- Ender Zoo
- Fairy lights
- Floocraft
- Fossils and Archaeology revival
- Garden Stuff
- Hardcore Ender Expansion
- Heartdrop
- Iron Chests
- Iron Backpacks
- JABBA
- Mo' Creatures
- Morph
- Natura
- NEI (and a bunch of NEI compatibility mods)
- NotEnoughKeys
- Notes
- Pam's harvestcraft
- Random Things
- Realistic Terrain Generation
- Roguelike Dungeons
- Secret rooms mod
- Storage Drawers
- Traincraft
- Translocators
- Vending block
- WAILA (and a bunch of WAILA compatibility mods)
- Weather, Storms & Tornadoes
- Wolf Armor and Storage
Changes to mod mechanics included in the pack:
- Morph flight ability is disabled until you defeat the wither (as a way to modify the still mostly OP-ness of it).
- AgriCraft resource seeds are disabled
- There is no 'CustomMobSpawner' (as in use for Mo'Creatures) due to issues with the spawner not spawning some other mod's mobs.
MineTweaker change log:
There are some changes to recipes to make some 'op' items a little less accessible. These items include:
- The quarry from buildcraft
- The quarry from EnderIO
- The Chunk- and Spotloader from ChickenChunks
- The MachineBase and MachineFrame from RFTools
- All the machines from Advanced genetics.
- All gears added by thermal core crafted with 4 ingots of the desired gear type and one iron ingot are removed (Use the ingot cast or the metal press from Immersive engineering)
In addition to modifying some recipes I also added some and fixed some conflicts:
- Added a recipe for the Green heart (and canister)
- Added a recipe for Chisel's marble (using Magical Crop essence)
- Added a recipe for Chisel's limestone (using Magical Crop essence)
- Added two recipes for dragon eggs (one using blood magic and one using draconic evolution)
- Added a recipe for the Red pill, blue pill and yellow pill.
- Fixed a recipe conflict for obsidian boots (block armor) & obsidian spikes (fossils and archaeology)
- Fixed a recipe conflict for Diamond chip (OpenComputers) & Diamond nuggets (Enhanced portals)
Notes for single player:
Morpheus & 'PvP Time', while included, are server side only mods and do not need to be in the client when playing single player.
Realistic Terrain Generator & 'Friendly fire' do not need to be on the client when joining a server but do need to be present when playing single player.
Notes for Servers:
"Dynamic lights", "WAILA Harvestability", "WAILA-features","Notes", "NotEnoughKeys" & "Better Foliage" are client side mods. If you are starting a server, remove them from your server mods folder or crashes might happen. As they are client side it cannot be the cause of any server lag either.
Realistic Terrain Generator & 'Friendly fire' do not need to be on the client when joining a server but do need to be present when playing single player.
Wanna use optifine and/or a sky texture?
Use optifine version: 1 .7.10_HD_D1
WARNING: Dynamic lights might turn itself off if you add optifine (It will tell you in chat on login if it does). If your optifine version does not have dynamic lights (HD_D1 does not), you need to change the config file for Dynamic lights.
To see your custom sky make sure 'Custom Sky' is set to ON.
If you want a mod to improve the look of the sky (instead of a texture pack), I recommend 'customskymod' by canelex, but as it is not on curse, it is not included in this pack by default.
The pack is free to use and feel free to add any mods you like too it (if you do however, I can't help you with support for it if it breaks).
Server available! Wanna play on a server? We have a private server available. Please PM me if you want to join. Do note that we have the 'plant mega pack' in addition to the modpack (trying to get this implemented into the pack by default soon hopefully). Server is hosted in france.
Screenshots from the modpack:
Coming soon!
Coming in the future???
Coming in modpack version 1.6
I'm not really planning on adding any more mods. As we are playing through the pack we might add mods as we progress along. Some config changes might still happen from time to time
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