Modpack
NeoGreg
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A gregtech modpack that tries to be realistic and challenging, but not frustratingly so
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Includes quests that drive progression, whether through a quest book, NPC, or other in world source.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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What is this?
NeoGreg is a GregTech modpack based largely on GregTech Community Pack Modern that tries to provide an expanded survival experience without making the game overly frustrating or difficult.
How is this different from GTCPm?
- No legal cheating! None of the quests have OP rewards, so you actually get the satisfaction of getting somewhere without getting stuff out of thin air.
- No changes have been made to the GregTech part of the pack, leaving it relatively simple. The mod itself is hard enough, so there's no need to make it straight up painful on purpose.
- The earlygame is expanded quite a bit! Wooden and stone tools are disabled, so you're forced to make your first tools out of flint, and then upgrade to copper. From there, you upgrade to iron, and the rest of the game is mostly unaffected by these changes.
- An extra "kinetic age" is added before the steam age, focusing on Create progression. You'll be able to make your first machines and get all the way to precision mechanisms and blaze burners before visiting the nether! Don't worry, the more annoying Create intermediates have gregified alternatives so that crafting those isn't as much of a pain in the lategame.
- An extra UHV age is added, giving you the ability to make a bunch of overpowered equipment, as well as creative items.
- The modpack includes some integration with other miscellaneous mods, such as Ad Astra and a few Create addons!
- A bunch of extra quests for all of the above!
- A truckload of QoL and eye candy stuff is added on top.
Credits
About 95% of the quests were done by the GTCPm team. All the mods belong to their respective authors. Textures for supracausal circuits and infinity parts are from monifactory.
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